Just cross-posting from another thread to update on the status of this:
Hey, I've seen some chat in here about scripts and got some private messages so would like to leave some thoughts and information.#
None of Hardballer's code is used in AE. They weren't ever really complete or ready to be used. He quit the team immediately after I was reinvited, and I investigated his code to determine what of it could be used but it was too incomplete to use in the mod, especially systems like manpower which was only a UI prototype with no code to actually implement the gameplay mechanics.
The framework being referred to is my own, and regrettably it started apparently crashing the game under certain circumstances sometime after I stopped seriously working on it. I've not really taken a close look at these issues.
The supply script exists and is effectively finished, I believe, however it cannot be easily removed from the framework due to relying on it for saving/loading data.
On manpower: it's clean code, not much is hardcoded, but it's unfinished. It needs changes to properly work with AE's game mechanics and AoR system. The key missing component is a proper system for population growth. There's also probably certain changes and fixes to be made in the population tracking system we utilize for multiplayer and AI recruitment compatibility, but I wouldn't remember exactly as I've not looked at it for a good while.
All of the systems are there in some form or another, and there's certainly a good foundation to build upon (I'm pretty confident that the various framework tools such as error logging and save/loading data functionality are some of the best of any scripts out there for Warscape TW). I'm sure that a good scripter with a bit of time could finish it without too much difficulty. You can find all the source code for all of AE's various scripts here:
https://bitbucket.org/Causeless/ae-tools/src and here:
https://bitbucket.org/Causeless/ancientempiresscripts/src