Yes jim501, there are tutorials that could help you to learn to do that.Originally Posted by jim501
I dont know what skills you already have, but I assume you must have some experience with textures at least? There are different graphics softwares which you could use to work on the textures, one of the most popular being GIMP 2. It allows you not only to rework or create new "diff" textures but also (with an addon) to work on the "normal" textures - the ones used for shading/glints/reflections. Many people also use Photo Shop, and I personally use Paint Shop Pro and Gimp 2 (this one only for 'normal' textures and converting .tga files to .dds files).
Here you can find many useful tutorials, but I woudnt say all of them are very easy to follow and sometimes easy things are overly complicated in some of them, at least that was my impression, probably depends on what you already know etc.
This tutorial by Ishan I found very useful to learn how to import models into the game. It tells you how to change weapons from one vanilla unit to another, and although it doesnt say everything about what you should do if you want to add a new model to the game, still the basic steps are the same and I could probably explain it to you when you get the general grasp of how to do stuff like that.
For 3d modelling people often use Milkshape or Blender or 3dsmax, or a combination of them. I use Milkshape for now and plan to learn Blender but not yet there so cant really tell you much. You should really browse that section of the workshop I showed you in the first link and you will most likely find a tutorial for both Milkshape and Blender.
Also, its probably best idea to first learn how to make weapons models because they are quite simple. Having learned that, you could make more complicated models like eventually complete units models. Making the models is one thing, however, and making them playable is yet another thing to learn, but I could help you with that because I actually just recently learned how to do this myself.
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I know that all this probably looks confusing and maybe overwhelming at first, but you just have to take one thing at a time. For both texturing and modelling the thing that will simplify and speed up your work over time is that you build up your own library of templates and patterns. For example making one simple helmet model that is lets say 'generic' is a good starting point for making more elaborate helmets later on without having to start from scratch each time. Similarly with the textures.
Learn how to work with textures if you dont know that yet. Afterwards learn to do some 3d work. Id say many things are quite easy but the tutorials sometimes make them appear more complicated than they really are.
For what it's worth I can offer you some tips or advice if you would be needing any, so you can ask me here or via PM if you like. Ofcourse it often might be a much better idea to ask the experts in the workshop who know pretty much everything there is to know about these things.