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Thread: - 7000 per turn ?? i have no idea !

  1. #1

    Default - 7000 per turn ?? i have no idea !

    Here is my problem. I have stabilized my economy and started to qonquer a lot of cities. But out of nothing i became a minus... first time 1 - 2 turns i ignored it to have - 700 to - 800 on the Bank and thought next turn all is fine. So i looked at my Profits. Projected Profits for next turn + 7000. So whats the point !? But there is one thing. The game wants to tell me whats wrong because its a Warning Message but i cant read it because it is in russian. So every Turn i stay on - 800 so i cant build i cant retrain. But projected Profits + 7000.. im confused.

  2. #2

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by godwrote View Post
    Here is my problem. I have stabilized my economy and started to qonquer a lot of cities. But out of nothing i became a minus... first time 1 - 2 turns i ignored it to have - 700 to - 800 on the Bank and thought next turn all is fine. So i looked at my Profits. Projected Profits for next turn + 7000. So whats the point !? But there is one thing. The game wants to tell me whats wrong because its a Warning Message but i cant read it because it is in russian. So every Turn i stay on - 800 so i cant build i cant retrain. But projected Profits + 7000.. im confused.
    i have an idea whats the Problem, i found this in the 1. 6 Beta Update Notes: Quote: If bright alliance lost battle after battle they will start to loose money as penalty

    At the moment there is a back and forth against silvania: but if this causes so hard money penalties it should be fixed.. i have after 4 Turns no money. Although i have such a big profit. Maybe in that russian text is the information that we get a money penalty because of to many defeats in a row..

    Another Idea Quote: Now if you repatriate settlements back to allies, you will recieve a reward. At the same time if you keep this settlements to yourself you will recieve penalties, riots will enlarged, benefits will be cut, and you will loose ability to hire troops there;

    Yes i conquered Settlements from Talabecland and Ostland because they were fallen to the Beastman.. but i cant give it back to the owner i have no Diplomat lol


    Problem solved

    I had 1 City that belongs to Talabec and 1 City which belonged to Ostland. I destroyed a building because i was bankrupt, then i recruited a Diplomat. I gave those regions back to their owner as a gift and recived Credits for it. My budget penalty is also gone and i get my taxes again.
    Last edited by godwrote; February 28, 2016 at 02:20 PM.

  3. #3

    Default Re: - 7000 per turn ?? i have no idea !

    I'm having this problem too. I'm losing a huge amount of money and going deep negative when financial summary says I should be positive. My money goes negative when I end my turn and the AI starts moving. I have 3 captured beast lairs that the game says should belong to another Empire faction. Is all that financial ruin because of them? But I'm losing much more than the combined income of those 3 towns (more than twice that much). I'm only about 20 turns in, and I'm going to lose the game to bankruptcy.

  4. #4

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by Wartoga View Post
    I'm having this problem too. I'm losing a huge amount of money and going deep negative when financial summary says I should be positive. My money goes negative when I end my turn and the AI starts moving. I have 3 captured beast lairs that the game says should belong to another Empire faction. Is all that financial ruin because of them? But I'm losing much more than the combined income of those 3 towns (more than twice that much). I'm only about 20 turns in, and I'm going to lose the game to bankruptcy.
    Thats the point like i said. You need to recrut a diplomat and give that settlements as a gift to the faction it should belong to. Me for example had 1 Beastmen Temple which belonged to Talabecland and i had Wurzig and Wandergarden i think which both belong to Ostland. When you give these Settlements to they owner as a gift you receive a Reward of about 5000 Credits or smth and you get again Taxes... otherwise you get the penalty which leads to bunkrupt.

  5. #5

    Default Re: - 7000 per turn ?? i have no idea !

    How do you know which faction it belongs to?

  6. #6

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by tennisgolfboll View Post
    How do you know which faction it belongs to?
    I knew that the Beastmen Temple belong to talabec because talabecland had it from beginning and it was conquered by the beastmen after some turns.

    Wurzig is a town which Ostland has from beginning but it was also conquered by beastmen. Wandergarden was a little difficult because it is in the beginning a rebell town but it was also conquered by beastmen. So i made a savegame, went to Main Menu looked up at Ostland and there i saw that Ostland has the Mission to hold Wandergarden for 90 Turns so i knew it belongs to Ostland.

    But from the logical sight. The Count that is near to that town belongs to it. For example you conquer a settlement which lies near to stirland you can imagine...ok i have give it to stirland. There are a lot settlements to conquer in that game. But you have to look which settlements belong to a Faction from beginning and which rebell setlements belong to a faction ( faction of light) that has to conquer it for a mission win. The rest is for free.

  7. #7

    Default Re: - 7000 per turn ?? i have no idea !

    Ok thanks

  8. #8

    Default Re: - 7000 per turn ?? i have no idea !

    This game mechanic is completely horrible. If you liberate a settlement and don't have a diplomat available to turn it over to the original owner IMMEDIATELY you'll get hit with huge penalties far exceeding the worth of the settlement EACH AND EVERY TURN ! It's poorly communicated by the game too, because the message you get is that the settlement population is refusing to pay taxes - but what actually happens is they DO pay taxes, while the campaign script deducts an arbitrarily large amount of money from your treasury. This isn't part in-game financial summary either, so you you'll bleed money for many turns before you notice something is terribly wrong.

    I've done some digging around the campaign script, here's an example:

    monitor_event SettlementTurnEnd SettlementName Hochsleben
    and I_CompareCounter not_rioth = 0
    and I_IsFactionAIControlled venice
    and I_NumberOfSettlements venice > 0
    and I_CompareCounter averland_heresy = 0
    if not I_IsFactionAIControlled england
    and I_SettlementOwner Hochsleben = england
    freeze_recruit_pool Hochsleben_Province true factions { england, }
    add_money england -4690
    ;inc_counter take_Hochsleben 1
    historic_event RIOTAV
    end_if

    Basically this says that if Hochsleben is owned by anyone except Averland and the current owner is not an AI (only human player is penalized), you get WTFPWNED for 4690 gold per turn.

  9. #9

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by Wartoga View Post
    This game mechanic is completely horrible. If you liberate a settlement and don't have a diplomat available to turn it over to the original owner IMMEDIATELY you'll get hit with huge penalties far exceeding the worth of the settlement EACH AND EVERY TURN ! It's poorly communicated by the game too, because the message you get is that the settlement population is refusing to pay taxes - but what actually happens is they DO pay taxes, while the campaign script deducts an arbitrarily large amount of money from your treasury. This isn't part in-game financial summary either, so you you'll bleed money for many turns before you notice something is terribly wrong.
    Thats what i ment, yes its not very good communicated.. me for example cant read russian so i igored that message. Also i didnt recogniced that my taxes go down in the basement. After 3 - 4 Turns minus i begann to think about it. See my first post. Because i had no savegame ready i had to destroy a building to have the money for recruiting an Diplomat.


    But do i like that mechanic. For the lore i like it. in 1.5.1 you could own the whole Empire now you cant. And i think thats absolutly cool. So its much more important to help your allied neighbours with the threads. Also its much more about conquering first your land. Second help your neighbours and third, send Troops far away to conquer for example the north.

    I like it.. but 1.6 Beta really needs something like a FAQ.

    in the Update Notes for example that quote: Now if you repatriate settlements back to allies, you will recieve a reward. At the same time if you keep this settlements to yourself you will recieve penalties, riots will enlarged, benefits will be cut, and you will loose ability to hire troops there;

    but it should say here, if you repatriate and keep it for yourself it will imidiatly crush your budget into pieces^^

  10. #10
    Tiro
    Join Date
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    Default Re: - 7000 per turn ?? i have no idea !

    Got this crap now. I'm having such a huge budget surplus so I'm still positive(Marienburg ftw xD) but I can see that I'm about 14k minus the projected one each turn. Honestly this mechanic sickens me and it sucks balls. Should I just sit and chill around for the rest of the damn campaign now or what? Just because middenheim and talabheim are weak doesn't mean that Reikland should comply to like this.

    Would be nice with a list which settlements I should give away aswell cause I got no idea other that that I'm getting two messages with exclamation remarks in russian each turn. I'm guessing it's two of Priestlicheim, Volgen and Salmfahre.

    Also, whats the crap with being able to build NOTHING in enemy settlements that you captured? Can't build anything at all in Rat Rock and every few turns I need to crush a full skaven silver stack... It's stupid really.

  11. #11

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by Action Fighter View Post
    Got this crap now. I'm having such a huge budget surplus so I'm still positive(Marienburg ftw xD) but I can see that I'm about 14k minus the projected one each turn. Honestly this mechanic sickens me and it sucks balls. Should I just sit and chill around for the rest of the damn campaign now or what? Just because middenheim and talabheim are weak doesn't mean that Reikland should comply to like this.
    I cheated myself 15k money via console (add_money 15000) once I realized I was getting robbed to cover my losses until I could get around to send a diplomat to return the offending settlements to their original owners. If I hadn't cheated then I would have had to give up on my campaign due to bankruptcy. I think the idea was that the Empire is a feudal realm where land ownership is controlled by having a hereditary title to it. You don't get to keep an allied Empire faction's land just because your troops drove out the enemy from there, you'd be legally in the wrong before all the other lords and the Emperor. But the devs really went overboard with penalties that bankrupt you. A better system would be only a mild gold and unrest penalty, a diplomat sent to YOU demanding the return, and eventually being declared Heretic if you won't comply. The latter would leave you free to pursue your own expansionist empire without restrictions at the cost of your former allies becoming enemies.

    Quote Originally Posted by Action Fighter View Post
    Would be nice with a list which settlements I should give away aswell cause I got no idea other that that I'm getting two messages with exclamation remarks in russian each turn. I'm guessing it's two of Priestlicheim, Volgen and Salmfahre.
    I started to Google each settlement name + "warhammer" to get information about what region each town I captured belonged to. That way I can try to return it on the same turn, because next turn when I get a message I'd be already getting penalized.

    Quote Originally Posted by Action Fighter View Post
    Also, whats the crap with being able to build NOTHING in enemy settlements that you captured? Can't build anything at all in Rat Rock and every few turns I need to crush a full skaven silver stack... It's stupid really.
    I think that's a special case. You can build anything you want in most captured towns, converting them fully to your own faction's culture. But you aren't meant to keep the Skaven starting towns - they will always try to retake their own settlements with spawning stacks, and you can't build them up. Essentially, Skaven are meant to persist as scattered harassing forces throughout the Empire for the entire game, but they can grow their own big kingdom if you fail to keep them in check. Actually they seem rather overpowered in the hands of the AI right now. Their magically spawned stacks are extremely deadly and can easily gut another kingdom from the inside.

  12. #12

    Default Re: - 7000 per turn ?? i have no idea !

    The mod is absolutely amazing. Graphics are incredible, so many units, so much lore, so many items, so many scripted events.

    But there is no real balance. You have to balance it yourself.

  13. #13

    Default Re: - 7000 per turn ?? i have no idea !

    These penalties apply to the whole conclave of light.

    So if you take dark elf camp as anyone other than High Elf in the conclave of light you will get a hefty penalty.

    Ive edited my own file for all settlements.

    For example Altdorf gave a 19k penalty if you retook it from Skaven. But now i only pay 1900

  14. #14

    Default Re: - 7000 per turn ?? i have no idea !

    These penalties apply to the whole conclave of light.

    So if you take dark elf camp as anyone other than High Elf in the conclave of light you will get a hefty penalty.

    Ive edited my own file for all settlements.

    For example Altdorf gave a 19k penalty if you retook it from Skaven. But now i only pay 1900

  15. #15

    Default Re: - 7000 per turn ?? i have no idea !

    This is the worst mechanic ever.I'm only a couple of turns in, I've taken two settlements from the beastmen, hired no units and I'm at -9000 gold.

    Does anyone have an edited campaign file to share where there is no penalty?

  16. #16

    Default Re: - 7000 per turn ?? i have no idea !

    If you tell me how to share i can share mine.

    All costs has been reduced to 10% of the original penalty.

    So if you had 7k penalty it would become 700. I dont think it will be compatible with ongoing campaign so you have to start again probably
    Last edited by tennisgolfboll; March 08, 2016 at 03:09 PM.

  17. #17

    Default Re: - 7000 per turn ?? i have no idea !

    Quote Originally Posted by tennisgolfboll View Post
    If you tell me how to share i can share mine.

    All costs has been reduced to 10% of the original penalty.

    So if you had 7k penalty it would become 700. I dont think it will be compatible with ongoing campaign so you have to start again probably
    Thanks man,

    Try this or this. It should let you upload the file without registration.

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