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Thread: - Preview: The Campaign Map -

  1. #1

    Default - Preview: The Campaign Map -


    Welcome to another preview of RESTITVTOR ORBIS! Today we'd like to show you something we are very excited about, and have been working on for quite some time - the new, revamped map! Alongside it, we'd also like to display some of the new artwork for the UI, in addition to some new building cards, and some descriptive text to go with it.

    In regards to the map, we have decided to go big and go bold - boldly expanding the borders south and east, allowing for more action and gameplay in Africa, Arabia and India. The Egyptian theater in particular will benefit greatly from this, with the addition of a new faction - The Aksumite Empire - forming a deadly triad surrounding the Roman Empire, with the Berber tribes to the west and Tanuhk Arabs to the east. But that is not all!

    We have added numerous cities to the Barbarian factions surrounding the Empire, hoping to make the Germanic lands a far more interesting space for wars to be waged in, whether they be between the various tribes inhabiting the lands, or a reunited, prosperous, conquering Roman Empire...

    As for the settlements, painstaking research has taken place to identify possible candidates for non-Roman cities, and perhaps more importantly, name them. It is important to state at the outset, while some locations and names have been taken from ancient texts, such as Ptolemy's "Geographia", the locations of those settlements for which we have little evidence are approximations at best, and guesswork at worst. In some cases, gameplay considerations have taken priority, such as distance from the next settlement, nearby factions, etc. This criteria has in some cases been observed when choosing one city over another, for example, we have not ignored smaller cities or border towns in certain areas in favour of (arguably) larger nearby settlements, if we think the smaller settlements offer better gameplay.

    On another note, we're also aiming to dispose of all Latin named barbarian "capitals", such as "Campus" and so on. Where an appropriate toponym cannot be found, we have decided to invent an appropriate name, based on existing or preserved naming conventions of the given faction, reconstructed words in their native tongue, and some imagination. So rather than have, say, "Campus Alani" for the Alans, we would have something along the lines of "Adoês Fortress", or "The Fortress of the Followers of Adoês", only rendered in the native language, with Adoês being the name for an Alan chieftain. While these are unfortunately conjecture, they are certainly as good (if not better) than the latin names given to them, which no Alan would ever have called his home town. We are still in the process of sourcing appropriate names and words for each faction where this is required (and we have taken great care to keep this as minimal as possible) but we feel doing such imparts far more flavour to each faction's settlements in lieu of using a generic Latin term.

    Finally, we want to say that the material in this preview is still a work in progress, and are subject to change.

    We hope you enjoy the preview, and any feedback is appreciated!



    - The Map -


















    - Historical Buildings -


    Here's just a few samples of the new historical buildings of RESTITVTOR ORBIS:



    - Mausoleum of Alexander -

    Shortly after Alexander's death in Babylon in 323 BC, the possession of his body became a subject of negotiations. Some favoured Babylon for Alexander's final resting place, while others wanted to inter Alexander in the Argead burial at Aegae. In 321 BC Perdiccas, a general in Alexander's army, presumably chose Aegae. The body, however, was hijacked en route by Ptolemy, another one of Alexander's generals, and the self proclaimed new Pharao of Egypt. Ptolemy initially buried Alexander in Memphis, but in the late 4th or early 3rd century BC Alexander's body was transferred from Memphis to Alexandria, where it was reburied.

    In 89 BC one of the later Ptolemies melted down the solid gold coffin, described as having been crammed with the richest aromatic spices and fitted to the body like a mummy case. This Ptolemy used the gold to pay his troops and substituted a glass coffin for the one he destroyed, but it did him no good, for he was drowned in a sea-fight with rebel forces within the year.

    In 48 BC, when Julius Caesar arrived in Alexandria, he also took the opportunity to conduct a pilgrimage to the tomb of his hero, Alexander. So did his adoptive son and successor, Octavian, who crowned the mummy and strewed it with flowers. A succession of Roman Emperors paid homage to Alexander's corpse in the following centuries. Caligula commanded that Alexander's cuirass be brought from the tomb for use as a prop in his play-acting. Vespasian and Titus must have seen the tomb in 69 AD, whilst Hadrian visited the city in 130 AD. However, the next recorded visit is that of Septimius Severus in 200 AD. The Emperor was horrified by the ease of access to the tomb, and commanded that the chamber be sealed. The last known imperial visit is dated to 215 AD, when Severus' son, Caracalla, reportedly left his ring and belt in tribute to Alexander.

    When the location of the tomb was finally lost is a matter of debate. Several medieval sources claim to have seen the tomb, and describes how it was still venerated in the 15th century.


    - The Mausoleum of Augustus -

    The mausoleum was one of the first projects initiated by Augustus in the city of Rome following his victory at the Battle of Actium in 31 BC. The building is located on the Campus Martius, and is circular in plan, consisting of several concentric rings of earth and brick, planted with cypresses on top of the building and capped by a conical roof and a statue of Augustus. Vaults held up the roof and opened up the burial spaces below. Twin pink granite obelisks flanked the arched entryway.

    The mausoleum holds the remains of the imperial Julio-Claudian dynasty. After the Emperor himself, the mausoleum hosted the ashes of his wife Livia, Marcus Agrippa, Tiberius, Caligula, Claudius, and several others. The last Emperor to be entombed in the mausoleum was Nerva.

    According to legend, in 410 AD, during the sack of Rome by Alaric, the pillaging Visigoths rifled the vaults, stole the urns and scattered the ashes. In the Middle Ages, the mausoleum was fortified and turned into a castle.

    - Irminsul -

    An Irminsul, or the Irminsul, was a kind of pillar which is attested as playing an important role in the Germanic paganism of the Saxon people. In Old Saxon, it probably meant “great/mighty pillar” or “arising pillar”. It is unknown if the Irminsul referred to a single mighty pillar or a number of them. The oldest chronicle describing an Irminsul refers to it as a tree trunk erected in the open air. The purpose of the Irminsuls and the implications thereof have been the subject of considerable scholarly discourse and speculation for hundreds of years. A number of theories surround the subject of the Irminsul.

    Tacitus possibly refers to them in his Germania, where he mentions rumors of what he describes as "Pillars of Hercules" in land inhabited by the Frisii that had yet to be explored. He adds that these pillars exist either because Hercules actually did go there or because the Romans have agreed to ascribe all marvels anywhere to Hercules' credit. Tacitus states that while Drusus Germanicus was daring in his campaigns against the Germanic tribes, he was unable to reach this region, and that subsequently no one had yet made the attempt Connections have been proposed between these "Pillars of Hercules" and later accounts of the Irminsuls. Hercules was probably frequently identified with Thor by the Romans due to the practice of interpretatio romana.

    A Germanic god Irmin, inferred from the name Irminsul and the tribal name Irminones, is sometimes presumed to have been the national god or demi-god of the Saxons. It has been suggested that Irmin was more probably an aspect or epithet of some other deity – most likely Wodan (Odin). Irmin might also have been an epithet of the god Ziu (Tyr) in early Germanic times, only later transferred to Odin, as certain scholars subscribe to the idea that Odin replaced Tyr as the chief Germanic deity at the onset of theMigration Period. This was the favored view of early 20th century Nordicist writers, but it is not generally considered likely in modern times.

    The Old Norse form of Irmin is Jörmunr, which just like Yggr was one of the names of Odin. Yggdrasil ("Yggr's horse") was the yew or ash tree from which Odin sacrificed himself, and which connected the nine worlds. Jakob Grimm connects the name Irmin withOld Norse terms like iörmungrund ("great ground", i.e. the Earth) or iörmungandr ("great snake", i.e. the Midgard serpent).

    According to the Royal Frankish Annals (772AD), during the Saxon wars, Charlemagne is repeatedly described as ordering the destruction of the chief seat of their religion, an Irminsul. The Irminsul is described as not being far from Heresburg (nowObermarsberg), Germany. It has also been proposed as being located in the Teutoburg Forest, and that the original name for the region "Osning" may have meant "Holy Wood."

    It is mentioned by a number of later scholars, all of whom agree that this great pillar was destroyed in the holy wars brought on by Charlemagne, which finally pacified the Saxons bordering his realm.


    - Shushtar -

    Shushtar, also known as Adamdun, is an ancient fortress city in Persia. Its name, Shushtar, is connected with the name of another ancient city, Susa (or Shush, in Persian pronunciation), and means "greater (or better) than Shush." Much of its past agricultural productivity derives from the Roman-built irrigation system which centered on the Band-e Kaisar, the first dam bridge in Iran. During the Sassanian era, it was an island city on the Karun river and selected to become the summer capital. The river was channelled to form a moat around the city, while bridges and main gates into Shushtar were built to the east, west, and south. Several rivers nearby are conducive to the extension of agriculture; the cultivation of sugar cane, the main crop, dates back to 226. A system of subterranean channels called Ghanats, which connected the river to the private reservoirs of houses and buildings, supplied water for domestic use and irrigation, as well as to store and supply water during times of war when the main gates were closed. Traces of these ghanats can still be found in the crypts of some houses.The ancient fortress walls were destroyed at the end of the Safavid era.

    The Band-e Kaisar ("Caesar's dam") was a Roman arch bridge, and the first in the country to combine it with a dam. When the Sassanian Shah Shapur I defeated the Roman emperor Valerian, he is said to have ordered the captive Roman soldiers to build a large bridge and dam stretching over 500 metres. Lying deep in Persian territory, the structure which exhibits typical Roman building techniques became the most eastern Roman bridge and Roman dam. Its dual-purpose design exerted a profound influence on Iranian civil engineering and was instrumental in developing Sassanid water management techniques.

    The approximately 500 m long overflow dam over the Karun, Iran's most effluent river, was the core structure of the Shushtar Historical Hydraulic System, a large irrigation complex from which Shushtar derived its agricultural productivity. The arched superstructure carried across the important road between Pasargadae and the Sassanid capital Ctesiphon. Many times repaired in the Islamic period, the dam bridge fell out of use in the late 19th century, leading to the degeneration of the complex system of irrigation.





    - The ruins of Dura-Europos -



    "Dura-Europos was a Hellenistic, Parthian and Roman border city built on an escarpment 90 m above the right bank of the Euphrates River. It was founded by the Seleucids in 30 B.C, controlling the river crossing on the route between his newly founded cities of Antioch and Seleucia on the Tigris. It then came under Parthian control, becoming a great caravan city with close ties to Palmyra. It had a large multicultural population, as inscriptions in Greek, Latin, Aramaic, Hebrew, Syriac, Hatrian, Palmyrene, Middle Persian and Safaitic Pahlavi testify. It first fell to the Romans in 114 AD, and was finally captured in 165 AD. The Romans greatly enlarged it as their easternmost stronghold in Mesopotamia. They called the city with the name Dura Europus, because the local aristocracy was made of Macedonians descendants (pinpointing so that the city was ruled by "Europeans" from Macedonia). The city later was a border post of the Roman "Kingdom of Palmyra". The 3rd Cyrenaica Legion was initially stationed there, and in 211 AD the emperor Septimius Severus granted the title of "Colonia" to the city.

    Later in 216 AD, a small amphitheater for soldiers was built in the military area, while the new synagogue, completed in 244 AD, and a house of Christians were embellished with frescos of important characters wearing Roman tunics, caftans and Parthian trousers. These splendid paintings that cover the walls testify to the richness of the Jewish and Christian community. The population of Dura Europos, at the rate of 450-650 houses grouped to eight per island, is estimated at about 5000 people per maximum.

    Around 256 AD, the city was taken and completely razed by the Sassanids led by Shapur I. The Romans put forth a valiant defense, sapping and counter sapping the Sassanid’s tunnels. Some evidence exists that this was the first documented time chemical warfare was used in battle as Persians pumped poisonous gases into the tunnels being dug by the Romans. This was done by igniting bitumen and sulphur crystals to create poisonous gas, which was then funnelled through the tunnel with the use of underground chimneys and bellows. The Roman soldiers had been constructing a countermine, and Sassanian forces are believed to have released the gas when their mine was breached by the Roman countermine. The lone Persian soldier discovered among the bodies is believed to be the individual responsible for releasing the gas before the fumes overcame him as well. After the successful siege of the city, the Persians enslaved and deported the entire surviving population after killing all the Roman defenders. After it was abandoned, it was covered by sand and mud and disappeared from sight.

    The ruins of this once great metropolis are now all that remain. Will a renewed Roman Empire reconquer it, and bring back its former glory? Or will it lie dormant and in ruins, a testament to the might of the Persians? Only time will tell..."





    - The Walls -


    Here we'd like to show a sample of the new wall building tree:





    - The Credits -


    The Team of INVASIO BARBARORVM - RESTITVTOR ORBIS, consists of:

    julianus heraclius - Mod Leader
    Joar - 2D Art & Textures
    Knonfoda - Historical Research & Map Designer
    Gäiten - Mapper

    Our thanks goes to leif_erikson, pacco & the RS2 team, for allowing us to use textures and models.

    A full and more detailed list of credits will be provided at the release of the modification.





  2. #2

    Default Re: - Preview: The Campaign Map -

    Well this preview was certainly a nice and pleasant surprise! I really like all the historical buildings you guys added.


    IB:Restitutor Orbis Signature courtesy of Joar.

  3. #3
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
    Location
    Amon Amarth
    Posts
    12,572

    Default Re: - Preview: The Campaign Map -

    Beautiful, beautiful, beautiful! There is not one thing less than beautiful! Congrats and .. eagerly awaiting for the next updates!


    Side note for the Old Norse:
    Spoiler Alert, click show to read: 
    Joar, in my opinion, you've found a nice Italian XV century's palette.
    I like the light and the colours of your works, it's "Quattrocento" in cromatism and inspiration.
    Congrats!


  4. #4

    Default Re: - Preview: The Campaign Map -

    Quote Originally Posted by Joar View Post

    Welcome to another preview of RESTITVTOR ORBIS! Today we'd like to show you something we are very excited about, and have been working on for quite some time - the new, revamped map! Alongside it, we'd also like to display some of the new artwork for the UI, in addition to some new building cards, and some descriptive text to go with it.

    In regards to the map, we have decided to go big and go bold - boldly expanding the borders south and east, allowing for more action and gameplay in Africa, Arabia and India. The Egyptian theater in particular will benefit greatly from this, with the addition of a new faction - The Aksumite Empire - forming a deadly triad surrounding the Roman Empire, with the Berber tribes to the west and Tanuhk Arabs to the east. But that is not all!

    We have added numerous cities to the Barbarian factions surrounding the Empire, hoping to make the Germanic lands a far more interesting space for wars to be waged in, whether they be between the various tribes inhabiting the lands, or a reunited, prosperous, conquering Roman Empire...

    As for the settlements, painstaking research has taken place to identify possible candidates for non-Roman cities, and perhaps more importantly, name them. It is important to state at the outset, while some locations and names have been taken from ancient texts, such as Ptolemy's "Geographia", the locations of those settlements for which we have little evidence are approximations at best, and guesswork at worst. In some cases, gameplay considerations have taken priority, such as distance from the next settlement, nearby factions, etc. This criteria has in some cases been observed when choosing one city over another, for example, we have not ignored smaller cities or border towns in certain areas in favour of (arguably) larger nearby settlements, if we think the smaller settlements offer better gameplay.

    On another note, we're also aiming to dispose of all Latin named barbarian "capitals", such as "Campus" and so on. Where an appropriate toponym cannot be found, we have decided to invent an appropriate name, based on existing or preserved naming conventions of the given faction, reconstructed words in their native tongue, and some imagination. So rather than have, say, "Campus Alani" for the Alans, we would have something along the lines of "Adoês Fortress", or "The Fortress of the Followers of Adoês", only rendered in the native language, with Adoês being the name for an Alan chieftain. While these are unfortunately conjecture, they are certainly as good (if not better) than the latin names given to them, which no Alan would ever have called his home town. We are still in the process of sourcing appropriate names and words for each faction where this is required (and we have taken great care to keep this as minimal as possible) but we feel doing such imparts far more flavour to each faction's settlements in lieu of using a generic Latin term.

    Finally, we want to say that the material in this preview is still a work in progress, and are subject to change.

    We hope you enjoy the preview, and any feedback is appreciated!



    - The Map -


















    - Historical Buildings -


    Here's just a few samples of the new historical buildings of RESTITVTOR ORBIS:



    - Mausoleum of Alexander -

    Shortly after Alexander's death in Babylon in 323 BC, the possession of his body became a subject of negotiations. Some favoured Babylon for Alexander's final resting place, while others wanted to inter Alexander in the Argead burial at Aegae. In 321 BC Perdiccas, a general in Alexander's army, presumably chose Aegae. The body, however, was hijacked en route by Ptolemy, another one of Alexander's generals, and the self proclaimed new Pharao of Egypt. Ptolemy initially buried Alexander in Memphis, but in the late 4th or early 3rd century BC Alexander's body was transferred from Memphis to Alexandria, where it was reburied.

    In 89 BC one of the later Ptolemies melted down the solid gold coffin, described as having been crammed with the richest aromatic spices and fitted to the body like a mummy case. This Ptolemy used the gold to pay his troops and substituted a glass coffin for the one he destroyed, but it did him no good, for he was drowned in a sea-fight with rebel forces within the year.

    In 48 BC, when Julius Caesar arrived in Alexandria, he also took the opportunity to conduct a pilgrimage to the tomb of his hero, Alexander. So did his adoptive son and successor, Octavian, who crowned the mummy and strewed it with flowers. A succession of Roman Emperors paid homage to Alexander's corpse in the following centuries. Caligula commanded that Alexander's cuirass be brought from the tomb for use as a prop in his play-acting. Vespasian and Titus must have seen the tomb in 69 AD, whilst Hadrian visited the city in 130 AD. However, the next recorded visit is that of Septimius Severus in 200 AD. The Emperor was horrified by the ease of access to the tomb, and commanded that the chamber be sealed. The last known imperial visit is dated to 215 AD, when Severus' son, Caracalla, reportedly left his ring and belt in tribute to Alexander.

    When the location of the tomb was finally lost is a matter of debate. Several medieval sources claim to have seen the tomb, and describes how it was still venerated in the 15th century.


    - The Mausoleum of Augustus -

    The mausoleum was one of the first projects initiated by Augustus in the city of Rome following his victory at the Battle of Actium in 31 BC. The building is located on the Campus Martius, and is circular in plan, consisting of several concentric rings of earth and brick, planted with cypresses on top of the building and capped by a conical roof and a statue of Augustus. Vaults held up the roof and opened up the burial spaces below. Twin pink granite obelisks flanked the arched entryway.

    The mausoleum holds the remains of the imperial Julio-Claudian dynasty. After the Emperor himself, the mausoleum hosted the ashes of his wife Livia, Marcus Agrippa, Tiberius, Caligula, Claudius, and several others. The last Emperor to be entombed in the mausoleum was Nerva.

    According to legend, in 410 AD, during the sack of Rome by Alaric, the pillaging Visigoths rifled the vaults, stole the urns and scattered the ashes. In the Middle Ages, the mausoleum was fortified and turned into a castle.

    - Irminsul -

    An Irminsul, or the Irminsul, was a kind of pillar which is attested as playing an important role in the Germanic paganism of the Saxon people. In Old Saxon, it probably meant “great/mighty pillar” or “arising pillar”. It is unknown if the Irminsul referred to a single mighty pillar or a number of them. The oldest chronicle describing an Irminsul refers to it as a tree trunk erected in the open air. The purpose of the Irminsuls and the implications thereof have been the subject of considerable scholarly discourse and speculation for hundreds of years. A number of theories surround the subject of the Irminsul.

    Tacitus possibly refers to them in his Germania, where he mentions rumors of what he describes as "Pillars of Hercules" in land inhabited by the Frisii that had yet to be explored. He adds that these pillars exist either because Hercules actually did go there or because the Romans have agreed to ascribe all marvels anywhere to Hercules' credit. Tacitus states that while Drusus Germanicus was daring in his campaigns against the Germanic tribes, he was unable to reach this region, and that subsequently no one had yet made the attempt Connections have been proposed between these "Pillars of Hercules" and later accounts of the Irminsuls. Hercules was probably frequently identified with Thor by the Romans due to the practice of interpretatio romana.

    A Germanic god Irmin, inferred from the name Irminsul and the tribal name Irminones, is sometimes presumed to have been the national god or demi-god of the Saxons. It has been suggested that Irmin was more probably an aspect or epithet of some other deity – most likely Wodan (Odin). Irmin might also have been an epithet of the god Ziu (Tyr) in early Germanic times, only later transferred to Odin, as certain scholars subscribe to the idea that Odin replaced Tyr as the chief Germanic deity at the onset of theMigration Period. This was the favored view of early 20th century Nordicist writers, but it is not generally considered likely in modern times.

    The Old Norse form of Irmin is Jörmunr, which just like Yggr was one of the names of Odin. Yggdrasil ("Yggr's horse") was the yew or ash tree from which Odin sacrificed himself, and which connected the nine worlds. Jakob Grimm connects the name Irmin withOld Norse terms like iörmungrund ("great ground", i.e. the Earth) or iörmungandr ("great snake", i.e. the Midgard serpent).

    According to the Royal Frankish Annals (772AD), during the Saxon wars, Charlemagne is repeatedly described as ordering the destruction of the chief seat of their religion, an Irminsul. The Irminsul is described as not being far from Heresburg (nowObermarsberg), Germany. It has also been proposed as being located in the Teutoburg Forest, and that the original name for the region "Osning" may have meant "Holy Wood."

    It is mentioned by a number of later scholars, all of whom agree that this great pillar was destroyed in the holy wars brought on by Charlemagne, which finally pacified the Saxons bordering his realm.


    - Shushtar -

    Shushtar, also known as Adamdun, is an ancient fortress city in Persia. Its name, Shushtar, is connected with the name of another ancient city, Susa (or Shush, in Persian pronunciation), and means "greater (or better) than Shush." Much of its past agricultural productivity derives from the Roman-built irrigation system which centered on the Band-e Kaisar, the first dam bridge in Iran. During the Sassanian era, it was an island city on the Karun river and selected to become the summer capital. The river was channelled to form a moat around the city, while bridges and main gates into Shushtar were built to the east, west, and south. Several rivers nearby are conducive to the extension of agriculture; the cultivation of sugar cane, the main crop, dates back to 226. A system of subterranean channels called Ghanats, which connected the river to the private reservoirs of houses and buildings, supplied water for domestic use and irrigation, as well as to store and supply water during times of war when the main gates were closed. Traces of these ghanats can still be found in the crypts of some houses.The ancient fortress walls were destroyed at the end of the Safavid era.

    The Band-e Kaisar ("Caesar's dam") was a Roman arch bridge, and the first in the country to combine it with a dam. When the Sassanian Shah Shapur I defeated the Roman emperor Valerian, he is said to have ordered the captive Roman soldiers to build a large bridge and dam stretching over 500 metres. Lying deep in Persian territory, the structure which exhibits typical Roman building techniques became the most eastern Roman bridge and Roman dam. Its dual-purpose design exerted a profound influence on Iranian civil engineering and was instrumental in developing Sassanid water management techniques.

    The approximately 500 m long overflow dam over the Karun, Iran's most effluent river, was the core structure of the Shushtar Historical Hydraulic System, a large irrigation complex from which Shushtar derived its agricultural productivity. The arched superstructure carried across the important road between Pasargadae and the Sassanid capital Ctesiphon. Many times repaired in the Islamic period, the dam bridge fell out of use in the late 19th century, leading to the degeneration of the complex system of irrigation.





    - The ruins of Dura-Europos -



    "Dura-Europos was a Hellenistic, Parthian and Roman border city built on an escarpment 90 m above the right bank of the Euphrates River. It was founded by the Seleucids in 30 B.C, controlling the river crossing on the route between his newly founded cities of Antioch and Seleucia on the Tigris. It then came under Parthian control, becoming a great caravan city with close ties to Palmyra. It had a large multicultural population, as inscriptions in Greek, Latin, Aramaic, Hebrew, Syriac, Hatrian, Palmyrene, Middle Persian and Safaitic Pahlavi testify. It first fell to the Romans in 114 AD, and was finally captured in 165 AD. The Romans greatly enlarged it as their easternmost stronghold in Mesopotamia. They called the city with the name Dura Europus, because the local aristocracy was made of Macedonians descendants (pinpointing so that the city was ruled by "Europeans" from Macedonia). The city later was a border post of the Roman "Kingdom of Palmyra". The 3rd Cyrenaica Legion was initially stationed there, and in 211 AD the emperor Septimius Severus granted the title of "Colonia" to the city.

    Later in 216 AD, a small amphitheater for soldiers was built in the military area, while the new synagogue, completed in 244 AD, and a house of Christians were embellished with frescos of important characters wearing Roman tunics, caftans and Parthian trousers. These splendid paintings that cover the walls testify to the richness of the Jewish and Christian community. The population of Dura Europos, at the rate of 450-650 houses grouped to eight per island, is estimated at about 5000 people per maximum.

    Around 256 AD, the city was taken and completely razed by the Sassanids led by Shapur I. The Romans put forth a valiant defense, sapping and counter sapping the Sassanid’s tunnels. Some evidence exists that this was the first documented time chemical warfare was used in battle as Persians pumped poisonous gases into the tunnels being dug by the Romans. This was done by igniting bitumen and sulphur crystals to create poisonous gas, which was then funnelled through the tunnel with the use of underground chimneys and bellows. The Roman soldiers had been constructing a countermine, and Sassanian forces are believed to have released the gas when their mine was breached by the Roman countermine. The lone Persian soldier discovered among the bodies is believed to be the individual responsible for releasing the gas before the fumes overcame him as well. After the successful siege of the city, the Persians enslaved and deported the entire surviving population after killing all the Roman defenders. After it was abandoned, it was covered by sand and mud and disappeared from sight.

    The ruins of this once great metropolis are now all that remain. Will a renewed Roman Empire reconquer it, and bring back its former glory? Or will it lie dormant and in ruins, a testament to the might of the Persians? Only time will tell..."





    - The Walls -


    Here we'd like to show a sample of the new wall building tree:





    - The Credits -


    The Team of INVASIO BARBARORVM - RESTITVTOR ORBIS, consists of:

    julianus heraclius - Mod Leader
    Joar - 2D Art & Textures
    Knonfoda - Historical Research & Map Designer
    Gäiten - Mapper

    Our thanks goes to leif_erikson, pacco & the RS2 team, for allowing us to use textures and models.

    A full and more detailed list of credits will be provided at the release of the modification.



    To all of dev team of RO
    Keep up good work! and nice preview you have made
    and personally i like yours idea about use native name to city name in RO instead latin name, a bit more historical to my taste
    My name is John, Tribune of Legio Ripenses IX Tertiae Italica and loyal servant to the computer generated Emperor, Julianus Flavius Augustus "The Apostles". And I will have my vengeance again The Quadi tribes, barbarian scums who decimated half of my legio in Mediolanum City Siege almost a year ago and Gratianus Flavius "The Traitor", the former Caesar who convince a half of precious my legio to his petty scheme rebellion just 3 months ago in this save game or the next
    -----------------------------------------------------------------------------------------------
    IB:Restitutor Orbis Signature courtesy of Joar

  5. #5
    Campidoctor
    Civitate

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    Default Re: - Preview: The Campaign Map -

    If i recall right Ptolemais Theron had totaly lost its economical significance to both Berenice and especially Audilis at that point. Also, Aksum never had walls, since it was surrounded by mountains.
    Btw., is that an other province south of Aksum?

  6. #6
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: - Preview: The Campaign Map -

    Quote Originally Posted by LinusLinothorax View Post
    If i recall right Ptolemais Theron had totaly lost its economical significance to both Berenice and especially Audilis at that point. Also, Aksum never had walls, since it was surrounded by mountains.
    Btw., is that an other province south of Aksum?
    Thank you for the input!

    Though, as we have said in the description, our criteria when choosing cities has also been their location for gameplay purposes, not just their size or economic significance. Having smaller cities/villages also means the player can engage in building up and expanding their cities, rather than just starting with a whole bunch of large cities right off the bat.

    As for the walls, all the "buildings" are WIP at the moment, and this is a very early preview where we haven't even touched the makeup of each city yet.

  7. #7
    Campidoctor
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    Default Re: - Preview: The Campaign Map -

    Quote Originally Posted by Knonfoda View Post
    Though, as we have said in the description, our criteria when choosing cities has also been their location for gameplay purposes, not just their size or economic significance. Having smaller cities/villages also means the player can engage in building up and expanding their cities, rather than just starting with a whole bunch of large cities right off the bat.
    Well, i mean Adulis is only a handful of miles further south.
    And what is now the fourth province beside Meroe, Ptolemais Theron and Aksum?

  8. #8

    Default Re: - Preview: The Campaign Map -

    Beautiful work, guys.
    Marcus Claudius Aurelius

  9. #9
    demagogos nicator's Avatar Domesticus
    Join Date
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    Default Re: - Preview: The Campaign Map -

    Amazing preview! To my delight the map although greatly expanded south does not seem to take any depth from Europe, historical buildings are just amazing and changing naming convention for non-roman settlements looks like step to the right direction. Walls amd user interface look also very nice. Does it mean that now we are going to have proper (climbable) wooden walls as a first tier defence not just a palisade fo stakes or it is just the building card and there will be still palisade on battle map?

    Maybe it does not satisfy the taste of everyone but I would recomend you considering using beautiful campaing map textures from Fortuna Orbis (RTR submod made by Caligula Caesar) and remove the region borders on the campaing map as it is done in Chivalry Total War.

  10. #10

  11. #11

    Default Re: - Preview: The Campaign Map -

    Looks stunning though the barbarians start with just 1 region/city?
    One of the few to still have his first avatar in place here on TWC.
    I sometimes miss this place you know. This is where my journey began.


  12. #12
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: - Preview: The Campaign Map -

    Quote Originally Posted by webMaster412160 View Post
    Looks stunning though the barbarians start with just 1 region/city?
    Thanks!

    The placement is still placeholder, though we are aiming for at least 2 in most cases, though there may be the odd exception or two. Nothing is set in stone yet though.

  13. #13

    Default Re: - Preview: The Campaign Map -

    Very unique mod, as I cant recall any mod or game that takes place during 3rd Century Crisis. Cant wait for it to be done.

  14. #14
    Sertorio's Avatar Domesticus
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    Default Re: - Preview: The Campaign Map -

    Somewhat quoting "Jerry Maguire", you got me at "Greetings....". Patiently waiting...
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  15. #15

    Default Re: - Preview: The Campaign Map -

    JUST...AMAZING!!! Great work everybody, can't wait to finally play this mod!!


  16. #16

    Default Re: - Preview: The Campaign Map -

    Very Nice New Wall Modells. I Happy to see this ingame.

  17. #17

    Default Re: - Preview: The Campaign Map -

    The map pictures seem to be dead, any chance you can upload them again?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  18. #18

    Default Re: - Preview: The Campaign Map -

    Unfortunately the images on all of IB's previews (not just Restitutor Orbis) seem to be dead links.

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