The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Thanks! But I have to ask, is it possible to use Autodesk Maya for TW:M2 modelling?
There is no such description.
What I was saying was a guess.
Use the plugin to port models to 3dsMax and save them in a format that can be openned by Maya.
Open that with Maya, work on it and when satisfied save it in a format that can be openned by 3dsMax.
Open with 3dsMax and use the plugin to export the model to the format that the game can handle.
See? back and forth: no brains, just legwork.
Ok, not so bad then.
Feels like I'll try that first! (I'm better with Maya then 3dsMax.)
Thanks!