Page 2 of 24 FirstFirst 123456789101112 ... LastLast
Results 21 to 40 of 465

Thread: CCM2 Northern Europe 6 Player HS

  1. #21

    Default Re: CCM2 Northern Europe 6 Player HS

    Scotland is up!

    And for future hotseats, Saleska, can I ask why we have these rules of all auto-resolves, no spies to open gates, and no siege equipment? It really messes with my whole playstyle.

  2. #22

    Default Re: CCM2 Northern Europe 6 Player HS

    For some reason the link didn't copy in right...

    Anyway here is Scotland Turn 1:

    https://drive.google.com/file/d/0B-0...ew?usp=sharing

  3. #23
    Rampton's Avatar Libertus
    Join Date
    Apr 2014
    Location
    Canada
    Posts
    82

    Default Re: CCM2 Northern Europe 6 Player HS

    Quote Originally Posted by Skulduggery57 View Post

    And for future hotseats, Saleska, can I ask why we have these rules of all auto-resolves, no spies to open gates, and no siege equipment? It really messes with my whole playstyle.
    The auto-resolves is because most people can exploit the AI quite abit in battles and can therefor win against ridiculous odds, I assume due to endless amount of attempts for the spy success chance you can't use them. (Can literally get a success with any percent if you try enough times).

  4. #24

    Default Re: CCM2 Northern Europe 6 Player HS

    You want as much as balance as possible in a HS and as said above, in playable battles/with spies its just who can exploit the AI the best. I assume your playstyle is legendoftotalwar playstyle who just exploits AI way better than the other players. No siege weapons just makes things more interesting imo.

  5. #25
    Macrath's Avatar Domesticus
    Join Date
    May 2010
    Location
    Ontario
    Posts
    2,074

    Default Re: CCM2 Northern Europe 6 Player HS

    Yeah playable battles is just a game of who can exploit the AI better then other players. If you want to compete in TWC HotSeats with playable battles you better learn EVERY SINGLE dirty exploit. Because that is what your opponents are using.. ANd they even go as far as calling the use of such exploits "Skillfull" and "More Strategic" .
    Spies and Siege weapons are all a matter of opinion, with proper limitations both can be used for a very well balanced campaign. Removing siege weapons and spies gives the attacker less of an advantage since u are unable to capture a settlement in one turn. With AR the attacker already has such a large advantage thanks to rerolls, so in my opinion removing siege weapons and spies makes for a more balanced and strategic campaign.
    Last edited by Macrath; March 05, 2016 at 12:01 PM.

  6. #26
    Kilicarslan33's Avatar Senator
    Join Date
    Aug 2013
    Location
    Istanbul
    Posts
    1,299

    Default Re: CCM2 Northern Europe 6 Player HS

    Denmark up

    https://drive.google.com/file/d/0B8g...ew?usp=sharing

    First battle of this HS. Congrats to me

    York taken from England.
    http://i.hizliresim.com/g8VELN.jpg

  7. #27

    Default Re: CCM2 Northern Europe 6 Player HS

    Yea I'm totally not a huge LegendOfTotalWar fan... Ha ha ha....


    You make a good point, I see why you've made the rules the way they are, and I'm happy with that.

  8. #28

    Default Re: CCM2 Northern Europe 6 Player HS


  9. #29
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: CCM2 Northern Europe 6 Player HS

    Sorry for a little delay, England is next!
    And Saleska, I think if you ever going to launch same campaign, give Hungary few extra troops or at least a general in Krakow, because I see no chance to survive if HRE attacks me now
    Attached Files Attached Files

  10. #30

    Default Re: CCM2 Northern Europe 6 Player HS

    wait what, there is no way HRE can take you down, you start with too much troops already for that lol. They cant reach Krakow in a few turns. You can make multiple troops in both your settlements(while HRE can make 1 peasant in his settlements nearby?) and have some easy rebel settlements to take nearby. Not to forget that you start out with more money and have more income.

    Besides this I have seen multiple tricks Hungary can use that im not going to mention.

  11. #31
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: CCM2 Northern Europe 6 Player HS

    Nearest HRE's town produced 2 axe infantry on the first turn (don't know their exact name). And I can't really reach any decent rebel settlement until turn 3, plus I am sure AI will sally out to attack those 4 weak units, making it 4 turns for me. And to top that, my both cities are divided by mountains, which makes it impossible to reinforce Krakow with a general to get mercenaries there.

    But nevertheless I was a bit too categorical saying I've no chance to survive. I think it's 50/50, just depends on HRE player

  12. #32

    Default Re: CCM2 Northern Europe 6 Player HS

    I do think HRE is a bit favored, its just not impossible for Hungary

  13. #33
    Rampton's Avatar Libertus
    Join Date
    Apr 2014
    Location
    Canada
    Posts
    82

    Default Re: CCM2 Northern Europe 6 Player HS

    France up- https://drive.google.com/file/d/0B5I...ew?usp=sharing

    Ramble please make sure to either pm or leave me a visitor message when its my turn

  14. #34
    Fernandez_1492's Avatar Vicarius
    Join Date
    Mar 2011
    Location
    San Antonio
    Posts
    2,718

    Default Re: CCM2 Northern Europe 6 Player HS


  15. #35
    Macrath's Avatar Domesticus
    Join Date
    May 2010
    Location
    Ontario
    Posts
    2,074

    Default Re: CCM2 Northern Europe 6 Player HS

    Quote Originally Posted by Rampton View Post
    France up- https://drive.google.com/file/d/0B5I...ew?usp=sharing

    Ramble please make sure to either pm or leave me a visitor message when its my turn
    It is best to PM people about such things. Not everyone checks the thread regularly and even less people scroll through and read past comments. But yeah, let's all try to remember to notify the next player, that way we can prevent possible delays.

  16. #36
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: CCM2 Northern Europe 6 Player HS

    Sorry, Rampton, forgot about pm. Will do next time!

  17. #37

  18. #38
    Kilicarslan33's Avatar Senator
    Join Date
    Aug 2013
    Location
    Istanbul
    Posts
    1,299

    Default Re: CCM2 Northern Europe 6 Player HS

    Last edited by Kilicarslan33; March 07, 2016 at 05:16 AM.

  19. #39

    Default Re: CCM2 Northern Europe 6 Player HS


  20. #40
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: CCM2 Northern Europe 6 Player HS

    England!
    Attached Files Attached Files

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •