Hi all!
I have KGCM 4.3 but garrison script is active, why? It's possible?
I dont want this script.
Hi all!
I have KGCM 4.3 but garrison script is active, why? It's possible?
I dont want this script.
Same here! It's so stupid.
Checking in, also looking for No Garrison for 4.3.
The descr_character.txt script that is linked to *everywhere* on this forum does not fix the problem, so unfortunately searching is no longer useful. I've tried the file with 3 fresh campaigns, no luck.
I can confirm files have been moved to the right places.
It's not related with descr_character but campaign_script.
Use this one and place it in
...\Medieval II Total War\mods\kingdoms_grand_campaign_43\data\world\maps\campaign\imperial_campaign
Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/
I tried using your campaign script, but it breaks the building chains of all the cities. Cannot build anything better than the current level of the starting cities. The building browser confirms that many buildings can never be improved (i.e. Churches). Thanks for the effort, but I'd like a "no-garrison" script that doesn't bork the whole game.
We have been playing several hotseat campaigns with no garrison and haven't found the problem you are talking about.
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Last edited by [Celtíbero]Mencey; November 09, 2016 at 05:11 PM.
Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/