Results 1 to 7 of 7

Thread: Darthmod Bugs

  1. #1

    Default Darthmod Bugs

    Darthmod is fantastic to play but I can't stand two things about 8.1 and it's wrecking the realism of the game for me.......

    a) The Dagestan Protectorate Bug
    b) Ridiculous region swaps - like the Native Americans turning up in Central Europe in exchange for one of their home regions.

    Has anybody found a way to at least mitigate these 2 flaws?


    I'd happily download DMUC 6.95 if it was available and came without these 2 major bugs.

  2. #2

    Default Re: Darthmod Bugs

    I assume nobody has got round to producing a fix for these 2 glaring issues then, a shame!

  3. #3
    ♔hammeredalways♔'s Avatar Darthmod Moderator
    Join Date
    May 2009
    Location
    England
    Posts
    7,250

    Default Re: Darthmod Bugs

    you can try Brans sub-mod http://www.twcenter.net/forums/showt...E-Mod-settings, if in doubt just ask him which version he suggests as he has a variety
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  4. #4

    Default Re: Darthmod Bugs

    There are more big bugs that make me think DarthMod is not finished.

    1. Game lags like crazy whenever I move my navy around, not to talk about the lag when I move armies to navy. Also green naval regions, indicating where you can move a navy are broken.
    2. Indians stick to their continent and build so large armies that I waste 50 turns trying to defeat them (When either Maratha or Mughals win the war, they don't move out of India).
    3. Hanover protectorate bug.
    4. Ottoman turn lag.
    And I agree with your two statements.

  5. #5
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: Darthmod Bugs

    Marshall- Other than Ottoman lag-which is a CA bug- all those things have been eliminated with Bran settings submod. So play that.

  6. #6

    Default Re: Darthmod Bugs

    Quote Originally Posted by Bran Mac Born View Post
    Marshall- Other than Ottoman lag-which is a CA bug- all those things have been eliminated with Bran settings submod. So play that.

    Can you please respond to my post in your submod thread. I really need those instructions, as I already broke my game once. (Yeah, I am stupid )

  7. #7
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Location
    Chania, Greece
    Posts
    24,763

    Default Re: Darthmod Bugs

    Quote Originally Posted by Bran Mac Born View Post
    Marshall- Other than Ottoman lag-which is a CA bug- all those things have been eliminated with Bran settings submod. So play that.
    I thought your mod increased the number of armies...

    As for the navy lag, never seen it, never experienced it.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •