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Thread: Conquest: 1066 AD - Charlemagne Mod

  1. #621

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Well we have different cards for the various cultures and their agents, not sure what you mean by original ones

  2. #622

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    This is a preview of the new helms and battle flags (Please rep Hrobatos for these, he is making this mod look very authentic):









    Last edited by Athos187; April 21, 2018 at 06:42 PM.

  3. #623

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Quote Originally Posted by Athos187 View Post
    Well we have different cards for the various cultures and their agents, not sure what you mean by original ones
    I meant as in would the new generals/governors that you get after playing the game that you didnt make cards for still have the old card structure (just showing the face of the character) or would they have the new card structure, sorry if you misunderstood.

  4. #624

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    There is a set amount of cards that are used for all the characters so the game just reuses them for new people you recruit

  5. #625

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    These look great and are very much in tune with what CA did for TOB.

    Couple of minor sex change needed there but I’m excited to see it coming together!

  6. #626

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    lol those are just placeholders until Archangel makes an infant card. I think his unit cards are actually way better than anything CA has done. Same thing for Fenix's work in medieval kingdoms

    Its turning out really well and Archangel and Hrobatos are doing an awesome job, if we can keep up the pace I think it will be possible to get a beta out for testing by sometime in the summer

  7. #627

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    News with this mod ?

  8. #628

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Well I am planning on doing one final revamp of the startpos and then I will begin creating the unit rosters. Got some nice new models from Thrones of brittania and I believe hrobatos is working on historically accurate mail shirts with open and closed ventriss. Archangel is pretty much done with all the unit cards.

  9. #629

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    Awesome,do you know approximately time remaining before first release?

  10. #630

    Default Re: Conquest: 1066 AD - Charlemagne Mod

    I want to release a Beta for testing in late summer

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