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Thread: Long Roman Assimilation

  1. #1

    Default Long Roman Assimilation

    Long Roman Assimilation.



    This a mod for the game at Rome.


    Features.

    When playing as Rome units can be recruited only in the province of Italy - 2 cells for recruitment.

    In all other provinces, the recruitment of cells to no.
    When the province is conquered, it will be possible to issue the edict of Romanization - which makes 3 cell recruitment.
    Also, this edict gives negative bonuses.
    -25% public order per turn, -10 the growth of cities.
    Made this edict to pass recruitment to the legions in the Republican period. The Senate issued an edict to hire so many legions. For example the guy Maria had to win a fight in the Senate to get permission to hire six legions, the war in Africa with Ugurtas.
    Now the troops in all provinces, you can recruit only introduced by the edict, except the province of Italy.

    For interest and
    to pass the earlier Roman history, introduced to the Romans in the beginning of the game Etruscan units, that would like to show the italic ancient wars.
    After studying technology Manipular tactics, Etruscan units are reformed into a Roman. Garrisons early in the game as italic, then reformed into a Roman.

    Recruit Roman units in Italy linked to the resource olives.
    Well as the employment of the Roman troops tied to Manipular barracks, starting from the second level.
    Opening manipular barracks tied to the technology tactics of the cohorts.
    We have Roman units can be recruited only in Italy the province, other provinces only auxilii to study tactics cohorts.
    Also reduced the speed of the training units agent warrior.
    Integrated fashion Dresden on 4TPY, Transports through ports, double garrisons and mod on vassals. Construction of buildings two turns per year.
    Integrated mod for a long battle.

    Initially Carthage regions are scattered at a great distance, he will not have time to transfer reinforcements.
    Put the ability discoverers, +50% to movement.
    Also added them money, + 250% tax rate.
    On the third turn Carthage declares war on Rome.


    Installation

    Put in the date folder of your Rome 2, and to activate the mod manager.

    Download link

    http://www.mediafire.com/download/v90a95z7xo6s05s/Long_Roman_Assimilation_mod.pack

  2. #2
    bobbyr's Avatar Semisalis
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    Default Re: Long Roman Assimilation

    I like this idea, will try your mod




  3. #3

    Default Re: Long Roman Assimilation

    thank

    Created a new version.

    Features
    Replenishment orders in the beginning of the game, it is now possible only in regions of Rome and Neapolis.
    In all other regions of the units are replenished, only edict of Romanization.
    Also edict Romanization now gives 4 cell recruitment.
    It works with previous save game.



    Download link

    http://www.mediafire.com/download/0a...od%282%29.pack

  4. #4
    bobbyr's Avatar Semisalis
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    Default Re: Long Roman Assimilation

    Nice update.
    I've played your mod and I really like it!

    Any plans to make it compatible with "People of Rome" the population mod? That would be a great addition to your nice mod




  5. #5

    Default Re: Long Roman Assimilation

    Looked, at these two mods can be used together.
    Activate the mod manager and all.



    In the future, if there are more interesting ideas integrate it into my mod.

  6. #6
    bobbyr's Avatar Semisalis
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    Default Re: Long Roman Assimilation

    Nice thanks Gastat.

    Another idea would be to make your mod compatible with the "Imperial Legions of Rome". That would be very good if the two mods worked flawlessly together.

    I'm playing your mod right now!




  7. #7

    Default Re: Long Roman Assimilation

    The author this mod, does not republish them in your own mod. Im more interested in the ballance of the campaign. The mods adds new units i dont like.
    I need help in starting positions alteration fractions.
    If you will be very grateful.

  8. #8
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    Default Re: Long Roman Assimilation

    You need to edit the startpos. There are some tutorials in the workshop. I prefer to use only one tool so I initially edited with ESF then imported the startpos into PFM and edited there but here is a tutorial for using the Assembly Kit

    http://www.twcenter.net/forums/showt...e-Assembly-Kit

    link for esf
    http://www.twcenter.net/forums/showt...-Array-Editing

    i haven't done this in a while but as I recall the trick is you have to do your Changes in a couple of lines.

    If you can, don't edit the startpos because if you edit the startpos your mod will not be compatible with other mods that edit startpos
    Last edited by Col.KanKrusha; April 18, 2016 at 08:31 PM.
    ~ Too soon old, too late smart ~

  9. #9

    Default Re: Long Roman Assimilation

    Thanks for the info.
    I now sometimes I improve this mod.
    Now I make a new version, for the fashion People of Rome.
    Mod is now called Roman_Republic. I play a little and I test.
    In the future, it may open a separate topic.

    Roman Republic beta version.



    This mod for the game of Rome. The basis of this mod fashion taken Long_Roman_Assimilation amended. The idea of this mod, pass only a small part of the holdings having Roman citizenship 1 degree in the Republican period of Roman history.
    To separate the Roman province in the Roman and Allied.
    Units are now employed not in the barracks, and in the provincial capitals.

    Roman troops employed in rome_sity.



    Allied troops in the colonies with the garrison rome_sity garrison.


    In the game the player is more profitable to build - Roman recruitment zone. What would it restrict rome_sity added to the negative effects of the Imperium.
    Decreases morale of troops by 5% for each province with rome_sity.
    Reduced public order at 4 in all provinces.
    Barracks different level now gives 1, 2, 3 cell recruitment, and a little speed up the completion of orders.

    At the beginning of the game in Rome two recruitment cells and gives a Field of Mars.

    Added fashion for the sale of slaves Sell Your Slaves and People of Rome.

    Carthage is a real threat.




    little has changed the starting units.
    Italian spear replaced the Allied hastati.


    Download link
    Added mod for the sale of slaves Sell Your Slaves.

    https://www.mediafire.com/folder/s3h...n_Republic_mod

    Added fashion Sell Your Slaves and People of Rome.

    https://www.mediafire.com/folder/owj...epublic_mod(2)

  10. #10

    Default Re: Long Roman Assimilation

    That added a little description.
    Rome sity 4
    do not have negative effects. By the time the Imperial reforms of negative effects reduce morale does not.
    Reduced tax rate for Carthage from 250 to 100, very heavy in the beginning game.

  11. #11
    bobbyr's Avatar Semisalis
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    Default Re: Long Roman Assimilation

    Great job Gastat!
    Thanks for constantly updating this mod.
    I have played the new version yesterday and I really like it.




  12. #12

    Default Re: Long Roman Assimilation


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