Hello this thread is for me to showcase my progress with making my own mod i will submit updates whenever i have something new to show. Also if anyone has any interest in helping or has some skills they'd like to offer leave a post or send me a message as i've only learnt mapping so far. Nobody hold your breath this will take a long time but i intend to keep working on it in my free time. Artwork by Vladyvid
Azeroth Total war is a mod based in the Warcraft universe featuring the world of Azeroth. It will be based at the beginning of World of Warcraft and as such will feature factions and geography of that point in the game (with a couple exceptions). Progressing through events till the Wrath of the Lich King.
The Map
The Factions
Artwork by Vladyvid
v1.0
Spoiler Alert, click show to read:
Post v1.0
Spoiler Alert, click show to read:
Religions:
Cult of the Damned
Cult of the Forgotten Shadow
Demonic
Druidism
Arcane
Engineering
Loas
Old Gods
Shamanism
The Light
Cultures:
Human
Dwarven
Night Elf
Orc
Tauren
Troll
Undead
FAQ:
I'll add more as they're asked.
Q: Why are there small factions like the Warsong and Stromguarde?
A: For balance. If Durotar and Stormwind controlled all Horde orc and Alliance Humans the factions would be overpowered and streamroll. (Stromguarde replaced with Lordaeron)
Q: Will Kul' Tiras be in the mod?
A: Not as a faction but certain factions can 'liberate' the island of Kul' Tiras and train Kul' Tiras Marines there.
Q: Why are High Elves a faction?
A: I have revised this decision and replaced them with the Gnomes.
Q: Will the Twilight Hammer or Argent Dawn/Crusade in this mod?
A: They along with the Cenarion Circle will be like the knightly orders from medieval 2 to certain factions.
Q: Will there be crusades or Jihads?
A: Voodoo factions will have a papal faction and Ancestral Reclamations (Crusades). Holy light factions will have crusades (Jihads).
Q: When does the mod start?
A: It starts at the beginning of Vanilla wow with the exception of Dalaran being in Northrend from the beginning.