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Thread: WIP 5.3 Fix Pack

  1. #21

    Default Re: WIP 5.3 Fix Pack

    Not yet, you can use the fix pack for now.

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  2. #22
    dogukan's Avatar Praeses
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    Default Re: WIP 5.3 Fix Pack

    For a moment there, I thought something vwas happening when I saw Dresden
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  3. #23
    Darth_Vader's Avatar Laetus
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    Default Re: WIP 5.3 Fix Pack

    Hey guys

    I have a question: I did download the pack file and placed it in the data Folder. I aslo removed the @. But when i start the launcher now, there is a warning sign with delte and upload under it (the fix pack). If i press on upload it wants a picture file or something.

  4. #24

    Default Re: WIP 5.3 Fix Pack

    Hi. I play fote+ep. I found problem when I defend in fortified city with open bridge and there are two AI armies in different sides of map. This armies want to join and so main AI army with siege equipment just stuck. Result is that they barely use 2 equipment after 20 minutes and rest just don't attack. It's totaly broken in this case. When I tried it in custom battle where AI armies starting in same place problem wasn't here. I think problem would be solved if these armies attacked separately but I don't know how this things works.

  5. #25

    Default Re: WIP 5.3 Fix Pack

    Quote Originally Posted by martin4 View Post
    Hi. I play fote+ep. I found problem when I defend in fortified city with open bridge and there are two AI armies in different sides of map. This armies want to join and so main AI army with siege equipment just stuck. Result is that they barely use 2 equipment after 20 minutes and rest just don't attack. It's totaly broken in this case. When I tried it in custom battle where AI armies starting in same place problem wasn't here. I think problem would be solved if these armies attacked separately but I don't know how this things works.
    Unfortunately, this is a vanilla issue. It has nothing to do with either FotE or EP. We can't mod battle AI behavior.

  6. #26

    Default Re: WIP 5.3 Fix Pack

    Ah thanks for info. I've never played vanilla.

  7. #27
    isa0005's Avatar Campidoctor
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    Default Re: WIP 5.3 Fix Pack

    Wouldn't mind having Britania as a playable faction right off the bat, seeing as how around this time period that the mod is set, Honorius withdrew from Britain and all... also has the FOTE team considered adding the kingdom script from Charlemange into this? Say for uniting the Roman Empire etc?

  8. #28

    Default Re: WIP 5.3 Fix Pack

    So just to let everyone know, I am working on incorporating this and possibly some other fixes into an update soon (ish). I may end up turning off white hun settlement since it requires a startpos to properly function and we want to keep this mod compatible with other startpos mods, like europa perdita. However, I may add a submod for FotE that has it turned back on and includes the startpos for those who want it.

    We may also be working on some other stuff but its way too early to say, I have my hopes that we will have some sort of update for this mod in the future. So its not completely dead.

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  9. #29

    Default Re: WIP 5.3 Fix Pack

    That would be great

    Are Slavs balanced for the game? Their archers have double the normal damage and they also have all the germanic units available.

  10. #30

    Default Re: WIP 5.3 Fix Pack

    Not really right now, no. There are a few rosters still that need to be done.

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  11. #31

    Default Re: WIP 5.3 Fix Pack

    Very happy to hear you might be updating FOTE, been playing a lot of DEI but have been craving another Attila run.

  12. #32
    rbt's Avatar Libertus
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    Default Re: WIP 5.3 Fix Pack

    Quote Originally Posted by Dresden View Post
    So just to let everyone know, I am working on incorporating this and possibly some other fixes into an update soon (ish). I may end up turning off white hun settlement since it requires a startpos to properly function and we want to keep this mod compatible with other startpos mods, like europa perdita. However, I may add a submod for FotE that has it turned back on and includes the startpos for those who want it.

    We may also be working on some other stuff but its way too early to say, I have my hopes that we will have some sort of update for this mod in the future. So its not completely dead.
    Great to hear that!

  13. #33
    dogukan's Avatar Praeses
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    Default Re: WIP 5.3 Fix Pack

    OH HELL YEAAA, thanks dresden and the others involved. You guys have done so much for the community.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  14. #34

    Default Re: WIP 5.3 Fix Pack

    Quote Originally Posted by Dresden View Post
    Not really right now, no. There are a few rosters still that need to be done.
    That this mean slavs are too overpowered for normal campaigns?

    I just started Antes campaign with FOTE and EP mods and it seems that even basic archers screened with spears cut down any cavalry and even armoured infantry to pieces.


    This is my first time playing Atilla so is that a feature or just Slavic archers have too high damage stats.

    I'm comparing archers to previous TW games such as Rome 2 etc and they seem very powerful.

    I have fun playing the campaign but fights do seem too easy. Just cut down cavalry with archers and then wait for opponent infantry to approach your lines and flank them with Cav/heavy INF.

    I'm on hard campaign difficulty with battles on normal.

  15. #35

    Default Re: WIP 5.3 Fix Pack

    Also battles seem to end really quick as in opponent panics pretty fast. Would slow battle mod fix that ? Any other mods I could use? Or maybe I should increase difficulty? I think I read somewhere that Normal battles difficulty is recommended.

  16. #36

    Default Re: WIP 5.3 Fix Pack

    I'm really eager to see the Celts, for example.

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  17. #37
    'Gunny's Avatar Überrock über alles
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    Default Re: WIP 5.3 Fix Pack

    Archers are getting hit with a nerf bat in the next patch, so they will be much more balanced.

  18. #38

    Default Re: WIP 5.3 Fix Pack

    Dresden help, latest Attila launcher update broke this hotfix for some reason

  19. #39
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: WIP 5.3 Fix Pack

    Quote Originally Posted by Jin- View Post
    Dresden help, latest Attila launcher update broke this hotfix for some reason
    Are you having a CTD or another issue ?

  20. #40

    Default Re: WIP 5.3 Fix Pack

    Quote Originally Posted by Greek strategos View Post
    Are you having a CTD or another issue ?
    It crashes on launch. Message says something about incompatibilities. Worked perfectly before the launcher update

    VFS error: Could not load the mods.

    I tried already to delete the file and redownload it. Also tried that rogue patch in workshop

    I use FOTE and EP, only crashes when this fix is enabled

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