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Thread: [UPD 16 MAR 17] Preview: Isengard

  1. #21

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    YASSSS!

    Dwarves next!

    Also, I saw in a different mod the added dwarfen kingdom and had their own unit cards. So yours maybe?...

  2. #22

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Hello, I report 2 different style helmets that you could add to Huruk-Hai infantry and pikemen.
    Kind regards



  3. #23
    ipwnu678's Avatar Semisalis
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by lazarikho View Post
    that's... ing ... cool
    I believe the style is more similar to that of "bullgod", a set of unit cards for Rome II
    http://i.imgur.com/0Xwq5Tf.png

  4. #24
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Dunno how that man found out about upcoming dwarven preview(maybe I missed smth) but yeah, next roster will be about Iron Hills dwarves.

  5. #25

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by Mr.J View Post
    I'm just curious what you wanted to see instead. It looks like cartoon because it's supposed to look like cartoon. And man, did you read any books or all you want in the mod is tons of epic badass looking stuff with total nonsense? Trolls were never a unit of Isengard.
    I didnt finnish readingg them but sometimes you have to sacrifice lore for gameplay and im not asking for stuff that makes no sense just stuff that might make it better. Also everything i say is just my opinion. So what ever you do I'll support the mod but remember most who will play would have watched the film but not read the books(means for every thing)

  6. #26
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Ofc I know that man, I already see tons of negative of missing goat cavalry.

  7. #27
    Maestro1's Avatar Tiro
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Then northmen ranger, why do you think your suggestions improve and how? Because the team is getting tired a bit of ungrounded critic: 'I would add this and this and leave out that and that because my stuff is better, oh yeah, and I think its epic'. Youll get it ;p

  8. #28

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by Maestro1 View Post
    Then northmen ranger, why do you think your suggestions improve and how? Because the team is getting tired a bit of ungrounded critic: 'I would add this and this and leave out that and that because my stuff is better, oh yeah, and I think its epic'. Youll get it ;p
    I didnt say they will definitely make it better im sorry if thats how i came across, they're just stuff i would like to see in the mod and I'll support the mod whatever happens and i home it grows on me. Once again i apologise for being a pain that was never my intention how ever i will carry on posting ideas and i never expected them to be in the mod .

  9. #29
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    No worries anyway we consider each suggestion. Especially negative.

  10. #30

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by Northern-Ranger View Post
    I didnt finnish readingg them but sometimes you have to sacrifice lore for gameplay and im not asking for stuff that makes no sense just stuff that might make it better. Also everything i say is just my opinion. So what ever you do I'll support the mod but remember most who will play would have watched the film but not read the books(means for every thing)
    I would like to see the part of the film where you saw trolls with Isenguard?



    You guys a doing a great job at bringing this to life as a fan of the films and the books I am excited. Keep up the great work

  11. #31
    Maestro1's Avatar Tiro
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Well no matter northern ranger, we all have our desires

  12. #32

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Those 2 types of helmets could be used for captains, banner bearers etc. I very like the look of Isengard so far. One more thing: we don't need trolls, we have our great hyena-like wargs!

  13. #33
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Will Isengard get those bombs?

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  14. #34
    Maestro1's Avatar Tiro
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    We will try to find a way to implement them, as either an artillery shot or some sappikg siegecraft avaialbr when laying siege.

  15. #35
    T&D's Avatar Vicarius
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Cannot wait for dol guldur and mordor previews

  16. #36

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    I think without the dunland men the faction is missing out an important unit (in my opinion).
    Also, i would have liked a second unit of cavalry,
    - maybe scouting wargs like we saw before the battle of helms deep
    - and a more armored unit of wargs that is designed to fight infantry

    just my thoughts

  17. #37
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by GinTonik View Post
    I think without the dunland men the faction is missing out an important unit (in my opinion).
    Also, i would have liked a second unit of cavalry,
    - maybe scouting wargs like we saw before the battle of helms deep
    - and a more armored unit of wargs that is designed to fight infantry

    just my thoughts
    Dunland is its own faction.
    More cavalry/unit variety in general for all factions would be nice, a lot of work though. We're basically just doing unit rosters and unit cards atm, so there is room for change if need be I guess.



  18. #38

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Quote Originally Posted by VxBoredxV View Post
    Dunland is its own faction.
    More cavalry/unit variety in general for all factions would be nice, a lot of work though. We're basically just doing unit rosters and unit cards atm, so there is room for change if need be I guess.
    I know, but still, one unit of dunland raiders would be nice for isengard to make the faction feel more completed

  19. #39

    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    [QUOTE ginTonik;14889914]I think without the dunland men the faction is missing out an important unit (in my opinion).
    Also, i would have liked a second unit of cavalry,
    - maybe scouting wargs like we saw before the battle of helms deep
    - and a more armored unit of wargs that is designed to fight infantry

    just my thoughts[/QUOTE]
    Wargs are not meant for extended melee on their own. As you can see in all the films they get cut down pretty easily if they stay for too long. Also wargs are mainly scouts and ambush units so an armoured one ddoesn't realy make sense in my opinion. Plus isengard are more about the infantry and crossbows.

  20. #40
    Maestro1's Avatar Tiro
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    Default Re: [UPD 1 MAR 16] Preview: Isengard faction

    Indeed. We plan to give each unit a unique stress. So Isengard very limited cav, rohan very limited infantry, etc. To me it seems like throwing away an oppurtontiy for such unique variations should we add cavalry to isengard and many footsoldiers to rohan, etc.

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