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Thread: Unit Limits and Unit Spam

  1. #1
    AlexiosThe1st's Avatar Civis
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    Default Unit Limits and Unit Spam

    Will there be unit limits on the more expensive, elite units for the multiplayer? Perhaps limiting some factions to only one or two of their best/Tier 3 units?

    Feudal knight/chivalric knight only army comps come to mind.

    If this is too extreme, perhaps a steep unit price increase when more than two of a unit are bought? I'd really love to see players forced to make better use of low tier units and not just spam the best on the roster.

    I'd love to hear everyone's thoughts on the issue.

  2. #2
    Kjertesvein's Avatar Remember to smile
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    Default Re: Unit Limits and Unit Spam

    Alextheramblers last video mentioned that Empire of Nicea could only recruit 1 varangian guard per army ( custom battle).

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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    AlexiosThe1st's Avatar Civis
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    Default Re: Unit Limits and Unit Spam

    Yeah I saw that, which resulted in the making of this post. But does this remain consistent with the other factions? Such as only bringing one or two foot men at arms?

    Only bringing one Varangian unit seems odd, seeing as Nicaea will already have a tough time in the infantry department.

  4. #4
    Ltd.'s Avatar Senator
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    Default Re: Unit Limits and Unit Spam

    You will not be able to field elite-only armies. On the contrary, elites will be low in number so that you actually prize and value once they appear. Thus you will also learn to value lower tier units and make the best of them. You can also boost your armies with professional mercenaries, though they will be very expensive to keep around for too long.

    And as Kjertesvein pointed out, yes, the varangian guard will be very limited in numbers, as they were only meant to guard the emperor and only the emperor. If the emperor died, they swore allegiance to the next emperor, even if this new emperor caused the death of the first one.

  5. #5
    AlexiosThe1st's Avatar Civis
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    Default Re: Unit Limits and Unit Spam

    That's great to hear. Will this apply to the multiplayer and custom battles? And will mercs be available for multiplayer as well?

    As for the Varangians, it's true. I only raised the point since it seems that Nicaea will be at an infantry disadvantage, since I'm presuming scoutatoi units are roughly equivalent to early sergeants (correct me if I'm wrong), which are on the low end of quality for Western factions. If the Varangians and Spatharioi are then limited to one each, the Nicaeans seem to have poor infantry quality in multiplayer.

  6. #6
    Ltd.'s Avatar Senator
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    Default Re: Unit Limits and Unit Spam

    Actually scoutatoi are the backbone of any roman army. Definitely not on the low end. Neither are sergeants, for that matter. They are good troops. Spatharioi and the varangians are elites, so you are lucky if you see them once in a while.
    So once you are able to recruit scoutatoi, you are on the safe side ( with the scoutatoi swordsmen even more so). They wear maille, good lamellar or both.
    So yeah, no worries ☺

  7. #7

    Default Re: Unit Limits and Unit Spam

    So will there be a unit limit or are the units just very expensive?

  8. #8
    AlexiosThe1st's Avatar Civis
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    Default Re: Unit Limits and Unit Spam

    https://www.youtube.com/watch?v=y4LhZTrM72U

    This is precisely what I'm worried about. The meta devolving into 4 foot men at arms and enough cav to keep the enemy cav occupied. The foot men at arms were flanked several times and yet gobbled the Mamelukes. I'm not saying nerf the men at arms, but rather limit an army to two units perhaps?

  9. #9
    Ltd.'s Avatar Senator
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    Default Re: Unit Limits and Unit Spam

    This was basically a custom battle, and you saw all kinds of units, ranging from tier 1 up to tier 3. For the final version unit stats and availability will have to be revised over and over again, until we find it satisfactory. This is really just to get a feel of the mod, through these youtubers.
    No worries.

  10. #10

    Default Re: Unit Limits and Unit Spam

    How do you plan to limit recruitment? Just via hard unit caps, or is something more subtle planned?
    modificateurs sans frontičres

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
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    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  11. #11

    Default Re: Unit Limits and Unit Spam

    Quote Originally Posted by Ltd. View Post
    You will not be able to field elite-only armies. On the contrary, elites will be low in number so that you actually prize and value once they appear. Thus you will also learn to value lower tier units and make the best of them. You can also boost your armies with professional mercenaries, though they will be very expensive to keep around for too long.

    And as Kjertesvein pointed out, yes, the varangian guard will be very limited in numbers, as they were only meant to guard the emperor and only the emperor. If the emperor died, they swore allegiance to the next emperor, even if this new emperor caused the death of the first one.
    Will that change later on in the tech tree? Large retinues (so professional, standing troops) and mercenaries became much more commonplace once scutage was used predominantly, which made much more sense than pure military service and providing local and household troops to the lord considering it was flat out insufficient. Maybe a tech or techs that reduce merc maintenance and troop upkeep?

  12. #12

    Default Re: Unit Limits and Unit Spam

    Quote Originally Posted by Ltd. View Post
    This was basically a custom battle, and you saw all kinds of units, ranging from tier 1 up to tier 3. For the final version unit stats and availability will have to be revised over and over again, until we find it satisfactory. This is really just to get a feel of the mod, through these youtubers.
    No worries.
    I don't think hard caps are the way to go here but rather cap the units through pricing would be the best idea AFAIK i'm pretty sure country's like france had a crap ton of knights (mounted and not) but used no citizenary (like levy and the like) because the thought of arming the populace was a very scary thought for them. Again historical accuracy might be a bit off on my statement but not having a coded cap would be much preferred then having a set cap (because this still gives the players the ability to go crazy once in a while). Or having a combination of a price cap and a unit cap, like maybe having dismounted knights be worth like 3200 florins or w.e again this should be done through testing but i would love for the prices to reflect the historical accuracy of how expensive knights were.

  13. #13
    Ltd.'s Avatar Senator
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    Default Re: Unit Limits and Unit Spam

    That` s not a very good idea, honestly, as you as player will have tons of gold sooner or later, due to how the game works and due to the human player being able to exploit certain features. Also, sometimes the AI gets very rich, so it could field anything then and I`m pretty sure noone would like to fight against a full army of knights in plate armor. Hard caps are not ideal, but you can cap the number of any specific unit in one army and you can put a campaign cap as well (like having one, or 2, at max, of the varangian guard unit at any given time if you are playing as the empire of Nicaea )

  14. #14

    Default Re: Unit Limits and Unit Spam

    You guys could use the population script I've written for AE, if it's helpful here, to limit certain classes of unit.
    modificateurs sans frontičres

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

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