With Warhammer Total War coming out and a sort of GOT style Endhammer game being proposed on here I have had the inspiration to run another Warhammer Fantasy rpg. This will be in the same style as the last. Players will be unique characters of a race they pick. Mercenaries brought together in a foreign hostile land, but have been cut off from help. Everyone will start with normal equipment and skills, but as you fight and maybe win through the roleplay you'll earn loot and learn much to further your skills and power. Much like the last game as time goes on, some of you may decide to split up and pursue your own interests. I will attempt to provide a main story, but everyone is free to go where they wish and do what they wish. I'll post the setting and a list of playable races.
The city states of Araby war with each other regularly. Their ships seek to pirate when they can and their horsemen constantly harass each other's holdings. Copher and Lashiek allied with each other and a number of tribes to combat the growing power of Al Haikk, mustering thousands of infantry, cavalry, and even elephants. Al Haikk's Sultan opened his coffers and sent messengers to Tilea offering great riches to any mercenary companies willing to help his city state. A number of companies boarded ships and set sail for the desert coasts....
Your own ship has been blown off course and smashed onto the rocks a ways east of Al Haikk with only a number of you surviving. Those mercenaries that are left have a number of choices left to them. They can attempt to make it to Al Haikk and take the Sultan's offer to fight in his service against his rivals. Or perhaps they wish to quest in search of the riches rumored to be in the ruined city of Bel Aliad. Some may wish to explore the rest of Araby and the more magically inclined might want to explore the domain of the Tomb Kings or the domain of the Wizard Caliph out west. Some may even wish to brave the Badlands and fight in the service of the Border Princes. The options are endless, but somehow they must get off this beach....
Humans-
One of the greatest races of the world humans reside in many different nations and have many different languages. The possible choices are endless....
Pros: Humans can be mages, have access to firearms, well crafted arms and armor, high intelligence
Cons: Average strength and health, can only choose one type of magic,
Orcs-
While the majority are large muscle bound idiots who crave only war, some are smart enough to hire themselves out as mercenaries to other races. They are on average 6-7 feet tall and make excellent melee fighters.
Pros- Extremely strong, excellent at melee combat, can be shamans,
Cons: Extremely stupid, have very crude weapons and armor, very limited magic
Elves-
The Asur, as they call themselves carry on the ancient traditions of the Elven people on the island continent of Ulthuan, as well as the burdens of many millennia of arrogance and warfare. They are very knowledgeable about magic and are often good ranged and melee troops.
Pros: Excellent magic users, decent in melee, greater than human strength,
Cons: Other races view them badly, intense enemies with Beastmen, physically weaker than some races
Dwarves-
Dawi are an ancient, grim, and determined race integral in the founding of the Empire, the Dwarfs spend their days avenging grudges and counting gold. Dwarfs are the greatest craftsmen in the Warhammer World and in addition to enjoying fine weapons and armor they have the best heavy infantry and artillery around. Dwarf armies are well suited to defensive warfare, however due to their lack of mobility they do not do well when forced to go on the offensive. Dwarfs are legendary for their ability to never forget nor forgive a wrong against them, their finely crafted weapons and armor, ability to consume large quantities of ale, extreme stubbornness, mistrust of elves, and hatred of greenskins. Dwarfs are the closest ally to Humanity,
Pros- Extremely good arms and armor, good at defensive fighting, knowledgeable about underground places, friendly with humans, physically stronger than humans
Cons- Extreme hatred of orcs and goblins, extremely greedy, little magic use, not good on the offensive, hate elves
Halflings-
Halflings are a race of short humanoids who dwell primarily in The Moot. Halflings are renowned for their hospitality and agricultural produce, but are often discriminated against; in part due to a common bias that they are all thieves.
Pros- Very good thieves
Cons- weak physically, lack of magic, lack of military experience
Lizardmen are based on the Aztec and Mayan cultures and reside in the deep jungles of Lustria and to a lesser extent the Southlands. The Lizardmen are cold blooded reptiles and possess a cold intelligence quite unlike the warm-blooded races. The Lizardmen fiercely defend their jungles and temple-cities from intruders and treasure-hunters. Skinks are extremely good at melee while Saurus are giant lizards with their skin being harder than most armors. They intensely hate any and everything connected to the Chaos gods.
Pros- Skinks are good missle troops, Saurus have built in armor, massive physical strength, cold intelligence,
Cons- Despise anything connected to Chaos, no magic use, primitive weapons
Vampires-
Disciples of Nagash who stole his secrets of eternal life, the Vampires and their minions have spread across the Old World, furthering their own aims. There are five vampire families, each with different ambitions, habits and powers: Von Carstein, Necrarchs, Blood Dragons, Lahmians and Strigoi. They can summon these classic undead, such as zombies, skeletons, bats, and ghosts, with a focus on the occult and the dark arts of Necromancy.
Pros- Extremely good strength and reflexes,
Bonus to any sort of necromancy, can go into a feral rage,
Cons- Weaker in sunlight, must feed every so often, must disguise true mature around other beings
Ogres-
Ogres are massive eastern barbarians who live in the Ogre Kingdoms in the Mountains of Mourn and will do any work for gold and eat anything or any one. The Ogres domesticate Sabretusks and Rhinoxen and worship their god, the Great Maw. As Ogres are guided solely by their stomachs, they spread devastation and destruction wherever they go.
Pros- Stronger and larger than orcs, can survive on basically anything
Cons- Really really stupid, only shamans can use magic, work only for gold or lots of food.
Please let me know if you would be interested in playing. This will probably only use 2-3 thread so we don't need a whole forum.