Results 1 to 2 of 2

Thread: About Forced March

  1. #1
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default About Forced March

    I believe many of you have noticed the effects of this Stance in your campaigns, as I did.
    If not, well the idea of this mechanic is good but it doesn't work well with such AI attitude. Not for big factions anyway.

    I have a mod called "No Forced March" which I didn't include in this overhaul.
    However with using it you will definitely see the difference it does make.

    Map will be much different than it usually is.

    For example, this screenshot was taken from 411 AD
    Click to view content: 






    Interestingly Huns only gone after ERE in this while Sassanids never declared a war against them.
    Thou Huns and Sassanids are at war and I think Huns eventually will go for their cities, but its a dangerous task even for them.

    Regarding WRE; their previous leader was Aggressive and most likely it'd be better for them to stay like that because that personality type spends more money to armies than others and well "best defense is a good offense"


    P.S Double stance still was on.
    Last edited by SharpEyed; April 13, 2016 at 10:41 AM.

  2. #2
    SharpEyed's Avatar Be Fair and Thankful!
    Join Date
    Oct 2013
    Location
    the Vale of Tears
    Posts
    3,384

    Default Re: About Forced March

    While Removing it, is an option, This is also an another option.

    I was going to include that in Overhaul, but changed my mind.
    Last edited by SharpEyed; April 18, 2016 at 10:25 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •