Scotland is up!
And for future hotseats, Saleska, can I ask why we have these rules of all auto-resolves, no spies to open gates, and no siege equipment? It really messes with my whole playstyle.
Scotland is up!
And for future hotseats, Saleska, can I ask why we have these rules of all auto-resolves, no spies to open gates, and no siege equipment? It really messes with my whole playstyle.
For some reason the link didn't copy in right...
Anyway here is Scotland Turn 1:
https://drive.google.com/file/d/0B-0...ew?usp=sharing
The auto-resolves is because most people can exploit the AI quite abit in battles and can therefor win against ridiculous odds, I assume due to endless amount of attempts for the spy success chance you can't use them. (Can literally get a success with any percent if you try enough times).
You want as much as balance as possible in a HS and as said above, in playable battles/with spies its just who can exploit the AI the best. I assume your playstyle is legendoftotalwar playstyle who just exploits AI way better than the other players. No siege weapons just makes things more interesting imo.
Yeah playable battles is just a game of who can exploit the AI better then other players. If you want to compete in TWC HotSeats with playable battles you better learn EVERY SINGLE dirty exploit. Because that is what your opponents are using.. ANd they even go as far as calling the use of such exploits "Skillfull" and "More Strategic" .
Spies and Siege weapons are all a matter of opinion, with proper limitations both can be used for a very well balanced campaign. Removing siege weapons and spies gives the attacker less of an advantage since u are unable to capture a settlement in one turn. With AR the attacker already has such a large advantage thanks to rerolls, so in my opinion removing siege weapons and spies makes for a more balanced and strategic campaign.
Denmark up
https://drive.google.com/file/d/0B8g...ew?usp=sharing
First battle of this HS. Congrats to me
York taken from England.
http://i.hizliresim.com/g8VELN.jpg
Yea I'm totally not a huge LegendOfTotalWar fan... Ha ha ha....
You make a good point, I see why you've made the rules the way they are, and I'm happy with that.
Sorry for a little delay, England is next!
And Saleska, I think if you ever going to launch same campaign, give Hungary few extra troops or at least a general in Krakow, because I see no chance to survive if HRE attacks me now
wait what, there is no way HRE can take you down, you start with too much troops already for that lol. They cant reach Krakow in a few turns. You can make multiple troops in both your settlements(while HRE can make 1 peasant in his settlements nearby?) and have some easy rebel settlements to take nearby. Not to forget that you start out with more money and have more income.
Besides this I have seen multiple tricks Hungary can use that im not going to mention.
Nearest HRE's town produced 2 axe infantry on the first turn (don't know their exact name). And I can't really reach any decent rebel settlement until turn 3, plus I am sure AI will sally out to attack those 4 weak units, making it 4 turns for me. And to top that, my both cities are divided by mountains, which makes it impossible to reinforce Krakow with a general to get mercenaries there.
But nevertheless I was a bit too categorical saying I've no chance to survive. I think it's 50/50, just depends on HRE player
I do think HRE is a bit favored, its just not impossible for Hungary
France up- https://drive.google.com/file/d/0B5I...ew?usp=sharing
Ramble please make sure to either pm or leave me a visitor message when its my turn
Sorry, Rampton, forgot about pm. Will do next time!
https://drive.google.com/file/d/0B8g...ew?usp=sharing
Denmark up
Battle with england
http://i.hizliresim.com/E854az.jpg
Last edited by Kilicarslan33; March 07, 2016 at 05:16 AM.
England!