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Thread: MOS, the ultimate TATW experience.

  1. #1561
    Louis Lux's Avatar Into the Light
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    Default Re: MOS, the ultimate TATW experience.

    Goat is an older tool but it still works well.
    It's possible toolbox has similar features but tools are not compatible with each other and a lot of older files like banzai's bowstring files are compatible with goat. The only snag with goat is that you need to install python 2.6 (some earlier versions also work)

    goat1.1.zip

  2. #1562

    Default Re: MOS, the ultimate TATW experience.

    When playing a battle with reinforcements with archer, the attack and defend stances appear with no issue. When with the shootout stance, it becomes this big ugly mess on the screen. I redownloaded and validated the files. I even downloaded AUI again just to make sure, but it still appears. What could be causing this?

  3. #1563

    Default Script popups not working

    Is there anything I need to take care of when playing the mod with Windows 10? Problem is that when starting a new campaign, these popups where you can choose these different scripts don't show up. Also, other scripts don't work when pressing the according button (like the palantir-script, which usually works by selecting a city with a palantir and pressing F1).

    Any idea why this is?

  4. #1564

    Default Re: MOS, the ultimate TATW experience.

    Did you run the cleaner? Usually when there is an issue with scripts not opening up as they should it points to an error in the campaign_script. Have you modded anything since it worked last? Also if you can upload your error log that could be very helpful in finding the issue.

  5. #1565

    Default Re: MOS, the ultimate TATW experience.

    Quote Originally Posted by MIKE GOLF View Post
    Did you run the cleaner? Usually when there is an issue with scripts not opening up as they should it points to an error in the campaign_script. Have you modded anything since it worked last? Also if you can upload your error log that could be very helpful in finding the issue.
    Thanks Mike for your quick answer! :-)

    The only thing I did since it worked last was updating my Windows 7 to Windows 10. After that my MOS 1.7 installation didn't work anymore (i.e. CTD if loading old savegames; Scripts not firing at all when loading a new campaign.)

    After that I reinstalled a clean TATW 3.2 version and MOS 1.7., still the same issues.

    Also, I just executed the cleaner.bat, didn't help.

    These are the logs (starting a new campaign as Gondor) before and after having run the cleaner.bat:


    system.log (after executing cleaner.bat).txtsystem.log (before executing cleaner.bat).txt

  6. #1566

    Default Re: MOS, the ultimate TATW experience.

    Found the solution!

    Seems like the problem was the sound files. I don't know why but since I updated to Windows 10 the game hasn't been able to acces the original sound files of M2TW. Even playing vanilla M2TW the ambient sounds don't work anymore. So I "borrowed" the original sound file from a mod which has them unpacked (in this case Europa Barbarorum II) and copied them into M2TW's /data/sfx folder.

    Now, everything works just fine and the scripts do fire! Apparently the scripts needed the sound files in order to work properly.

  7. #1567

    Default Re: MOS, the ultimate TATW experience.

    Glad to hear things are working again.

  8. #1568

    Default Re: MOS, the ultimate TATW experience.

    Also, this might be a general solution for this specific problem. And, looking for a solution I encountered several people who seemed to have this specific problem, not just with TATW but also with other mods, in particular when running under Windows 10. So, maybe keep this in mind. :-)

  9. #1569

    Default Re: MOS, the ultimate TATW experience.

    Absolutely love this mod, thanks to the team for all their hard work!

    Is this the right place to report bugs? I'm getting a reproducible crash... when axeguards of lossarnach go to toss their throwing axes.

  10. #1570

    Default Re: MOS, the ultimate TATW experience.

    I installed third age, it worked fine. Then i installed MOS, and since then the game crashes on startup. Sometimes i see the loading screen befor it happens. I installed the fix, nothing changed.

    Any ideas what i could try to find the problem or a solution to this?

  11. #1571
    Louis Lux's Avatar Into the Light
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    Default Re: MOS, the ultimate TATW experience.

    check your system log. Scroll to the bottom and tell us what the last few lines says.

  12. #1572

    Default Re: MOS, the ultimate TATW experience.

    Thanks for the fast reply!

    I just got it fixed. With some de-installing and re-installing, i could nail it down to the creature patch (to prevent crashes with spiders etc). Without it MOS works fine.

    I just startet some testing if the creatures could be an issue (some years ago i had crashes with spiders, usually 3-4 seconds after the start of a battle), it looks stable so far.

  13. #1573

    Default Re: MOS, the ultimate TATW experience.

    Would the log be helpful for the axeguards crash? Where would I find that log?

  14. #1574
    Louis Lux's Avatar Into the Light
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    Default Re: MOS, the ultimate TATW experience.

    medieval 2 folder. Maybe this thread can help https://www.twcenter.net/forums/show...es-Axethrowers

  15. #1575

    Default Re: MOS, the ultimate TATW experience.

    Thanks, I have a logs folder in my M2TW root, but it's empty. That thread does describe a situation similar to mine, just with dwarves not gondor. I don't know anything about editing game files but I guess I'll give it a shot. I'm the only one having this issue then?

  16. #1576

    Default Re: MOS, the ultimate TATW experience.

    Hey it worked! Thanks for pointing me in the right direction.
    For anyone else having this issue, i edited descr_projectile.txt, under the ###AXE#### section I changed

    Code:
    ;model        mods/Third_Age_3/data/models_missile/francisca_high.cas, 40
    model        data/models_missile/francisca_high.cas, 40
    model        data/models_missile/francisca_high.cas, max
    to
    Code:
    model        mods/Third_Age_3/data/models_missile/francisca_high.cas, 40
    model        mods/Third_Age_3/data/models_missile/francisca_high.cas, max
    ;model        data/models_missile/francisca_high.cas, 40
    ;model        data/models_missile/francisca_high.cas, max

  17. #1577

    Default Re: MOS, the ultimate TATW experience.

    I'm also getting a consistent crash as Gondor when I assault Lond Daer. Still nothing in the logs folder. Any ideas how to fix this?

  18. #1578
    Louis Lux's Avatar Into the Light
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    Default Re: MOS, the ultimate TATW experience.

    It's not a folder is a text file system_log.txt.

  19. #1579

    Default Re: MOS, the ultimate TATW experience.

    Got it, actually system.log.txt
    I ended up just autoresovling the lond dear fight, however I started a game as mordor, and now get a reproducible crash fighting bandit spiders just a bit north of dol guldur. 12mb file but upload limit is... 1mb? for real? Here's the last few lines anyway, hope they're helpful.

    Spoiler Alert, click show to read: 
    10:26:10.592 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_small.texture
    10:26:10.592 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_small.texture
    10:26:10.592 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_large.texture
    10:26:10.592 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_large.texture
    10:26:10.592 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_large.texture
    10:26:10.592 [system.io] [trace] file open,,data/vegetation/sprites/normal_maps/bracken_large.texture,,not found
    10:26:10.593 [system.io] [trace] pack open,packs/data_4.pack,data/vegetation/sprites/normal_maps/bracken_large.texture,65712
    10:26:10.593 [system.io] [info] open: found data/vegetation/sprites/normal_maps/bracken_large.texture (from: packs/data_4.pack)
    10:26:10.593 [system.io] [trace] pack data(),,data/vegetation/sprites/normal_maps/bracken_large.texture,,,65712
    10:26:10.593 [system.io] [trace] pack close,,data/vegetation/sprites/normal_maps/bracken_large.texture,,,-65712
    10:26:10.593 [system.io] [info] exists: missing mods/Third_Age_3/data/vegetation/sprites/normal_maps/bracken_small.texture
    10:26:10.593 [system.io] [trace] file open,,data/vegetation/sprites/normal_maps/bracken_small.texture,,not found
    10:26:10.593 [system.io] [trace] pack open,packs/data_4.pack,data/vegetation/sprites/normal_maps/bracken_small.texture,65712
    10:26:10.593 [system.io] [info] open: found data/vegetation/sprites/normal_maps/bracken_small.texture (from: packs/data_4.pack)
    10:26:10.593 [system.io] [trace] pack data(),,data/vegetation/sprites/normal_maps/bracken_small.texture,,,65712
    10:26:10.594 [system.io] [trace] pack close,,data/vegetation/sprites/normal_maps/bracken_small.texture,,,-65712
    10:26:10.594 [system.io] [info] exists: missing mods/Third_Age_3/data/temperate_forest_deep_summer_small_shrubs_1_sprite_atlas
    10:26:10.594 [system.io] [info] exists: missing mods/Third_Age_3/data/temperate_forest_deep_summer_small_shrubs_1_sprite_atlas
    10:26:11.058 [system.io] [trace] file open,,data/battlefield/battlefield_deployment_marker.cas,,not found
    10:26:11.058 [system.io] [trace] pack open,packs/data_0.pack,data/battlefield/battlefield_deployment_marker.cas,1095
    10:26:11.058 [system.io] [info] open: found data/battlefield/battlefield_deployment_marker.cas (from: packs/data_0.pack)
    10:26:11.058 [system.io] [trace] pack close,,data/battlefield/battlefield_deployment_marker.cas,,,-1095
    10:26:11.059 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/DynamicLights/dynamic_light_blob.texture
    10:26:11.059 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/DynamicLights/dynamic_light_blob.texture
    10:26:11.059 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/Meshes/skydome.mesh
    10:26:11.059 [system.io] [trace] file open,,data/globallighting/Meshes/skydome.mesh,,not found
    10:26:11.059 [system.io] [trace] pack open,packs/localized.pack,data/globallighting/Meshes/skydome.mesh,,not found
    10:26:11.059 [system.io] [trace] pack open,packs/data_0.pack,data/globallighting/Meshes/skydome.mesh,29991
    10:26:11.059 [system.io] [info] open: found data/globallighting/Meshes/skydome.mesh (from: packs/data_0.pack)
    10:26:11.060 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile1.texture
    10:26:11.060 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile1.texture
    10:26:11.060 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile1.texture
    10:26:11.060 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile1.texture
    10:26:11.060 [system.io] [info] exists: found mods/Third_Age_3/data/globallighting/Sunset/textures/sunset_cloudy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.060 [system.io] [info] exists: found mods/Third_Age_3/data/globallighting/Sunset/textures/sunset_cloudy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.061 [system.io] [trace] pack close,,data/globallighting/meshes/skydome.mesh,,,-29991
    10:26:11.061 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile_none.texture
    10:26:11.061 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile_none.texture
    10:26:11.061 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile_none.texture
    10:26:11.061 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/cloudtile_none.texture
    10:26:11.061 [system.io] [info] exists: found mods/Third_Age_3/data/globallighting/Sunrise/textures/sunrise_foggy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.061 [system.io] [info] exists: found mods/Third_Age_3/data/globallighting/Sunrise/textures/sunrise_foggy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.062 [system.io] [info] exists: missing mods/Third_Age_3/data/models/stakes.mesh
    10:26:11.062 [system.io] [info] exists: found data/models/stakes.mesh (from: packs/data_1.pack)
    10:26:11.062 [system.io] [trace] file open,,data/models/stakes.mesh,,not found
    10:26:11.062 [system.io] [trace] pack open,packs/localized.pack,data/models/stakes.mesh,,not found
    10:26:11.062 [system.io] [trace] pack open,packs/data_1.pack,data/models/stakes.mesh,2682
    10:26:11.062 [system.io] [info] open: found data/models/stakes.mesh (from: packs/data_1.pack)
    10:26:11.062 [system.io] [info] exists: missing mods/Third_Age_3/data/models/stakes.texture
    10:26:11.063 [system.io] [info] exists: missing mods/Third_Age_3/data/models/stakes.texture
    10:26:11.063 [system.io] [info] exists: missing mods/Third_Age_3/data/models/stakes_bump.texture
    10:26:11.063 [system.io] [info] exists: missing mods/Third_Age_3/data/models/stakes_bump.texture
    10:26:11.063 [system.io] [info] exists: found mods/Third_Age_3/data/OverlayTextures/character_overlay_base.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.063 [system.io] [info] exists: found mods/Third_Age_3/data/OverlayTextures/character_overlay_base.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.063 [system.io] [trace] pack close,,data/models/stakes.mesh,,,-2682
    10:26:11.275 [system.io] [info] exists: found mods/Third_Age_3/data/descr_oil_effect.txt (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.275 [system.io] [trace] file open,,43153AE8,5538
    10:26:11.275 [system.io] [info] open: found mods/Third_Age_3/data/descr_oil_effect.txt (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.275 [system.io] [info] exists: missing mods/Third_Age_3/data/descr_fire_texture_list.txt
    10:26:11.275 [system.io] [trace] file open,,3618A168,,not found
    10:26:11.275 [system.io] [trace] pack open,packs/data_0.pack,data/descr_fire_texture_list.txt,,not found
    10:26:11.275 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    10:26:11.392 [system.io] [info] exists: found mods/Third_Age_3/data/config_ai_battle.xml (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.392 [system.io] [trace] file open,,mods/Third_Age_3/data/config_ai_battle.xml,35110
    10:26:11.392 [system.io] [info] open: found mods/Third_Age_3/data/config_ai_battle.xml (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.394 [system.io] [info] exists: found mods/Third_Age_3/data/battle_config.xml (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.394 [system.io] [trace] file open,,mods/Third_Age_3/data/battle_config.xml,10744
    10:26:11.394 [system.io] [info] open: found mods/Third_Age_3/data/battle_config.xml (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.399 [system.io] [trace] file open,,data/banners/main_general.mesh,,not found
    10:26:11.399 [system.io] [trace] pack open,packs/data_0.pack,data/banners/main_general.mesh,118869
    10:26:11.399 [system.io] [info] open: found data/banners/main_general.mesh (from: packs/data_0.pack)
    10:26:11.400 [system.io] [info] exists: missing mods/Third_Age_3/data/Banners/textures/Faction_banner_saxons.texture
    10:26:11.400 [system.io] [info] exists: missing mods/Third_Age_3/data/Banners/textures/Faction_banner_saxons.texture
    10:26:11.400 [system.io] [info] exists: missing mods/Third_Age_3/data/Banners/textures/Faction_banner_saxons_trans.texture
    10:26:11.400 [system.io] [info] exists: missing mods/Third_Age_3/data/Banners/textures/Faction_banner_saxons_trans.texture
    10:26:11.400 [system.io] [trace] pack close,,data/banners/main_general.mesh,,,-118869
    10:26:11.400 [system.io] [trace] file open,,data/banners/mini_cavalry.mesh,,not found
    10:26:11.400 [system.io] [trace] pack open,packs/data_0.pack,data/banners/mini_cavalry.mesh,46529
    10:26:11.400 [system.io] [info] open: found data/banners/mini_cavalry.mesh (from: packs/data_0.pack)
    10:26:11.401 [system.io] [info] exists: found mods/Third_Age_3/data/Banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.401 [system.io] [info] exists: found mods/Third_Age_3/data/Banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.401 [system.io] [info] exists: found mods/Third_Age_3/data/Banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.401 [system.io] [info] exists: found mods/Third_Age_3/data/Banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.401 [system.io] [trace] pack close,,data/banners/mini_cavalry.mesh,,,-46529
    10:26:11.401 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [info] exists: found mods/Third_Age_3/data/OverlayTextures/character_overlay_base.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [trace] file open,,mods/Third_Age_3/data/OverlayTextures/character_overlay_base.texture,184
    10:26:11.402 [system.io] [info] open: found mods/Third_Age_3/data/OverlayTextures/character_overlay_base.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.402 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.403 [system.io] [trace] file open,,mods/Third_Age_3/data/banners/textures/Faction_banner_england.texture,699264
    10:26:11.403 [system.io] [info] open: found mods/Third_Age_3/data/banners/textures/Faction_banner_england.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.403 [system.io] [info] exists: found mods/Third_Age_3/data/banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.403 [system.io] [trace] file open,,mods/Third_Age_3/data/banners/textures/Faction_banner_england_trans.texture,699264
    10:26:11.403 [system.io] [info] open: found mods/Third_Age_3/data/banners/textures/Faction_banner_england_trans.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.404 [system.io] [info] exists: missing mods/Third_Age_3/data/globallighting/DynamicLights/dynamic_light_blob.texture
    10:26:11.404 [system.io] [trace] file open,,data/globallighting/DynamicLights/dynamic_light_blob.texture,,not found
    10:26:11.404 [system.io] [trace] pack open,packs/localized.pack,data/globallighting/DynamicLights/dynamic_light_blob.texture,,not found
    10:26:11.404 [system.io] [trace] pack open,packs/data_0.pack,data/globallighting/DynamicLights/dynamic_light_blob.texture,87556
    10:26:11.404 [system.io] [info] open: found data/globallighting/DynamicLights/dynamic_light_blob.texture (from: packs/data_0.pack)
    10:26:11.404 [system.io] [trace] pack data(),,data/globallighting/dynamiclights/dynamic_light_blob.texture,,,87556
    10:26:11.405 [system.io] [trace] pack close,,data/globallighting/dynamiclights/dynamic_light_blob.texture,,,-87556
    10:26:11.405 [system.io] [info] exists: found mods/Third_Age_3/data/globallighting/Sunrise/textures/sunrise_foggy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.405 [system.io] [trace] file open,,mods/Third_Age_3/data/globallighting/Sunrise/textures/sunrise_foggy.texture,1398288
    10:26:11.405 [system.io] [info] open: found mods/Third_Age_3/data/globallighting/Sunrise/textures/sunrise_foggy.texture (from: E:\Steam\steamapps\common\Medieval II Total War)
    10:26:11.465 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


  20. #1580
    Louis Lux's Avatar Into the Light
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    Default Re: MOS, the ultimate TATW experience.

    There is nothing in the log. Did you install the creature crash fix?

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