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Thread: Uniforms and units change request

  1. #41

    Default Re: Uniforms and units change request

    Is it possible to change the hats of the French infantry 1805 to a tilted bicorne hat like the way they actually wore like the image shown?



    Im not sure if its possible but the way you tilted the bicorne for the Prussian dragoon makes it seem like it is possible to tilt the bicornes of the line infantry.

    If its possible that you can tilt the bicornes is it possible you can rework the way the French general units look? Red pants (exception for chasseur a cheval uniforms), all bodyguards no aide de camps or generals with the marshals and weird looking bicornes that aren't placed right for some of the French Generals isn't realistic nor historical, Marshal Ney having a moustache is just weird looking!

  2. #42
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    It can be possible to modify the orientation of the bicorn, but for one image where you will have it "back to front", I cna show you two where it is "left to right", and another where it's a weird angle.
    So I'll keep it as they are.

    For generals, I like the way I have escort for soldiers, a general and two officers. I don't see a reason to change it.

    The generals are using some generic graphics, the atlases with the textures are already full, not possible to have special textures for individual generals.

  3. #43
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    Quote Originally Posted by Steph View Post
    It can be possible to modify the orientation of the bicorn, but for one image where you will have it "back to front", I cna show you two where it is "left to right", and another where it's a weird angle.
    So I'll keep it as they are.

    For generals, I like the way I have escort for soldiers, a general and two officers. I don't see a reason to change it.

    The generals are using some generic graphics, the atlases with the textures are already full, not possible to have special textures for individual generals.
    Have you maxed out on atlases?

    British canons are of the wrong type, our cannons were single strut things, not double strut like the french.

    Wings on 95th rifles is incorrect, they were only seen on buglers, is you want to use them, please limit them to sharpshooters only.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
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  4. #44
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    About canon, show pictures.

  5. #45
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    Last edited by Spitfire -WONDERBOLT!; September 24, 2017 at 01:56 PM.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
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  6. #46
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    I meant, show what you think needs to be changed, just the reference picture only.

  7. #47
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    In game? I can do that.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
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  8. #48
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    Here the trail on the artillery is incorrect, it should be like the picture above.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
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  9. #49
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    I can't change that, it's not a texture issue, it requires a new mesh.

  10. #50
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    Quote Originally Posted by Steph View Post
    I can't change that, it's not a texture issue, it requires a new mesh.

    I'll find you a new mesh then.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  11. #51
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    And UV mapping, I don't know how to do that.

  12. #52
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    Default Re: Uniforms and units change request

    I do know how to do that in 3DS max 2005 era paradox games, milkshake is another thing thoguh.
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  13. #53
    Steph's Avatar Maréchal de France
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    Default Re: Uniforms and units change request

    Usually, if you can make obj files, they should be usable in Milkshape.

  14. #54
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    Hmm, I;ll look into it and get back to you, UV mapping is something I can do, make stuff, not so much. XD
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  15. #55

    Default Re: Uniforms and units change request

    Where are the British 12 pounder cannons?

    Please read this, excellent, article: https://www.napoleon-series.org/mili...2pounders.html

    I can provide other sources if required. There should be 1 unit of 12pdr available to the British

  16. #56
    Spitfire -WONDERBOLT!'s Avatar Vicarius
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    Default Re: Uniforms and units change request

    I once suggested you have basket sword hilts with black as they can't be transparent, this was to represent shadow. This video raisers the possibility of leather liners.

    https://www.youtube.com/watch?v=r8B3nEpaAw4
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


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