Originally Posted by
Wartoga
I'm actually less concerned about the balance between player and AI here, and more concerned about the balance between AIs. They all cheat, but Vampite Counts cheat much harder, which means that in a couple of dozen turns I'm looking at the map being mostly owned by them even if my own faction can hold out. By the time Chaos invades in force there won't be an Empire, except maybe in the north.
On the whole I don't really mind AI "cheating" in this mod, if you can even call it that. It simply plays by very different rules from the human player, getting its armies assigned to it via a script instead of having to build them. It makes for a lot of big battles with big armies, and that is a good thing IMO. Any variation of non-spawning Medieval 2 AI I ever played could never challenge me - it always falls to me concentrating my forces into a doomstack and steamrolling its weaker separate armies and towns, from which it can never recover. I just want the AI factions to be balanced enough relative to each other to mostly preserve the lore-faithful shape of the world except where the player or special events get involved.