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Thread: Gunpowder on Turn 1?

  1. #1

    Default Gunpowder on Turn 1?

    In my descr_events, I have the event:

    event historic gunpowder_discovered
    date 1
    movie event/gunpowder_invented.bik

    In order to enable gunpowder on turn 1. However, when I load M2:TW and start up a new Grand Campaign, I get no movie or information regarding the discovery of gunpowder. I have played through ten turns or so with no message. I have also used the console commands to mod up some of my settlements to maximum technology level in order to see if I could access the gunpowder units: no luck.

    Any ideas on what I am doing wrong?

    EDIT: I have my timescale set to 0.5. Could that be it?
    Last edited by Insertion; December 03, 2006 at 05:07 PM. Reason: Additional information.

  2. #2

    Default Re: Gunpowder on Turn 1?

    Try turn 2, turn 1 might be bugged because its the first turn in the campaign. and it has the scripts running.

  3. #3
    God-Emperor of Mankind's Avatar Apperently I protect
    Join Date
    Jun 2004
    Location
    Malmö, Sweden
    Posts
    21,640

    Default Re: Gunpowder on Turn 1?

    This is more for the modding forum

  4. #4

    Default Re: Gunpowder on Turn 1?

    It was the timescale. I just modified my descr_strat to 2 turns, and played to turn 5. At the beggining of turn 5 I got the gunpowder movie.

    EDIT: Apologies for putting this in the wrong forum!

  5. #5
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default Re: Gunpowder on Turn 1?

    This belongs in Text Editing and Scripting, moved.

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