So I've spent quite a bit of time (probably far too much) lately doing small bug fixes and polishing for LotR-TW. I've released my work all packed together into the Campaigns Addon ( http://www.twcenter.net/forums/showt...gns-Addon-V2-6 ) but there are a few problems that I lack either software or technical know-how (or just motivation at this point) to tackle.
So, figured I'd start a public thread here in the hopes that maybe someone out there might have the necessary to take a crack at some of these.
<<<<<<<<<< 3.02 Last Bugs List >>>>>>>>>>>>>>>>
-Dol Amroth settlement back gate (next to the water) not accessible by rams (but the AI focuses on trying to get a ram to that gate anyway)
Possible Solutions: close the gate permanently and/or make it just cosmetic? Alternately make it always open? via script perhaps? Make the ramp approach a bit wider so a ram can pass?
-some buildings (elven especially) are missing a texture for their footprint when part of non-elf culture settlements (ground around the building seems to mirror the sky texture?), is this an 'underlay' problem maybe?
-Barad-Dur walls and gateway apparently are not connected (troops cannot cross over the top)
-At Minas Morgul (and I think Barad-Dur too to an extent) the defending AI tends to place troops on the walls that are inside the mountains, which actually is kind of cool for the uncertainty it adds for an attacking player, maybe add something that looks like a door though so they're not just clipping through the solid rock?
-Moria bugs - There are invisible walls all over the place that block missiles (can this even be fixed do these serve some purpose?) and units occasionally still try to climb the outside walls near the main door I think?
The above items with pics are in the first post on this page:
http://www.twcenter.net/forums/showt...v3-0%29/page13
-there are still problems with some walls not joining properly until after the battle starts (ie. troops placed on the joint sections will fall through and die when you click to start the battle)
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The below list appear to still be problems but the forums seem to indicate some of them may have already been addressed but possibly never packaged for release??
7) AI pathfinding problems at Lake town, Erebor, Dol Guldur and generic Dwarven city
3) Units die on top of gondor walls (Minas Tirith for sure)
8) missing model of destroyed towers for Cair Andros wall (gondor stone wall)
-Cair Andros map crashes when there are auto reinforcements from the side opposide the attackers (is this even possible to fix?)
http://www.twcenter.net/forums/showt...les-%28v2-1%29
Dwarf Settlements:
-pathfinding in dwarf settlements remains kind of buggy due mostly to the four corner towers/mountains. Even player controlled units tend to disperse and get lost crossing those paths (also in the fields surrounding the settlements apparently). I was thinking maybe just make two of the four corner towers simply cosmetic and impassable, then flatten out the tops of the other two to make an open area large enough for a few units to stand and/or battle it out - with clearly defined and simplified ramps up and down.-Also remarked that the game pauses (nearly crash?) on dwarf settlement maps while a defending AI army deploys (similar but not as severe problem as was encountered a few versions ago at Osgiliath).
-On that note Osgiliath still does lead to significant slowdowns and seems to lock up and crash if there is a reinforcement army coming in from Mordor side
-Dwarven forts (not settlements, but forts) stone walls, while awesome looking, are very buggy (both in appearance and in that the game can't quite figure out what to do with them), which is a shame, because they're awesome looking.
-Looks like the Barad Dur tower has replaced any other large+settlements in the distance on battle map (I've noticed specifically that Dol Guldur seems to have been replaced).
-Custom Umbar settlement is available but never added into the Campaigns? Oversight? or hardcoded limit?
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Other (maybe wishlist) items:
-Videos related to wonders are vanilla RTW (I've heard rumours that the other videos may be floating around out there somewhere...)
-Campaign sounds still vanilla for some factions (ditto for the rest of the sounds...)
-Dunleding (Rohan Axe) and Dunleding (Rohan Spear) both are missing a texture for their thrown weapon while they are holding it but before it's thrown (just gets a straight black texture in that instance)
-Gondor Fountain Guards, Citadel Guards, Dol Amroth Men at Arms, serveral numenor units (and possibly others?) are missing (wood) textures for the back of their shields (currently just using a copy of the front texture)
-Fellbeasts try to attack settlement gates but can't actually do any damage to the gate -This is related to the Fellbeast attack animation and possibly can't be fixed, anyone know if it's maybe possible to add a big attack bonus for an elephant type unit against doors specifically?