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Thread: [SUBMOD COMPILATION]

  1. #41

    Default Re: [SUBMOD COMPILATION]

    Quote Originally Posted by FlashHeart07 View Post
    These are included in version 1.2 :

    Raiding Decreases Siege Hold Out

    Tweaked Amount of Gold Obtainable Through Diplomatic Agreements
    Increased Building Conversion Between Different Cultures

    These are compatible:
    Stronger Barricades
    Decreased Religious Drift

    These might be compatible (thought I havent tested them, so I wouldnt use them until I have tested them):
    Extra Ammunition Supplied By Baggage Trains For Civilized Factions
    Re-supply Ammunition on the Battlefield using your Bagage Train

    These are not compatible and will need to be updated:
    Reduced Garrisons
    Experimental Recruitment(This actually might be compatible)
    Thanks! 👍

  2. #42
    Joysong's Avatar Miles
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    Default Re: [SUBMOD COMPILATION]

    any of you tested if the Roman Recruitment mod works?

  3. #43

    Default Re: [SUBMOD COMPILATION]

    Quote Originally Posted by Joysong View Post
    any of you tested if the Roman Recruitment mod works?
    It perfectly worked in 1.1, now it needs to be updated for 1.2, as stated before by FlashHeart07.

  4. #44
    FlashHeart07's Avatar Praepositus
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    Default Re: [SUBMOD COMPILATION]

    Updated the Re-supply on the battlefield submod. This has also been updated on steam. Some have been integrated in the main mod (Read the OP). I will update the rest in time.

  5. #45

    Default Re: [SUBMOD COMPILATION]

    Quote Originally Posted by FlashHeart07 View Post
    Updated the Re-supply on the battlefield submod. This has also been updated on steam. Some have been integrated in the main mod (Read the OP). I will update the rest in time.
    Work in conjunction with Extra Ammunition Supplied By Baggage Trains For Civilized Factions ??

  6. #46
    FlashHeart07's Avatar Praepositus
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    Default Re: [SUBMOD COMPILATION]

    As far as I can see from the files it should work. But If it crashes it clearly doesnt.
    Not able to test either functionality or crashes as I only have access to my laptop.


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  7. #47

    Default Re: [SUBMOD COMPILATION]

    I added a version of your supply ammo submod to the main official thread awhile ago too.

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  8. #48
    FlashHeart07's Avatar Praepositus
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    Default Re: [SUBMOD COMPILATION]

    Makes sense I thought I saw similar effects in the files. Thanks Dresden


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  9. #49

    Default Re: [SUBMOD COMPILATION]

    I meant I added it to the submod thread not to the mod itself Although that is still a possiblity, its a neat idea I think

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  10. #50
    FlashHeart07's Avatar Praepositus
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    Default [SUBMOD COMPILATION]

    Ah. My bad. But still saves me time having to update it, If you already done it

    EDIT: I see you added the one that adds the battlefield effect. I think leonardisus ment the one that adds an ammo bonus to the entire army by having a supply wagon in the army setup. No matter will update
    Last edited by FlashHeart07; July 26, 2017 at 01:27 AM.

  11. #51

    Default Re: [SUBMOD COMPILATION]

    Quote Originally Posted by FlashHeart07 View Post
    Ah. My bad. But still saves me time having to update it, If you already done it

    EDIT: I see you added the one that adds the battlefield effect. I think leonardisus ment the one that adds an ammo bonus to the entire army by having a supply wagon in the army setup. No matter will update
    +1 to be integrated into the main mod. It would be a GOOD reason to have this unit occupying a slot into your army. (I barely do this right now cause I don't do long supply campaign. Just go into a territory and conquer in the same or the next turn.

  12. #52
    Senator
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    Default Re: [SUBMOD COMPILATION]

    Agreed, should be in the main mod, doesn't change anything, but gives the option to change if you want.
    One thing though, the Baggage trains once you hit the Marian reforms do not supply ammo as they do prior.

  13. #53

    Default Re: [SUBMOD COMPILATION]

    Baggage train is buggued. Playing with ptolemaics they don't refill when near a unit and no matter if you click the button before the skirm unit run out of ammo or after. It simply doesn't work. Let's see if Flash can fix it.

  14. #54
    FlashHeart07's Avatar Praepositus
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    Default Re: [SUBMOD COMPILATION]

    Tried. But so far I havent had any luck fixing it. But I think that Dresden might have fixed it. Not sure how it works. But will look at it


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  15. #55

    Default Re: [SUBMOD COMPILATION]

    Will these be updated for the new DLC and patch?

  16. #56
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD COMPILATION]

    Quote Originally Posted by MasterSam07 View Post
    Will these be updated for the new DLC and patch?
    Well I'm not sure if Flash has the time to do it right now,also baggage train isn't working anymore.

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