1. Some of the axe units don't have an armor-piercing trait, might be very useful against the hoplite heavy factions when playing as the Eastern Factions. Also, Cavalry die way too easily in melee, should at least reduce melee weapon lethality to percentages instead of 1.

2. A forced diplomacy mod would be very nice. Especially when playing some small factions surrounded by enemies and wanting to roleplay.

3. Those Greek factions marked as colonization when occupying foreign lands should have an AOR to recruit local units but also the ability to build and upgrade colony buildings.

This mod is way too good despite some balance issues. I'm waiting for V.3.0 for its release.