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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

  1. #1021

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    That's already amazing, a mod like Medieval Kingdoms could now have proper historical regions, with historical capitals at its historical location.

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  2. #1022
    CrossTd's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I have a questions and sorry if it was asked before (most likely); Will all the starting factions on the map be playable ? Will it remain 4 tpy ? Thank you

  3. #1023

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by CrossTd View Post
    I have a questions and sorry if it was asked before (most likely); Will all the starting factions on the map be playable ? Will it remain 4 tpy ? Thank you
    I'm sure we'll start off with 4 tpy, though I'm hoping someone will include submods like 12 or even 24 tpy.

  4. #1024

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by cockofgold View Post
    I'm sure we'll start off with 4 tpy, though I'm hoping someone will include submods like 12 or even 24 tpy.
    So is Mk still custom battle only...?

  5. #1025
    claymore833's Avatar Civis
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by JohnChurchill View Post
    So is Mk still custom battle only...?
    Sure, why not
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  6. #1026
    FrozenmenSS's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by CrossTd View Post
    I have a questions and sorry if it was asked before (most likely); Will all the starting factions on the map be playable ? Will it remain 4 tpy ? Thank you
    Last time the answer was probably 2tpy because of the reason that there is a problem seeing 15th century units in 1272ad if its 4TPY,but that was a statement over 1 year+ ago.All the starting factions playable? You asking too much,maybe it will be 60-75%. Personaly for me im craving for Co op campaing with Volga Bulgaria and Second Bulgarian Tzarsdom - Totaly unique from one another nations apart from the name more or less.

  7. #1027
    CrossTd's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Thank you FrozenmenSS. I hope they use 4 tpy because a turn per season seems most balanced. I don't require all nation's I am just curious. My playlist includes most countries already confirmed playable. I would have to pick from where to start but thinking about it will probably take years to do them all

  8. #1028

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    So there was some discussion a few months ago about how to best implement and represent the Holy Roman Empire as a faction. The subject still seemed to be up in the air with no final decision having been made. I wanted to put forward some ideas as to how I think the faction could be represented, under the assumption that there still has been no final decision. If the team has actually decided how to implement the faction during the last few months, this post is not intended to challenge any decisions that have already been made, but simply to put forward some suggestions about things that may not have been worked out yet. Also note that I know next to nothing about modding, so some of these ideas may be impossible to actually implement. Once again, I’m only throwing some ideas into the mix, make of them what you will.

    So first of, I made a map outlining what I think should roughly speaking be the territory of the Empire (see attached image). This is obviously only a rough outline and not an indication of precise borders, but it gives a decent overview of the most important areas. The map is divided into 2 halves that very roughly speaking represent the spheres of influence of the Welfs and Hohenstaufens with the Hohenstaufen crown lands, Swabia and the Hohenstaufens' south and middle German allies in the lower southern part and the Welf possessions in Braunschweig and Lüneburg and their Rhenish allies in the upper northern part.

    The idea is that at the beginning of the campaign Otto IV will be Emperor, but only the northern regions will be loyal to him, the southern part will have very low loyalty and will rebel and join Frederick II pretty much as soon as he arrives in the Empire, as they mostly did otl. So really the HRE will only have effective control of the Northern area and will require a lot of effort to successfully bring the South back into the fold.

    There is however an alternative (this one will definitely require custom scripting and I have no idea whether it is even possible, but it could potentially be really awesome if it works out). The player can also decide to have Otto abdicate and make Frederick the new Emperor, as pretty much happened otl. The HRE would remain the same faction with the same territory (except for that potentially conquered by other factions), the same units etc., it would just have another Emperor. Basically, what I’m trying to do is separate the Empire as a faction from being tied to any single dynasty or royal family. This means that the HRE can theoretically not be defeated (at least not by any western faction) as any Catholic ruler can theoretically just replace the previous Holy Roman Emperor and take over the Empire instead of conquering it. Basically, the player is playing as the Empire not as any individual dynasty, there will however still be incentives for dynastic stability and this is where I get to my final suggestion.

    Basically I tried to come up with a very simplifies system of Imperial Elections. (once again this one will definitely require custom scripting and I have no idea whether it is even possible) The idea is that after an Emperor has died the player will get to choose his successor. The player will have the choice between the son of the current Emperor and other candidates that could be determined in a number if different ways. For example, there could be:
    - Only one other candidate, the faction leader of the strongest vassal faction of the HRE
    - Candidates from each of the 3 most powerful noble families of the Empire: the Habsburgs (Austria), the Luxemburgs (Bohemia) and the Wittelsbacher (Bavaria)
    - One candidate from each of the HRE’s vassal states.
    If the player choses to pick the son of the last Emperor he will have to pay a large sum of money, representing the hefty bribes that many Emperors had to pay to the Electors to ensure their son’s election. If a different candidate is chosen, there will be faction-wide penalties to law, public order and loyalty throughout the Empire and the control of the vassal factions will weaken to represent the negative effects of dynastic instability.

    Now a lot of this is probably just wishful thinking on my part, but if any of these ideas actually end up contributing to the creation of this amazing mod in any way I would be honored.
    Attached Thumbnails Attached Thumbnails MKTW HRE map proposal.jpg  

  9. #1029

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Will there be death company for milan?
    And as the pope will you have decision to centralize and istitutionalize the church away from bishop authority and have absolute rule over the church?

  10. #1030
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Knight2708 View Post
    So there was some discussion a few months ago about how to best implement and represent the Holy Roman Empire as a faction. The subject still seemed to be up in the air with no final decision having been made. I wanted to put forward some ideas as to how I think the faction could be represented, under the assumption that there still has been no final decision. If the team has actually decided how to implement the faction during the last few months, this post is not intended to challenge any decisions that have already been made, but simply to put forward some suggestions about things that may not have been worked out yet. Also note that I know next to nothing about modding, so some of these ideas may be impossible to actually implement. Once again, I’m only throwing some ideas into the mix, make of them what you will.

    So first of, I made a map outlining what I think should roughly speaking be the territory of the Empire (see attached image). This is obviously only a rough outline and not an indication of precise borders, but it gives a decent overview of the most important areas. The map is divided into 2 halves that very roughly speaking represent the spheres of influence of the Welfs and Hohenstaufens with the Hohenstaufen crown lands, Swabia and the Hohenstaufens' south and middle German allies in the lower southern part and the Welf possessions in Braunschweig and Lüneburg and their Rhenish allies in the upper northern part.

    The idea is that at the beginning of the campaign Otto IV will be Emperor, but only the northern regions will be loyal to him, the southern part will have very low loyalty and will rebel and join Frederick II pretty much as soon as he arrives in the Empire, as they mostly did otl. So really the HRE will only have effective control of the Northern area and will require a lot of effort to successfully bring the South back into the fold.

    There is however an alternative (this one will definitely require custom scripting and I have no idea whether it is even possible, but it could potentially be really awesome if it works out). The player can also decide to have Otto abdicate and make Frederick the new Emperor, as pretty much happened otl. The HRE would remain the same faction with the same territory (except for that potentially conquered by other factions), the same units etc., it would just have another Emperor. Basically, what I’m trying to do is separate the Empire as a faction from being tied to any single dynasty or royal family. This means that the HRE can theoretically not be defeated (at least not by any western faction) as any Catholic ruler can theoretically just replace the previous Holy Roman Emperor and take over the Empire instead of conquering it. Basically, the player is playing as the Empire not as any individual dynasty, there will however still be incentives for dynastic stability and this is where I get to my final suggestion.

    Basically I tried to come up with a very simplifies system of Imperial Elections. (once again this one will definitely require custom scripting and I have no idea whether it is even possible) The idea is that after an Emperor has died the player will get to choose his successor. The player will have the choice between the son of the current Emperor and other candidates that could be determined in a number if different ways. For example, there could be:
    - Only one other candidate, the faction leader of the strongest vassal faction of the HRE
    - Candidates from each of the 3 most powerful noble families of the Empire: the Habsburgs (Austria), the Luxemburgs (Bohemia) and the Wittelsbacher (Bavaria)
    - One candidate from each of the HRE’s vassal states.
    If the player choses to pick the son of the last Emperor he will have to pay a large sum of money, representing the hefty bribes that many Emperors had to pay to the Electors to ensure their son’s election. If a different candidate is chosen, there will be faction-wide penalties to law, public order and loyalty throughout the Empire and the control of the vassal factions will weaken to represent the negative effects of dynastic instability.

    Now a lot of this is probably just wishful thinking on my part, but if any of these ideas actually end up contributing to the creation of this amazing mod in any way I would be honored.
    i think the spheres of influence are a bit too limited.

    even before friedrichs coronation in 1212, otto had lost the support of thüringen, bavaria, austria and bohemia. he was also allied to lorraine and brabant who supported him at bouvines.

  11. #1031

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by HannibalExMachina View Post
    i think the spheres of influence are a bit too limited.

    even before friedrichs coronation in 1212, otto had lost the support of thüringen, bavaria, austria and bohemia. he was also allied to lorraine and brabant who supported him at bouvines.
    Yeah, but the principalities you mention are all going to be their own factions in MKTW, this is just for the territory of the HRE faction itself.

  12. #1032
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    gotcha. i think its fine as it is now, there are already too few settlements in attila to portrait the political situation as is. right now, the HRE faction basically has all the imperial and allodial territories of house staufen, as far as it can be done with this map. i see the biggest problem with the faction leaders: it would make sense to make otto the FL of saxony and give friedrich the HRE faction, i dont think player choice for other HRE factions needs to be scripted, we have diplomacy for that.

    however, that leaves sicily without a FL. not sure how to resolve this.

  13. #1033

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by HannibalExMachina View Post
    gotcha. i think its fine as it is now, there are already too few settlements in attila to portrait the political situation as is. right now, the HRE faction basically has all the imperial and allodial territories of house staufen, as far as it can be done with this map. i see the biggest problem with the faction leaders: it would make sense to make otto the FL of saxony and give friedrich the HRE faction, i dont think player choice for other HRE factions needs to be scripted, we have diplomacy for that.

    however, that leaves sicily without a FL. not sure how to resolve this.
    I honestly dont see the point of these counterfactual FL proposals. The matter of fact is that Otto was Emperor at the beginning of 1212 and the fact that he did not remain in power for long afterwards does not change that. Just because the deck was stacked against him in 1212 and Frederick's ascendancy seems kinda inevitable in hindsight does not mean that it actually was at the time and I think that taking Frederick's victory for granted before he had actually won is doing a disservice to history. I know that it can seem as if Otto's reign was nothing but a short and insignificant disruption of a period of consistent Hohenstaufen rule, but I think we should always be skeptical of adopting such a teleological view. I mean the entire point of Total War games is to change the course of history. The team has stated on numerous occasions that their goal is to recreate the situation in 1212 as accurately as possible regardless of what happened later and the reality is that Otto was Emperor in 1212. Making the Welf-Staufer conflict a foregone conclusion is also kinda robbing the player of the opportunity to experience one of the central conflicts of the year 1212.

  14. #1034

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I don't know if this question has been answered or not, and please forgive me if it has, but do the developers have any plan of adding the Qara-Khitai on the campaign map as a horde faction ? Or it would be unhistorical and/or outside of the scope of the mod ?
    Last edited by xalvissx; November 19, 2017 at 10:09 AM.

  15. #1035
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Knight2708 View Post
    I honestly dont see the point of these counterfactual FL proposals. The matter of fact is that Otto was Emperor at the beginning of 1212 and the fact that he did not remain in power for long afterwards does not change that. Just because the deck was stacked against him in 1212 and Frederick's ascendancy seems kinda inevitable in hindsight does not mean that it actually was at the time and I think that taking Frederick's victory for granted before he had actually won is doing a disservice to history. I know that it can seem as if Otto's reign was nothing but a short and insignificant disruption of a period of consistent Hohenstaufen rule, but I think we should always be skeptical of adopting such a teleological view. I mean the entire point of Total War games is to change the course of history. The team has stated on numerous occasions that their goal is to recreate the situation in 1212 as accurately as possible regardless of what happened later and the reality is that Otto was Emperor in 1212. Making the Welf-Staufer conflict a foregone conclusion is also kinda robbing the player of the opportunity to experience one of the central conflicts of the year 1212.
    nothing about this is counter factual. otto was emperor, friedrich was elected at least counter king (though the term alium imperatorum pops up here) in 1211. the conflict wasnt over at this point, so i dont see your problem.

  16. #1036

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Campaign still under development?

  17. #1037

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Yes.

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  18. #1038

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Also I assume that the team is aware of this, as the maps in post 2 are almost 2 years old, but Saxony is pretty much on the wrong side of Germany in the starting factions map in post 2.

  19. #1039
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    true, i pointed that out quite some time ago, so you couldnt have seen it. i suggested to turn the faction into braunschweig-lüneburg instead. wouldnt be entirely accurate, since the duchy proper didnt exist under Otto, but i think its the closest you can get without being able to change provinces.

    @Hannibal

    Interesting stuff, idk how much we can alter or change about some of it like the Saxony one but we'll look into it.
    Last edited by HannibalExMachina; November 22, 2017 at 01:43 PM.

  20. #1040

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by HannibalExMachina View Post
    true, i pointed that out quite some time ago, so you couldnt have seen it. i suggested to turn the faction into braunschweig-lüneburg instead. wouldnt be entirely accurate, since the duchy proper didnt exist under Otto, but i think its the closest you can get without being able to change provinces.

    @Hannibal

    Interesting stuff, idk how much we can alter or change about some of it like the Saxony one but we'll look into it.
    Well the team said that they wont be adding any more factions and as Saxony is already in the game, I doubt that we will be seeing Braunschweig any time soon, which is why I still think the best option is to make the territory of Saxony on the campaign map part of the HRE faction and squeeze Saxony in in its proper location. The Duchy of Saxony was actually rather small, so i think it should be possible to squeeze it in.

    Of course if anyone from the team could weigh in on this it would be appreciated.

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