I wonder are these two mods compatibal and if not which one is better please I cant choose its so hard to choose one oh my gosh
I wonder are these two mods compatibal and if not which one is better please I cant choose its so hard to choose one oh my gosh
Ive installed the AUM one since its much easier to install and uninstall. Seems kinda fine so far but Ive heard there is this mod called Empires of Destiny that is supposed to be like 100 mods together and there is even darthmod on the list. Can someone experienced explain peleasea
Also for AUM mod you need to download somekind of localization file and put it in your games directorfy which for same reason actualy made my game much more smoother and lag free then it was before.
Empires of Destiny has some issues and it's using an older version of Darthmod. I can't comment on AUM, aside that some people use it along with CB but I consider it risky.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Sorry I can't give you a comparison (never have ran CB) but I can say that the AUM is awesome and has run trouble free for me. My set up is: Windows 10, ETW Vanilla, DarthMod Empire, all the DLCs Steam sells, AUM.
Really fun selection of new units both land and naval. Rather than re-write the whole thing you can see what I say about AUM in a Steam ETW discussion here: https://steamcommunity.com/app/10500/discussions/?fp=2
The OP asks which are our favorite units and I get into talking about some great units that come with AUM that I like.
Hey, Just saw this:
Talking about CB it is said - "NOTE: This mod may cause conflicts with AUM 3.3"
Saw this here:
http://www.twcenter.net/forums/showt...inor-Factions)
DME already uses a cut down version of AUM, you can add the entire AUM pack by simply replacing the version included in DME with the original from Swiss's thread.
http://www.twcenter.net/forums/showt...pdated-13-2-15
I use the original AUM with CB (and many other unit packs not yet in CB) without issue or conflict.
if you use the Optional Graphics pack the I have noticed some issues with a few unit cards (they turn red). DME does not use the additional graphics pack