Results 1 to 7 of 7

Thread: Garrison script KGCM 4.3

  1. #1

    Default Garrison script KGCM 4.3

    Hi all!
    I have KGCM 4.3 but garrison script is active, why? It's possible?
    I dont want this script.

  2. #2
    KmanBEAST's Avatar Civis
    Join Date
    Aug 2015
    Location
    I don't know where I live...
    Posts
    154

    Default Re: Garrison script KGCM 4.3

    Same here! It's so stupid.

  3. #3

    Default Re: Garrison script KGCM 4.3

    Checking in, also looking for No Garrison for 4.3.

    The descr_character.txt script that is linked to *everywhere* on this forum does not fix the problem, so unfortunately searching is no longer useful. I've tried the file with 3 fresh campaigns, no luck.

    I can confirm files have been moved to the right places.

  4. #4
    [Celtíbero]Mencey's Avatar Campidoctor
    Join Date
    Sep 2006
    Location
    Tenerife, Canary Islands, Spain
    Posts
    1,747

    Default Re: Garrison script KGCM 4.3

    It's not related with descr_character but campaign_script.

    Use this one and place it in

    ...\Medieval II Total War\mods\kingdoms_grand_campaign_43\data\world\maps\campaign\imperial_campaign
    Attached Files Attached Files
    Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/

  5. #5

    Default Re: Garrison script KGCM 4.3

    I tried using your campaign script, but it breaks the building chains of all the cities. Cannot build anything better than the current level of the starting cities. The building browser confirms that many buildings can never be improved (i.e. Churches). Thanks for the effort, but I'd like a "no-garrison" script that doesn't bork the whole game.

  6. #6
    [Celtíbero]Mencey's Avatar Campidoctor
    Join Date
    Sep 2006
    Location
    Tenerife, Canary Islands, Spain
    Posts
    1,747

    Default Re: Garrison script KGCM 4.3

    We have been playing several hotseat campaigns with no garrison and haven't found the problem you are talking about.

    [IMG]imagen[/IMG]
    Last edited by [Celtíbero]Mencey; November 09, 2016 at 05:11 PM.
    Spanish Medieval II TotalWar Hotseat Site: http://hmtw2.foroactivo.com/

  7. #7

    Default Re: Garrison script KGCM 4.3

    Quote Originally Posted by patrickpeppers View Post
    I tried using your campaign script, but it breaks the building chains of all the cities. Cannot build anything better than the current level of the starting cities. The building browser confirms that many buildings can never be improved (i.e. Churches). Thanks for the effort, but I'd like a "no-garrison" script that doesn't bork the whole game.
    Generally, changes to campaign script are not savegame compatible. If you started a save with garrisson script and then applied this...it gets messy.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •