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Thread: JWANTS BALANCE PATCH 0.21 HOTSEAT 2 - Good is victorious!

  1. #1
    JWANT's Avatar Senator
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    Default JWANTS BALANCE PATCH 0.21 HOTSEAT 2 - Good is victorious!

    JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Created by JWANT
    Admin: JWANT
    Co-Admin: Adanedhel

    Map

    Gondor + Rohan vs Mordor (without Dol Guldor) + Harad

    Spoiler Alert, click show to read: 


    This is a Good vs Evil hotseat. It is open to players who want to test the new hotseat balance patch.

    Information on the balance patch and how to install it can be found here:
    http://www.twcenter.net/forums/showt...a-0-2-RELEASED


    Factions

    Gondor: Kilicarslan33
    Rohan: Arrow2daknee

    Mordor: KingofPoland
    Harad: captainnorway

    Rules

    Subject to change before hotseat begins.
    Spoiler Alert, click show to read: 

    Administrative:

    • Long campaign
    • Manage all settlements
    • M/M Difficulty
    • Autoresolve only



    General

    • You may reload your turn as many times as you want
    • Turns must be taken within 48 hours or 72 hours with notification. If you cannot play your turn, please make arrangements for subbing (preferably with your teammate!)
    • Please PM or VM the next player in line



    Gameplay

    • Good vs. Evil. Team victory.
    • No Invasions
    • You may gift regions to another faction, but you must disband all but one unit immediately. This unit is considered a free "home guard" unit and cannot leave the settlement under any circumstances. The home guard unit must also be disbanded within 3 turns.
    • No gifting settlements at risk of capture
    • No heroic victories unless it is impossible to achieve a different result (at least 5 reloads)
    • Post screenshots of all battles against other players: deployment screen and results screen. I think this makes following a hotseat much more interesting. Note – you do not need to post screenshots for lopsided battles, i.e. 1,000 vs. 100, but please mention the battle in your post
    • No Assassins
    • No surrounding armies with smaller stacks to deny a retreat. You are allowed to block bridges or river crossings
    • No mercenary transport ships
    • All crossings points of the Anduin are in play
    • Units defeated by a player coming after you in the turn order may not move or attack on your subsequent turn
    • Bribing is allowed
    • Sallying from a settlement under siege is not allowed if it results in the settlement falling to the besieging force immediately thereafter (on your turn)
    • You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces. If all forces wishing to attack are within range of the ambushing army then it may be brought out of ambush and attacked with those forces.



    Buildings

    • No destroying any buildings if the settlement is at risk of capture
    • Exterminating settlements is not allowed. You may sack or occupy
    • On the turn you capture an enemy settlement, you are only allowed to destroy inns and cultural buildings. This rule stays in effect until you have held a captured settlement for 3 turns
    • After you hold a captured settlement for 3 turns, buildings can be destroyed without restriction (provided the settlement is not at risk of capture)



    Spies

    • Whether a spy may open the gates of a settlement depends on the size of the settlement’s garrison. If a settlement is defended by 720+ elves, 900+ men, or 1500+ orcs, then spies may NOT open the gates. If a settlement is defended by fewer than this number, then spies may open the gates without restriction
    • Note – Isengard must have 1500 soldiers in a settlement before it is safe from spies, even if some of those soldiers are dunlandings (men). This is because the standard unit size for Isengard is 250 across the board. Rhun, on the other hand, falls under the 900 man category because its standard unit size is 150
    • The purpose of this rule is to allow players to defend their settlement without fear of losing their garrison due to spies. Its justification is that a settlement with more defenders has better surveillance and it would be harder for spies to operate. I also want to keep the rule simple, which is the reason for the hard limit. So basically if you defend a settlement with 6 full units worth of troops, you are safe from spies
    • Spies may open the gates against the Rebels (AI) without restriction



    Rules are open to change based on a vote by a majority of players
    Last edited by JWANT; August 07, 2016 at 06:18 PM.

  2. #2
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


  3. #3
    Kilicarslan33's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    I will play at 11 pm.

  4. #4
    Kilicarslan33's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Can we build wathctowers ?

    Sorry fort two posts.

  5. #5
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Quote Originally Posted by Kilicarslan33 View Post
    Can we build wathctowers ?

    Sorry fort two posts.
    Yes watchtowers can be built. Forts are disabled by default in this mod.

  6. #6
    Kilicarslan33's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


  7. #7
    Arrow2daknee's Avatar Vicarius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


  8. #8
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    I will give KingofPoland another day to play before I sub - I know he is trying to catch up on some hotseats

  9. #9
    KingofPoland's Avatar Semisalis
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


  10. #10

    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    i'm encountering a bit of an issue. Each time i try to lead the save game it gets me back to the main menu. I search on the forum for answers but nothing worked...
    do you have an idea?

  11. #11

    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    load* not lead

  12. #12
    Arrow2daknee's Avatar Vicarius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Make sure you installed the patch correctly.

  13. #13
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Sounds like an installation issue. Try installing TATW and the patch files again.

  14. #14
    Arrow2daknee's Avatar Vicarius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Can we get a new player or what.

  15. #15
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    I'm working on it. It looks like Baboutox has disappeared.

    If I can't find someone in a day or 2 I will sub just to keep this moving.

  16. #16
    Captainnorway's Avatar Primicerius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    i can join

  17. #17
    JWANT's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    Captainnorway is the new Harad player

  18. #18
    Captainnorway's Avatar Primicerius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


  19. #19
    Kilicarslan33's Avatar Senator
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2

    I need extension sorry for delay.

    Edit : https://drive.google.com/file/d/0B8g...ew?usp=sharing

    Rohan up
    Last edited by Kilicarslan33; April 06, 2016 at 03:56 PM.

  20. #20
    Arrow2daknee's Avatar Vicarius
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    Default Re: JWANTS BALANCE PATCH 0.21 HOTSEAT 2


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