Results 1 to 4 of 4

Thread: Increasing the cost of siege weapons

  1. #1

    Default Increasing the cost of siege weapons

    I want to reduce the AI's tendency to mass produce siege weapons by increasing the build/upkeep cost. I know someone has already experimented with this but I can't recall his nick....I want to reduce the number of siege weapons I see in enemy army stacks but do not want to see the AI refrain from building any siege weapons at all. Any suggestions for a good balance?
    Double the build/upkeep cost? Increase by 2/3?

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,183

    Default Re: Increasing the cost of siege weapons

    I was the one experimenting with it, and i at least doubled the cost of all artillery units, as otherwise the ai does build lots of them. Whether this is the best cost for them or not im not sure yet as i have not played enough of a campaign with these new costs.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Increasing the cost of siege weapons

    Ah ok then. I'll do the same and report back if it works well.

  4. #4
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: Increasing the cost of siege weapons

    I hope that trick works because I hate seeing a full stack field army with 4-6 Trebuchets.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •