Hello everyone!
I'm playing this mod probably from the first release but I must say that 2.4 has the worst balance since the first release. I registered to the forum just give some feedback. Hope you listen
First, units are historically totally unbalanced, some factions can make no money at all etc. etc.
For example;
the best Rum foot soldier is Ghazi Swordsmen have 9 normal attack yet, a 2nd tier crusader infantry have 10 AP attack.
Zengid generals are all ready to revolt against you. They have no loyalty. I lost couple really good armies because of lack of loyatly of generals. I started a new game as Zengids and decided to use Emir Zengi (heir) I sent him to Mosul but in the very first turn he left the castle he rebelled. Also making money as Zengids is almost impossible. Historically they have really rich cities.
All crusaders have ridicilous attack and defense. It's IMPOSSIBLE to kill dismounted crusader knights from front in a melee fight. Also it's really hard to understand why templar knights have bonus vs cav. I think Bonus vs Cav must be only for lance cavs like Faris, Ghaznavid Cav etc.
All christian factions' general's bodyguards -without exception- have very good stamina yet Rums, Ayyubids, Azeris/Zengids etc. have just good stamina and that effects their armies seriously.
Uyunid -and afaik, Yemeni- general's bg and some units have ridiculous armor stats.
Another thing is crusaders have chain mail armor and you give them 9 armor yet -let's say- Tawashi (there are more examples actually) have mail + scale but have same 9 armor. That just doesn't make any sense. A chain mail armor must be max 7 not 9.
Since you guys removed most effective units of Rums, they became really weak. They need some buff, IMHO.
Also, about AI, georgia and armenia literally spreading like virus. Their neighbors have no chance at all. I tried Azeri Atabeg to face georgians and they sending 6 ranked full stack armies each turn. like dismounted monaspa swords, dismounted monaspa horse archers etc.
Volga Bulgars are extremely weak. Rus' are totally OP. their elite knights more than OP actually. best armor, best charge, best melee attack + 65 men. It's not possible for any cav to defeat russian knights which is historically incorrect, in this time frame, russians weren't that powerful.
Also, no javelin cav have AP shoot except armenian aspet. Why? what makes them different? Either give AP to all javelin units or remove ap from aspet as well.
There are some "only sword" cavs like Agulani, Zengid Fursan and Shirvani cav. I think their melee attack must be really high and Agulani's armor must be better.
Tbh, it's really sad to play this mod with this balance.
I hope my post helps at least a little bit to improve balance.
Best regards.