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Thread: modification ROME 2 NM on the engine, Total War ATTILA

  1. #41

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Shogun 2, no thanks I will stick with Kingdoms SS.

  2. #42
    Drowsy's Avatar Senator
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Can't wait!, amazing.

  3. #43

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Last edited by Artstudio; March 28, 2016 at 02:24 AM.

  4. #44

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Aaaahhh---ahhh

    ...wh-why my hand in this spot? STOP TOUCHING YOURSELVES! GET A GRIP ON YOURSELVES! NO, NOT THAT KIND OF GRIP


    ---------------------------------------------------------------

    Exquisite, just exquisite Artstudio. The Campaign Selection map still not finished, but overall its already a working mod.

    The most surprising part is that working Siege Map. Did you just simply replace the terrain>tiles>battle>settlement... directory with Rome 2 ones, or you use a more elegant way to link Siege Battle Maps to settlements in the campaign?

  5. #45

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by You_Guess_Who View Post
    Aaaahhh---ahhh

    ...wh-why my hand in this spot? STOP TOUCHING YOURSELVES! GET A GRIP ON YOURSELVES! NO, NOT THAT KIND OF GRIP


    ---------------------------------------------------------------

    Exquisite, just exquisite Artstudio. The Campaign Selection map still not finished, but overall its already a working mod.

    The most surprising part is that working Siege Map. Did you just simply replace the terrain>tiles>battle>settlement... directory with Rome 2 ones, or you use a more elegant way to link Siege Battle Maps to settlements in the campaign?
    at the company

  6. #46

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by You_Guess_Who View Post
    Aaaahhh---ahhh


    The most surprising part is that working Siege Map. Did you just simply replace the terrain>tiles>battle>settlement... directory with Rome 2 ones, or you use a more elegant way to link Siege Battle Maps to settlements in the campaign?
    What working siege map it looks like just a custom battle map and not a in campaign battle. Look at the units he attacks with and look at the units he fights with. I hope i'm wrong but it don't looks like it or he just not yet has added the battle maps to the campaign or he don't know how yet. And since he gives little info about his work what he is doing and how it is going i can't say it's all true.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  7. #47

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Sir_Pee_Alot View Post
    What working siege map it looks like just a custom battle map and not a in campaign battle. Look at the units he attacks with and look at the units he fights with. I hope i'm wrong but it don't looks like it or he just not yet has added the battle maps to the campaign or he don't know how yet. And since he gives little info about his work what he is doing and how it is going i can't say it's all true.
    who do not believe
    video

  8. #48

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Artstudio View Post
    who do not believe
    video
    That's great thx yeah sry for my doubt but since you not really tell whats going on and what your working on i didn't know what to believe anymore..

    But keep it up and this will be a great mod.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  9. #49

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Sir_Pee_Alot View Post
    That's great thx yeah sry for my doubt but since you not really tell whats going on and what your working on i didn't know what to believe anymore..

    But keep it up and this will be a great mod.
    Thank you

  10. #50

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    a fragment of the company for insubres
    video

  11. #51

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    i'd be interested to see how a campaign plays out... how does the diplomacy work? Like rome 2? or attila?

    Napoleon: Fields of Glory mod link below. . .
    http://www.twcenter.net/forums/showthread.php?t=499906

  12. #52

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by honourthefallen View Post
    i'd be interested to see how a campaign plays out... how does the diplomacy work? Like rome 2? or attila?
    diplomacy is not changed

  13. #53

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Fantastic work! I love how in most games there are some russians who make fantastic mods, which I a cannot understand :'D This project needs a localization group!

  14. #54
    Moon_Man's Avatar Libertus
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Будет ли это иметь английскую версию ?

  15. #55

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Moon_Man View Post
    Будет ли это иметь английскую версию ?
    может кто нибудь займется переводом

  16. #56
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    This is looking great, when will the beta arrive?

    On post 43, what music is used in video?

    How did you manage to convert aka, Carthage from RII into Attila Campaign map?
    Last edited by The Wandering Storyteller; March 28, 2016 at 08:31 PM.





















































  17. #57

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by The Triumph of Rome View Post
    This is looking great, when will the beta arrive?

    On post 43, what music is used in video?

    How did you manage to convert aka, Carthage from RII into Attila Campaign map?
    after a month ,I will finish and I will upload beta version

  18. #58
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Which tool you use to import buildings and cities from RomeII to Attila?
    Please pm me...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #59

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by AnthoniusII View Post
    Which tool you use to import buildings and cities from RomeII to Attila?
    Please pm me...
    assembly_kit

  20. #60
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Artstudio View Post
    assembly_kit
    Any spesific tool of it?
    Sorry to bother but i am total noob in Rome II and Attila modding.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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