Okay this is a little list im working on where im trying to come up with all the different situations based on the variables at the top of the descr_campaign_ai_db.xml file. This is a work in progress, and once i've worked out them all, or a good amount, ill try to work out how the ai should behave in each situation, and code it all into the file.
Here are the variables(its a long list):
So as you can see im going to have my work cut out working out all the different possible variations for situations, and then to code it all in. Any help would be most appreicated.Code:<min_entry :: The minimum threshold for decision comparison frontline_balance="0.0" :: ratio of factions frontline military strength vs the target military_balance="0.0" :: ratio of factions overall military strength vs the target production_balance="0.0" :: ratio of factions overall production strength vs the target target_num_enemies="0" :: the number of enemies the target has num_enemies="0" :: the number of enemies the faction has has_alliance_against="false" :: is the faction part of an alliance against target military_balance_plus_enemies="0.0" :: ratio of factions overall military strength vs the target (plus all of its enemies) alliance_military_balance="0.0" :: ratio of factions (plus its allies) overall military strength vs the target strongest_neighbour="false" :: is the target the factions strongest neighbour most_desirable="false" :: is the traget the factions most desirable target faction_standing="-1.0" :: how much does the faction like the target target_global_standing="-1.0" :: how trustworthy is the target to the rest of the world target_faction_standing="-1.0" :: how much does the target faction like this faction global_standing="-1.0" :: how trustworthy is this faction to the rest of the world target_religion="catholic" :: the religion of the target (see descr_religions.txt) enemy_excommunicated="false" :: is the target excommunicated num_turns_allied="0" :: the number of turns since the faction agreed to an alliance with the target num_turns_ceasfire="0" :: the number of turns since the faction has agreed to a ceasefire with the target (-1 for no agreement) stance="Allied" :: diplomatic stance with the target (Allied, Neutral, AtWar) target_faction="england" :: target faction label (see descr_sm_factions.txt) target_human="false" :: is the target a human player target_is_shadow="false"/> :: is the target this factions shadow faction turn_number="0" :: the game turn number (starting at 0) is_protectorate="false" :: is the target our protectorate is_protectorate_of_catholic="false" :: is the target a protectorate of a non-excommunicated catholic faction free_strength_balance="0.0" :: ratio of factions free military strength vs the target borders_all_our_regions="false" :: does the target border on all the factions region groups target_weakest_neighbour="false" :: is the faction the targets weakest neighbour has_ceasehostilities="false" :: does the faction have a cease hostilities mission against the target from the papal faction is_neighbour="false" :: does the target neighbour on any of the factions regions trusted_ally="false" :: is the target a trusted ally (they like us more than fs_thresh, and their global standing > gs_thresh, and they are allied) trusted_ally_enemy="false" :: is the target an enemy of a trusted ally trusted_ally_protectorate="false" :: is the target a protectorate of a trusted ally num_settlements="0" :: how many settlements does the faction own <max_entry :: The maximum threshold for decision comparison frontline_balance="999.0" military_balance="999.0" production_balance="999.0" target_num_enemies="999" num_enemies="999" has_alliance_against="true" military_balance_plus_enemies="999.0" alliance_military_balance="999.0" strongest_neighbour="true" most_desirable="true" faction_standing="1.0" target_global_standing="1.0" target_faction_standing="1.0" global_standing="1.0" target_religion="heretic" enemy_excommunicated="true" num_turns_allied="999" num_turns_ceasfire="999" stance="AtWar" target_faction="slave" target_human="true" target_is_shadow="true"/> is_protectorate="true" is_protectorate_of_catholic="true" free_strength_balance="999.0" borders_all_our_regions="true" target_weakest_neighbour="true" has_ceasehostilities="true" is_neighbour="true" trusted_ally="true" trusted_ally_enemy="true" trusted_ally_protectorate="true" num_settlements="999" <faction_attitude :: A list of modifiers to apply if min and max entries above are successful defense="defend_normal" :: The long term defense type (defend_minimal, defend_normal, defend_raid, defend_frontline, defend_fortified, defend_deep) defend_priority="0" :: The defensive priority of achieving stance against this faction (NOT USED AT PRESENT) invade="invade_none" :: The long term invade type (invade_buildup, invade_immediate, invade_raids, invade_opportunistic, invade_start, invade_none) invade_priority="0" :: priority of achieving invasion against this faction at_war="false" :: are we at war with this enemy want_peace="false" :: do we want to be at peace with this faction want_ally="false" :: do we want to ally with this faction want_be_protect="false" :: do we want to be a protectorate of this faction want_offer_protect="false" :: do we want to offer protectorate status to this nation force_invade="false" :: must we invade now alliance_against="0" :: how much do we want to have an alliance against this nation pts_desire="0" :: points total for measuring our desire for this faction's territory pts_alliance="0" :: points total for measuring how much we want to be allies with these people can_force_invade="true" :: can naval or forced invasion settings overwrite invade parameters </decision_entry>



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