Not yet, you can use the fix pack for now.
For a moment there, I thought something vwas happening when I saw Dresden
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
Hey guys
I have a question: I did download the pack file and placed it in the data Folder. I aslo removed the @. But when i start the launcher now, there is a warning sign with delte and upload under it (the fix pack). If i press on upload it wants a picture file or something.
Hi. I play fote+ep. I found problem when I defend in fortified city with open bridge and there are two AI armies in different sides of map. This armies want to join and so main AI army with siege equipment just stuck. Result is that they barely use 2 equipment after 20 minutes and rest just don't attack. It's totaly broken in this case. When I tried it in custom battle where AI armies starting in same place problem wasn't here. I think problem would be solved if these armies attacked separately but I don't know how this things works.
Ah thanks for info. I've never played vanilla.
Wouldn't mind having Britania as a playable faction right off the bat, seeing as how around this time period that the mod is set, Honorius withdrew from Britain and all... also has the FOTE team considered adding the kingdom script from Charlemange into this? Say for uniting the Roman Empire etc?
So just to let everyone know, I am working on incorporating this and possibly some other fixes into an update soon (ish). I may end up turning off white hun settlement since it requires a startpos to properly function and we want to keep this mod compatible with other startpos mods, like europa perdita. However, I may add a submod for FotE that has it turned back on and includes the startpos for those who want it.
We may also be working on some other stuff but its way too early to say, I have my hopes that we will have some sort of update for this mod in the future. So its not completely dead.
Very happy to hear you might be updating FOTE, been playing a lot of DEI but have been craving another Attila run.
OH HELL YEAAA, thanks dresden and the others involved. You guys have done so much for the community.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
That this mean slavs are too overpowered for normal campaigns?
I just started Antes campaign with FOTE and EP mods and it seems that even basic archers screened with spears cut down any cavalry and even armoured infantry to pieces.
This is my first time playing Atilla so is that a feature or just Slavic archers have too high damage stats.
I'm comparing archers to previous TW games such as Rome 2 etc and they seem very powerful.
I have fun playing the campaign but fights do seem too easy. Just cut down cavalry with archers and then wait for opponent infantry to approach your lines and flank them with Cav/heavy INF.
I'm on hard campaign difficulty with battles on normal.
Also battles seem to end really quick as in opponent panics pretty fast. Would slow battle mod fix that ? Any other mods I could use? Or maybe I should increase difficulty? I think I read somewhere that Normal battles difficulty is recommended.
I'm really eager to see the Celts, for example.
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
Dresden help, latest Attila launcher update broke this hotfix for some reason
It crashes on launch. Message says something about incompatibilities. Worked perfectly before the launcher update
VFS error: Could not load the mods.
I tried already to delete the file and redownload it. Also tried that rogue patch in workshop
I use FOTE and EP, only crashes when this fix is enabled