Re: Ultimate MP Compatible Mod
Thanks for the helpful information, it sounds like you're aiming for a more historically accurate and more challenging campaign.
Regarding the installation process, I think there is one thing you can do - provide a list of the names of the files which have the same names as vanilla game files. If you don't know which files in the Empire Total War/data folder are vanilla files, here's a list:
| Vanilla ETW files |
all_scripted_lua
anim.pack
battle_scripted.lua
battlepresets.pack
battleterrain.pack
boot.pack
checksum
groupformations.pack
language.txt
local_en.pack (the name of this file will be different if your game is not an English-language version)
main.pack
models.pack
movies.pack
patch.pack
patch_en.pack (the name of this file could be different if your game is not an English-language version)
patch_media.pack
patch2.pack
patch3.pack
patch4.pack
patch5.pack
seasurfaces.pack
sounds_non_wavefile_data.pack
sounds.pack
sounds_animination_triggers.pack
sounds_campaign.pack
sounds_music.pack
sounds_other.oack
sounds_placeholder.pack
sounds_sfx.pack
subtitles.pack
supertexture.pack
terrain_templates.pack
testdata.pack
ui.pack
ui_movies.pack
voices.pack
|
If people know which vanilla files your mod will replace, then they can move those unmodified files into a sub-directory of Empire Total War/data. That would enable them to uninstall your mod, if they want to do that, without re-installing the whole game.
Last edited by Alwyn; January 30, 2016 at 01:46 AM.