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Thread: modification ROME 2 NM on the engine, Total War ATTILA

  1. #1

    Default modification ROME 2 NM on the engine, Total War ATTILA

    NM ROME 2
    Fully transfers Total war Rome II total war ATTILA.



    Changes
    The new architecture
    New units for all factions
    New game menu
    New factions to the game period of the Total war Rome II
    Testing mod NM ROME 2 scheduled for December
    TO SIGN UP FOR A TEST :
    WRITE ON E-MAIL:
    [email protected]

    Credit:
    kaziels romans
    bullgod unit icons
    Release MOD NM ROME November 2017
    Steam
    YouTube
    VIDEO NM Rome II Mod Total War Attila Compaign Rome #1





























    Last edited by Artstudio; September 28, 2017 at 02:09 AM.

  2. #2

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA



  3. #3
    San Felipe's Avatar Primicerius
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Damn! What else is overhauled? Damn
    How did you even do this???????????










































  4. #4

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Holy dude, this is astonishing.

    Truly fantastic work.

    Would you have any interest in working together in the future? I do scripting, and I wonder if you'd need any scripting work.
    modificateurs sans frontières

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  5. #5

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Good work!!

    Can you tell us how you did the battle and campaign maps? I have been trying to import the buildings from Rome 2 for weeks, but I cannot make it work in battle map. Thanks in advice.

  6. #6

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA






  7. #7

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA



  8. #8

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Beautiful. Did you do all this work by yourself?
    modificateurs sans frontières

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  9. #9

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Causeless View Post
    Beautiful. Did you do all this work by yourself?
    Yes

  10. #10
    San Felipe's Avatar Primicerius
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    How did you convert RII city battle maps into Attila? Also do you intend on making some custom maps as well?

    How did you manage to convert a custom made settlement, or a RII battle map, and heck, import into Attila? How?

    How did you do this process, please tell us

    Is this on steam workshop as well?
    Last edited by San Felipe; March 19, 2016 at 08:05 PM.










































  11. #11

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Yes, please, tell us, you are the only one who made Rome II cities in Attila, I have been trying for weeks (I want to know for my Renaissance mod, but first I need to know how make new settlemets buildings in battle field, where I failled)

    Did you add new buildings or overwrite the vanilla ones?
    Last edited by Cpt. Cortes; March 19, 2016 at 08:16 PM.


    Ancient Empires Member: Unit Maker

  12. #12
    San Felipe's Avatar Primicerius
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Cpt. Cortes View Post
    Yes, please, tell us, you are the only one who made Rome II cities in Attila, I have been trying for weeks (I want to know for my Renaissance mod, but first I need to know how make new settlemets buildings in battle field, where I failled)
    ^^^^

    This

    You would be doing a great service by telling us the process Artstudio, Doomon15 will benefit from this as well.










































  13. #13

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Artstudio View Post
    Yes
    That's amazing! You're definitely talented.

    Anyways, as said, I would happily do scripting work for your mod if needed. I'm the creator of the Attila population mod, and former scripter for R2TR and AE. Send me a PM or add me on Steam if you're interested!
    modificateurs sans frontières

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  14. #14

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Causeless View Post
    That's amazing! You're definitely talented.

    Anyways, as said, I would happily do scripting work for your mod if needed. I'm the creator of the Attila population mod, and former scripter for R2TR and AE. Send me a PM or add me on Steam if you're interested!
    Yes I am interested

  15. #15

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Amazing work , it would be nice to collaborate with makers of Ancient Empires !

  16. #16

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    This is ing amazing. wow. would you share your mod? Can't wait to see Rome II in Attila. Great work!

  17. #17

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    So what have you done imported Rome II CAMPAIGN into Attila so i dont need rome ii or am i too far ahead of myself?

  18. #18

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    Quote Originally Posted by Malarkey95 View Post
    So what have you done imported Rome II CAMPAIGN into Attila so i dont need rome ii or am i too far ahead of myself?
    You don't need RTW II for ported rome 2 content to the atilla engine.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

  19. #19
    San Felipe's Avatar Primicerius
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    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    My attempt in translated Russian:

    Как вы преобразовать рии моделей в Риме 2 в Аттиле?Как ты место Карфагена от рии на Аттилу на карте кампании?

    Вы добавляли новые здания или переписывали ванили?

    Как Вы преобразовывали городские карты сражения RII в Аттилу? Также Вы предназначаете при создании некоторых таможенных карт также?


    Как Вам удавалось преобразовать изготовленное на заказ урегулирование, или карту сражения RII, и heck, импорт в Аттилу? Как?


    Как сделал Вы делаете этот процесс, пожалуйста, скажите нам


    Это находится на паровом семинаре также?
    Last edited by San Felipe; March 21, 2016 at 09:16 AM.










































  20. #20

    Default Re: modification ROME 2 NM on the engine, Total War ATTILA

    ^ I hope he understands it because i think he don't speaks english that well.
    --------> http://play0ad.com <--------
    OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
    HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB

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