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Thread: Conquest: 1066 AD - Charlemagne Mod

  1. #101

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Ya it's pretty good. Mine is for gc though, will start about 900 and end with you becoming the Normans.

  2. #102
    Jezza93's Avatar Centenarius
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Athos187 View Post
    Ya it's pretty good. Mine is for gc though, will start about 900 and end with you becoming the Normans.

    Sounds like a big job. Good luck

  3. #103

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by LinusLinothorax View Post
    This is how "Vikings" were portrayed in the late 11th century:
    Spoiler Alert, click show to read: 

    So Nasallhelme both forged from one piece and in the Spangenhelm-variant, mostly with coifs, overkneelong chainmails and teardrop-shaped & oval shields.
    Yes! That is exactly what i was imagining. where is this picture from btw? I hope the creator of the mod will make them something similar to this, that could be amazing

  4. #104
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Clee23 View Post
    Yes! That is exactly what i was imagining. where is this picture from btw?
    It was made in Aubin, France.

  5. #105
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Done a bunch of the Catholic (Latin) faction names now. Forgive my rusty Latin, any corrections are appreciated.

    Kingdoms:
    Spoiler Alert, click show to read: 
    France - Regnum Francorum
    Castile - Regnum Castellae
    León - Regnum Legionense
    Aragon - Regnum Aragonum
    Navarre - Regnum Navarrae
    Galicia - Galliciense Regnum
    Bohemia - Regnum Bohemiae
    Hungary - Regnum Hungariae
    Croatia - Regnum Croatiae
    Holy Roman Empire - Imperium Romanum
    England - Regnum Anglorum
    Scotland - Regnum Scottorum

    Duchies:
    Spoiler Alert, click show to read: 
    Bavaria - Ducatus Bavariae
    Saxony - Ducatus Saxoniae
    Carinthia - Ducatus Carinthiae
    Lower Lorraine - Lotharingia inferior
    Franconia - Ducatus Franconiae
    Swabia - Ducatus Allemaniae
    Normandy - Ducatus Normanniae
    Brittany - Ducatus Britanniae
    Aquitaine-Gascony - Ducatus Aquitaniae
    Burgundy (France) - Ducatus Burgundiae
    Hungarian Duchy - Ducatus
    Apulia-Calabria - Ducatus Apuliae et Calabriae

    Counties:
    Spoiler Alert, click show to read: 
    Blois-Champagne - Comitatus Blesae
    Flanders - Comitatus Flandriae
    Holland - Comitatus Frisiae
    Geneve - Comitatus Genevae
    Burgundy (HRE) - Comitatus Burgundiae
    Provence - Comitatus Provinciae
    Auvergne - Comitatus Arverniae
    Toulouse-Rouergue - Comitatus Tolosae
    Nevers - Comitatus Nivernensis
    Anjou - Comitatus Andegavensis
    Urgell - Comitatus Urgellenis
    Portugal - Comitatus Portucalensis
    Coimbra - Comitatus Conimbrigae
    Barcelona - Comitatus Barcinonenses

    Other:
    Spoiler Alert, click show to read: 
    Earldoms of Northumbria and Mercia - Ducatus Mercia et Northumbria
    Lombardy - Marchia Langobardia
    Duchy of Tuscany (+Spoleto) and upper Lorraine - Domus Canusiae
    Pisa - Respublica Pisae
    Giudicati of Caralis (southern town) - Iudicatus Caralitanus
    Giudicati of Arborea and Torres - Iudicati Arborea et Turris
    Venice - Respublica Veneta
    Papal States - Status Pontificus/Patrimonium Sancti Petri (you can pick which one you want)
    Ancona - Marchia Anconitana
    Bologna - Bononia
    Verona march - Marchia Verona
    Eastern March (Austria) - Marchia Orientalis
    Northern march - Marchia Borealis
    Slavonia (of Croatia) - Sclavonia
    Mainz Electorate - Electoratus Moguntinus
    Last edited by Eldgrimr; April 27, 2016 at 04:28 AM.

  6. #106
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by ZombieZleeping View Post
    Done a bunch of the Catholic (Latin) faction names now. Forgive my rusty Latin, any corrections are appreciated.

    Kingdoms:
    Spoiler Alert, click show to read: 
    France - Regnum Francorum
    Castile - Regnum Castellae
    León - Regnum Legionense
    Aragon - Regnum Aragonum
    Navarre - Regnum Navarrae
    Galicia - Galliciense Regnum
    Bohemia - Regnum Bohemiae
    Hungary - Regnum Hungariae
    Croatia - Regnum Croatiae
    Holy Roman Empire - Imperium Romanum
    England - Regnum Anglorum
    Scotland - Regnum Scottorum

    Duchies:
    Spoiler Alert, click show to read: 
    Bavaria - Ducatus Bavariae
    Saxony - Ducatus Saxoniae
    Carinthia - Ducatus Carinthiae
    Lower Lorraine - Lotharingia inferior
    Franconia - Ducatus Franconiae
    Swabia - Ducatus Allemaniae
    Normandy - Ducatus Normanniae
    Brittany - Ducatus Britanniae
    Aquitaine-Gascony - Ducatus Aquitaniae
    Burgundy (France) - Ducatus Burgundiae
    Hungarian Duchy - Ducatus
    Apulia-Calabria - Ducatus Apuliae et Calabriae

    Counties:
    Spoiler Alert, click show to read: 
    Blois-Champagne - Comitatus Blesae
    Flanders - Comitatus Flandriae
    Holland - Comitatus Frisiae
    Geneve - Comitatus Genevae
    Burgundy (HRE) - Comitatus Burgundiae
    Provence - Comitatus Provinciae
    Auvergne - Comitatus Arverniae
    Toulouse-Rouergue - Comitatus Tolosae
    Nevers - Comitatus Nivernensis
    Anjou - Comitatus Andegavensis
    Urgell - Comitatus Urgellenis
    Portugal - Comitatus Portucalensis
    Coimbra - Comitatus Conimbrigae
    Barcelona - Comitatus Barcinonenses

    Other:
    Spoiler Alert, click show to read: 
    Earldoms of Northumbria and Mercia - Ducatus Mercia et Northumbria
    Lombardy - Marchia Langobardia
    Duchy of Tuscany (+Spoleto) and upper Lorraine - Domus Canusiae
    Pisa - Respublica Pisae
    Giudicati of Caralis (southern town) - Iudicatus Caralitanus
    Giudicati of Arborea and Torres - Iudicati Arborea et Turris
    Venice - Respublica Veneta
    Papal States - Status Pontificus/Patrimonium Sancti Petri (you can pick which one you want)
    Ancona - Marchia Anconitana
    Bologna - Bononia
    Verona march - Marchia Verona
    Eastern March (Austria) - Marchia Orientalis
    Northern march - Marchia Borealis
    Slavonia (of Croatia) - Sclavonia
    Mainz Electorate - Electoratus Moguntinus
    In this timeframe the later Holy Roman Empire would refer itself as Regnum Teutonicum, atleast the domains north of the Alps. South of the Alps the territoy was called Regnum Italicum. The whole Roman Empire stuff is proven first only since the 13th century.

  7. #107
    Eldgrimr's Avatar Biarchus
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Thanks, updated. By the way, wasn't the title "Rex Romanorum" preferred over "Rex Teutonicum" by the kings?
    Last edited by Eldgrimr; April 26, 2016 at 01:56 PM.

  8. #108
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by ZombieZleeping View Post
    Thanks, updated. By the way, wasn't the title "Rex Romanorum" preferred over "Rex Teutonicum" by the kings?
    Hmm, I just read that appareantly, Otto II refered himself as "Romanorum imperator augustus", so "Emperror of all Romans". It also seems that the term "Regnum Teutonicom" was only used by the popes to denounce the claim of the Germans to be the next Roman Empire.
    So I guess both "Regnum Romanum" or "Imperium Romanum" are legit, while "Regnum Teutonicum" isn't, since it wasn't used by the Germans themselves.

  9. #109
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Well, the faction in question largely, but not exclusively, represents the areas of the duchy of Franconia, although it would be wrong to name it that. Henry IV's faction furthermore controls all factions in Germany, Burgundy, Holland and Carinthia area as puppet states, but also (as a bit looser vassals, except the house of canossa), the Italian states north of Lazio.
    So it includes at a greater scale all the kingdoms: Italy, Germany and Burgundy, in this case you could call it Imperium Romanum to encompas all. But the actual faction area corresponds to the core (though not all of it) of the german "kingdom", so it could be deemed to be wrong calling it that. On the other hand, the same is true in France, wich isn't known as "ile de france" but kingdom of france (in latin).

    I like Regnum Teutonicum, but from the other I would choose Imperium Romanum

  10. #110
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Linke View Post
    Well, the faction in question largely, but not exclusively, represents the areas of the duchy of Franconia, although it would be wrong to name it that. Henry IV's faction furthermore controls all factions in Germany, Burgundy, Holland and Carinthia area as puppet states, but also (as a bit looser vassals, except the house of canossa), the Italian states north of Lazio.
    So it includes at a greater scale all the kingdoms: Italy, Germany and Burgundy, in this case you could call it Imperium Romanum to encompas all. But the actual faction area corresponds to the core (though not all of it) of the german "kingdom", so it could be deemed to be wrong calling it that. On the other hand, the same is true in France, wich isn't known as "ile de france" but kingdom of france (in latin).

    I like Regnum Teutonicum, but from the other I would choose Imperium Romanum
    Got it, it'll be Imperium Romanum.

  11. #111

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    What an interesting mod, will the byzantines be a playable faction in this mod?

  12. #112
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by juanplay View Post
    What an interesting mod, will the byzantines be a playable faction in this mod?
    No, at least not in the main version (except custom battles perhaps)

  13. #113
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    I presume we haven't figured out how to add new regions or cities to the campaign map? I couldn't find any threads discussing it apart from pre-release?

    It would have been good to add a couple of towns to islands such as Lewis and Mull for the Kingdom of the Isles in Scotland. I would also have liked to put something where the gaping emptiness of Galloway in south west Scotland (which at the time most likely was occupied by several important settlements).

    I have no doubt there are not other areas on the map equally ignored in this respect that could do with modification.

  14. #114

    Icon14 Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Malcolm View Post
    I presume we haven't figured out how to add new regions or cities to the campaign map? I couldn't find any threads discussing it apart from pre-release?

    It would have been good to add a couple of towns to islands such as Lewis and Mull for the Kingdom of the Isles in Scotland. I would also have liked to put something where the gaping emptiness of Galloway in south west Scotland (which at the time most likely was occupied by several important settlements).

    I have no doubt there are not other areas on the map equally ignored in this respect that could do with modification.
    Only CA can change the map at this stage.

  15. #115
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Three Eyed Crow View Post
    Only CA can change the map at this stage.
    Or some blessed Russian.

  16. #116
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    If anyone is wondering how progress is, it's quite nice.
    Unitwise probably 50% plus is done, I have done 4 entirely new roster (Muslim, Spanish-Catalan, French-Occitan and Wendish-Bohemian), and tommorow I'll complete the German. The only ones completely remaing to be done then are the Italian, Hungaro-Croatian ones, whilst the welsh, scot, irish, Anglo-Saxon, and Norse have already been done previously (by me or dontfearme22), and will only be tweaked, with a few more units. So in a couply of weeks most units should be in place (albeit without stats and unit cards).

    The reason you haven't been seeing anything except the Norman knights is that I haven't gone through the tedious task of actualy getting the units into the game, so they exist as models, but not actual "units" atm.

  17. #117
    Jezza93's Avatar Centenarius
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Crikey you're working swiftly.

  18. #118
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Well they're not entirely done, no late units yet.
    By the way, whilst researching the wendish tribes (one of the maps more interesting areas in fact), I found a possibility to include Polans by giving it the nearby town "Cottbus", wich was inhabited by another wend tribe (can't recall them) but wich was close to the Polish kingdom to the southwest, some 90km I think. I don't think I'll add Poland though, as it entails so much work, and they have only one minor town.

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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Linke View Post
    Well they're not entirely done, no late units yet.
    By the way, whilst researching the wendish tribes (one of the maps more interesting areas in fact), I found a possibility to include Polans by giving it the nearby town "Cottbus", wich was inhabited by another wend tribe (can't recall them) but wich was close to the Polish kingdom to the southwest, some 90km I think. I don't think I'll add Poland though, as it entails so much work, and they have only one minor town.
    Wiki says that it was inhabited by the Lusici, not to be confused with the Lutici from northeastern Germany.
    Last edited by LinusLinothorax; April 29, 2016 at 06:25 PM.

  20. #120
    KEA's Avatar Senator
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    Default Re: Conquest: 1066 AD - Charlemagne Mod

    MedLands is a good source when looking for authentic titles and country names:

    http://fmg.ac/Projects/MedLands/CONTENTS.htm

    and of course for historical characters.

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