I tried several different days to increase the effectiveness of the cavalry charge without overpowering them.
After about 4hrs of testing, I think I have my cavalry charging the correct way 100% of the time without switching weapons and now actually better reacting to commands compare to the vanilla cavalry (they don't just walk around like numbnuts after giving a charge order).
They will still chase the routing enemy with swords and they will still switch to swords if there is almost zero charge distance, which is very realistic.
But with each double click attack onto any unit from a fair distance, the units will charge the enemy with their lances down and without hesitation.
Before I give this out, I will need more testing, in campaign, as well as with other options on/off (unit sizes and seeing a difference with different experience in campaign)
I need someone who would work with me in parallel to test my findings as well as to try out other possibilites with the cavalry modding.
- I need someone who knows how to change the values in the export_descr_unit.txt and also run the game in modswitched mode.
Let me know!
custom battle tests.
I'm using the same cavalry (germandes) over and over. I only double click each time.
first charge:
I withdraw, then from some distance I just double click
second charge
withdraw.
move back, this time i'm gonna attack the missile cavalry
double clike
third charge
This wasn't so succesive, since they were moving towards me, so it's half-done, and understandable they switch to swords, but they didn't hesitate.
I gave it a run in the campaign too. At this time I made my secret change to all heavy cav.
first charge. (simple double clicked on a group of footknights:
impacting right in, no hesitation, no weapon switching
I withdraw, double click out to extend my distance, then double click them again for second charge:
and a third
and a fourth
and a fifth(charging the general bodyguard)
My conclusions.
It works for me.
Sometimes of course they got a bit tangled up, especially from the woods, but they charged as soon as normal circumstances allowed them, and without being in any sort of formation.
They also obey orders better.
I did not made them super, they still fall like flyes if you charge into spear army or you let them tangled up too long.
They will also chase routers with swords and if they are meele distance from the enemy, they won't go into charge mode.
...so, I think i got something here..