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Thread: Roman campaign CTD on opening savegame

  1. #1

    Default Roman campaign CTD on opening savegame

    I'm getting a CTD everytime I try to load my campaign's savegame. It's affecting all my savegames from this campaign. It's around year 1211 and I've just defeated one of the 4th crusader's army and the second is on the territory in Constantinople, but not sieging at the moment. I've saved after defeating the first sieging army and now I can't load the game anymore, because it crashes with the following log:

    17:09:49.556 [system.io] [warning] open: mods/Broken_Crescent_kingdoms2.4/data/banners/symbols10.tga.dds is missing
    17:09:49.556 [system.io] [trace] file open,,mods/Broken_Crescent_kingdoms2.4/data/banners/symbols10.tga,65580
    17:09:49.556 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/banners/symbols10.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    17:09:49.558 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/mods/Broken_Crescent_kingdoms2.4/data/banners/symbols7.tga
    17:09:49.558 [system.io] [trace] file open,,mods/Broken_Crescent_kingdoms2.4/data/banners/symbols7.tga.dds,,not found
    17:09:49.558 [system.io] [warning] open: mods/Broken_Crescent_kingdoms2.4/data/banners/symbols7.tga.dds is missing
    17:09:49.558 [system.io] [trace] file open,,mods/Broken_Crescent_kingdoms2.4/data/banners/symbols7.tga,19950
    17:09:49.558 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/banners/symbols7.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    17:09:49.559 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/mods/Broken_Crescent_kingdoms2.4/data/banners/symbols8.tga
    17:09:49.559 [system.io] [trace] file open,,mods/Broken_Crescent_kingdoms2.4/data/banners/symbols8.tga.dds,,not found
    17:09:49.559 [system.io] [warning] open: mods/Broken_Crescent_kingdoms2.4/data/banners/symbols8.tga.dds is missing
    17:09:49.560 [system.io] [trace] file open,,mods/Broken_Crescent_kingdoms2.4/data/banners/symbols8.tga,65580
    17:09:49.560 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/banners/symbols8.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    17:09:50.307 [game.script.exec] [trace] exec <if> at line 2122 in mods/Broken_Crescent_kingdoms2.4/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    17:09:50.308 [game.script.exec] [trace] exec <siege_settlement> at line 2122 in mods/Broken_Crescent_kingdoms2.4/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    17:09:50.350 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    17:09:50.350 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    17:09:50.731 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.bc_log.7z

  2. #2

    Default Re: Roman campaign CTD on opening savegame

    Ok, I think it is because something bug according to the 1205-1212 events.
    I will check what happened. I am currently making a text. Maybe two stack are superposing each other on the same tile.

  3. #3

    Default Re: Roman campaign CTD on opening savegame

    Ok, if you need any more info just ask, I'll try to gather it. I'm really annoyed because I might lose those savegames, man.

  4. #4
    bigdaddy1204's Avatar Campidoctor
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    Default Re: Roman campaign CTD on opening savegame

    I have the exact same problem. I can't load my Roman campaign - the year is 1204 or so and the Latins have just besieged Constantinople. I can't load my save game, nor the autosave. There is no way for me to access the campaign - it CTDs every time.

  5. #5
    Garbarsardar's Avatar Et Slot i et slot
    Patrician Tribune Citizen Magistrate spy of the council

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    Default Re: Roman campaign CTD on opening savegame

    This problem is around since 2.1 and no one has been able to solve it so far. One probable solution, which I haven't tried yet, is to remove the whole crusader attack script.

    See also:
    http://www.twcenter.net/forums/showt...mpire-Campaign
    http://www.twcenter.net/forums/showt...ds-(CTD-issue)
    http://www.twcenter.net/forums/showt...=1#post6538780
    http://www.twcenter.net/forums/showt...=1#post6563687
    http://www.twcenter.net/forums/showt...=1#post9452509
    http://www.twcenter.net/forums/showt...=1#post8653532

    A probable workaround:

    http://www.twcenter.net/forums/showt...8#post10274598

    Quote Originally Posted by mandalore View Post
    Hi, yesterday I decided to try another approach with my Armenian campaign.

    This time I decided to avoid saving until Constantinople was no longer under siege. So, I sent an spy, let a couple of turns pass, to 62, saw it wasn't besieged and then saved and reloaded. It worked!!

    So I can go on with my campaign, at least while a mongol siege or some scripted event doesn't cause a similar problem. I know It's only a workaround, but you may try that, Marutukku, if your CTD upon loading is related to some scripted event, like mine was.
    Quote Originally Posted by mandalore View Post
    Hi again,

    Just wanted to let you know that my previous Armenian campaign finished successfully and without issues to the end around turn 100. Also, I've just finished a Malikate of Sindh campaign in which I've had just the exact same CTD issue with the siege at Constantinople at the same turn 60, bypassed again by avoiding reloading any savegames until 62. I've had no other issue at least again to around turn 90.

    Don't know if there are issues later, but for me since I've changed the script there is only the (repeatable) Constantinople issue, which can be walked around.
    Last edited by Garbarsardar; May 16, 2016 at 11:49 PM.

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