Re: Can we rule the world? New info on occupation.
Well, if what CA wanted was to prevent the player from painting the entire map, then that's a really clumsy way to achieve that, although typical to her previous "solutions" to similar problems. CA is supposed to be an experienced and professional TW-developer, but they constantly show a total lack of creativity on this regard. Late game unchallenging?-Realm Didive. AI spams too many small stacks?-Limited Armies... They basically limit the game, so an obviously smaller in scope game has fewer problems, but I'd expect something more. For example, in Rome I it is essentially impossible to conquer some regions, due to be isolated and financially backwards. The distance to capital effect on public order (one of the most dynamic and realistic mechanics, which for whatever the reason, CA has abandoned) and the huge garrison would guarantee that keeping the settlement will either out right impossible or financially detrimental early on the game (in some mods, like the Thyssagetae in EB, some settlements were basically unconquerable, because of the larger map). Simple, dynamic (you could also move your capital, but that would mean rebellions on the other edge of the map) and realistic.