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Thread: Cossacks 3

  1. #181
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Giveaway ends and our winner is Wulfburk he have received a key for Cossacks 3 Deluxe Edition
    Our congrats to him and good game to all!
    Thank you for participate.

  2. #182
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    Today even the most hardcore fans will be pleased, as with today's patch we're finally introducing the highly requested multiplayer functionality update: Absolutely new ranking system, abilities to quick search lobbies, ranking seasons and much more!
    The new update brings the game to a whole other level: now the ranked system will decide who's the ultimate Cossacks player that deserves to be at the very top. During 2 months of the first season, fight your way for the Emperor title and receive great rewards with it. The ""Quick Play"" option will be a steady companion that will greatly help the players in this task.
    As this is the first ranked season of the game, we would really appreciate your feedback on it. Ideas on improvement, suggestions about the ladder, opinion on the system - we would love to hear your thoughts on the ranked mode. We shall continuously make little tweaks to it, so that our community will be fully satisfied with the experience.
    TL;DR
    - “Quick Play” option is now available for ranked games;
    - Casual games don’t affect the ladder anymore;
    - There is no penalty for losing a ranked game (points won’t be deducted), no need abort matches;
    - The Ladder has been reset, the new season starts today;
    - We tweaked the ranking system, now the points are distributed in a different way, titles have increased requirements;
    - We’ve restarted the server, TOP100 players from the pre-season will receive rewards later.
    More details on the changes:
    Patch Notes 17.03.17 (1.4.5.69.4993)
    Ranked:
    1. The game now has a ranked mode. From now on the players can gain points and progress in the ladder either by playing ranked or casual matches. Due to frequent match evasion and hacking offences, we decided to reset the ranks of all players, giving everyone a fair chance in the new season. Below are the main differences between the two:
    Ranked games:
    - You can launch it only by pressing ""Quick Play"" or by creating a special room in the multiplayer shell
    - The starting options are set and cannot be changed
    - All user created modifications are disabled
    - Victory grants a lot of points;
    - The match is considered ranked only if the game lasts more than 10 minutes.
    Casual games:
    - Launched from the multiplayer rooms
    - The starting options are chosen by the host
    - User created modifications are allowed
    2. The following starting options are set for the ranked mode:
    - Type: Team versus Team, 3 vs 3, if there's not enough players the game will automatically switch teams to 2 vs 2 or 1 vs 1;
    - Nations: random;
    - Starting resources: 5000;
    - Peace Time: 10 minutes;
    - Map type: Land.
    3. For a more convenient way of finding ranked games, players can now use the 'Quick Play' button, which will automatically find suitable opponents for the player.
    4. You can invite up to two players to queue up together for a ranked match. To do this, create a special room and invite your friends, then you need to set the lobby eligible for the Ranked mode. You and your friends can only play on the same team.
    5. You have 2 months to get a desired title, as the ranked season lasts till the second half of May. The rewards will be distributed at the end of May as well.
    6. We leave the right to reset ranks of certain players if there will be proof of unsportsman behaviour, match-fixing or cheating.
    General:
    - The Balloon upgrade now removes Field of View for allies as well.
    Cheating
    - Cheaters will receive a more severe punishment from now on. We remind you that if you encounter a cheater, you can always send a report letter with a replay and a short description of the supposed hacking to support@cossacks3.com.
    Errors:
    - Dealt with bugs that prevented some players from seeing their Early Bird bonuses
    - Fixed an issue that caused the game to use a wrong localization.
    - Fixed a bug with the statistics screen, when after pressing the ""Replay the game"" button the new session used the settings from the previous game.
    - Fixed a problem, when the keys responsible for camera controls (arrows) wouldn't respond if the player holds the Shift or Ctrl keys.
    - Fixed typos in some texts.
    - Fixed an error, when the ""Random nation"" option would never choose the last nation from the list.
    - Fixed a bug in the 4th mission of the Prussian campaign, where an enemy's blockhouse wasn't considered hostile.
    Multiplayer:
    - Fixed an error, when after a several consecutive multiplayer games, the new session had a chance of suddenly ending or displaying chat messages from other games.
    - Fixed an issue with MP room exiting, when the player would get a notification that he was kicked although he wasn’t.
    - Fixed an error, when after a re-hosting the session wouldn’t count as ranked.
    - Fixed a bug, that broke the re-hosting process: the notification about loading of another player would never go away and the game would refuse to start.
    - Fixed an error, that caused the shell to appear empty after exiting a session.
    - Fixed an error when the player wouldn’t get any points for winning a ranked game.
    - We’re going to save TOP 100 players of this season to give the players rewards in the future.
    Hotkeys:
    - There is an alternative hotkey that allows the player to select all military units – Ctrl + Shift + A and Ctrl + Alt + A.
    Balance
    - Increased the formation bonus for a 400 units’ template from +2 to attack/+3 to defense to +3 to attack/+4 to defense.
    - Increased the amount of peasants that can chop the same tree from 1 to 2, which increases the efficiency of woof gathering.
    - Increased the rate at which each next building gets more expensive from 3 to 4%
    Unit changes
    Housings:
    - Increased the amount of slots housings provide from 15 to 25.
    - Increased the cost of construction from 50 wood and 50 stones to 100 wood and 100 stones.
    Pandur (Austria):
    - Reduced the production time from 18.75 to 10.32 seconds
    Chasseur (France):
    - Increased the production time from 9.38 to 10.32 seconds.
    - Increased the range of vision
    - Decreased the fire range from 1050 to 1000.
    - Increased the price by 10 gold
    Peasant:
    - Increased the melee range from 50 to 65
    Hussar:
    - Increased the production time from 14.84 to 17.8 seconds
    - Reduced the bonus to armor after all upgrades by 2
    Hussar (Prussia):
    - Increased the production time from 10.16 to 13.16
    - Reduced the bonus to armor after all upgrades by 2
    Pikeman, 18c:
    - Increased the attack after all of the upgrades by 2
    Pikeman, 18c (Sweden):
    - Increased the attack after all of the upgrades by 2
    - Increased the health from 85 to 95
    - Increased the basic attack from 11 to 12
    Archer (Algeria):
    - Decreased the arrow damage from 199 to 40
    - Increased the production time from 0.78 to 1 second
    - Reduced the amount of time it takes to shoot another regular arrow from 9.22 to 5 seconds
    - Increased the minimal range of regular and fire arrows from 300 to 350 (the same as the mercenary archer)
    - Increased the maximum range of regular and fire arrows from 600 to 700 (the same as the mercenary archer)

  3. #183
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    We have a surprise for you! Soldiers of what nation guard the mighty keep?

  4. #184
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    We are proud to announce the first ever mini-expansion to the game – Cossacks 3: Guardians of the Highlands. It will come out on April 11 and will feature a newcomer to the Cossacks series – Scotland, with its own unique armies and gameplay mechanics.
    Cossacks 3: Guardians of the Highlands gives you an opportunity to lead Scotland, a freedom-loving nation of highlanders, which makes its debut in the Cossacks series and changes the way the players can wage war. Its captivating campaign will tell a tale about the triumphs of the Scottish people in the 17th and 18th century, and will allow you to personally participate in them. Among other additions to the game, the mini-expansion brings AI-assistant – a great tool for both new players and the veterans of the game.
    Main Features:
    • Scotland: a brand-new nation with unique game mechanics, units and buildings. Force even the fiercest of foes to flee with help of the mighty highlanders, or turn them to ashes with the Scottish machines of war.
    • New game mechanics: Scotland shall impress even the most hardcore fans, as warriors in kilts, with help of some new tactics and tricks, completely change the way the game is played.
    • Assistant: revolutionary AI-helper that will assist the player with the toughest of tasks – ruling a nation. It will advice the player on what buildings it is better to build with the current resource poul and automatically guide the idle peasants various resource nodes or priority tasks, and much more! From now on there’s no need to waste your time on things not fit for royals, you can focus your attention on things that matter: leading an army and crushing your enemies, while assistant will take care of trivial tasks.
    • Scottish campaign: lead the Gaelic warriors to victory in their bloodiest struggles. From the battle of Marston Moor to the famous Jacobite rising, you shall lead the sons of Alba to glory!
    • New units: nine unique Scottish units shall strike fear in the hearts of your enemies. Highlanders and clansmen are ready to annihilate your enemies.
    • New soundtrack: lead the brave highlanders to victory while a traditional Scottish tune plays in the background.
    The mini-expansion is not a part of the Deluxe Edition of the game.

  5. #185
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Cossacks 3

    Hello my friend and congratulations for all the progress. It's really wonderful to see that Cossacks 3 is coming along. One question though, when it's going to be released in stores?
    Thank you.
    [IMG][/IMG]
    أسد العراق Asad al-Iraq
    KOSOVO IS SERBIA!!!
    Under the proud patronage of the magnificent Tzar


  6. #186
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Hi, comrad.
    The main platform for Cossacks 3 game sale is Steam and GOG.
    Problem is in our partners-retailers.
    For exemple we have strong partners and good retale sales in Poland and Germany but in other countres retailers are not so strong.
    We working on that problem, but it is not our main task for now, as you can see from our patch notes)
    Thank you for question.
    Have a good game!

  7. #187
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Dear friends!
    Let the pipes roar and the Jacobites rise, as today the Scottish Clansmen finally descend onto the battlefields of Cossacks 3 with its latest expansion - Guardians of the Highlands.
    Strike fear into the hearts of your enemies by commanding the iconic Gaelic Highlanders, or outsmart them with help of our innovative Assistant - an AI that will advise you on the important matter of leading the nation. The new historical campaign will tell a story about the great triumphs of the Scottish nation, while the original musical theme will bring the pipes onto the battlefields of Cossacks 3.
    Main Features:
    • Scotland: a brand-new nation with unique game mechanics, units and buildings. Force even the fiercest of foes to flee with help of the mighty highlanders, or turn them to ashes with the Scottish machines of war.
    • New game mechanics: Scotland shall impress even the most hardcore fans, as warriors in kilts, with help of some new tactics and tricks, completely change the way the game is played.
    • Assistant: revolutionary AI-helper that will assist the player with the toughest of tasks – ruling a nation. It will advise the player on what buildings it is better to build with the current resource poul and automatically guide the idle peasants various resource nodes or priority tasks, and much more! From now on there’s no need to waste your time on things not fit for royals, you can focus your attention on things that matter: leading an army and crushing your enemies, while assistant will take care of trivial tasks.
    • Scottish campaign: lead the Gaelic warriors to victory in their bloodiest struggles. From the battle of Marston Moor to the famous Jacobite rising, you shall lead the sons of Alba to glory!
    • New units: nine unique Scottish units shall strike fear in the hearts of your enemies. Highlanders and clansmen are ready to annihilate your enemies.
    • New soundtrack: lead the brave highlanders to victory while a traditional Scottish tune plays in the background.
    Scotland is a brand-new nation, that's why we're going to shed some light on its units:
    1) Scotland`s unique feature is its ability to build two different barracks - for highlanders and lowlanders. At the same time, the nation cannot proceed into the 18th century and has no 18th century units or buildings.
    2) The Scottish peasant is non-capturable, just like the Ukrainian one. Though, you can acquire them in a similar way as well - by capturing the town center or any occupied mine.
    3) Covenant pikeman is an unarmored pikeman with a higher attack, better upgrades and slightly bigger health pool. While he's able to fight on par with the European pikemen, he`s more vulnerable to ranged attacks
    4) Covenant musketeer - has more health than his European counterparts. Uses more gunpowder, but shoots further.
    5) Sword clansmen are the Scotland's main defenders. He's an unarmored infantry unit, armed with broadsword and shield. Moves a bit faster than other infantry. He has the most health among the foot soldiers. After upgrades has extremely strong attack. We advise to complete all defence and bayonet upgrades for grenadiers / musketeers, if you`re playing against Scotland.
    At the end of 18th century swordsman becomes weaker, therefore we do not recommend Scotland players to participate in long peace time sessions.
    6) Bow clansman has a long ranged bow, that's designed to set buildings of fire. This comes in handy, as Scotland has no grenadiers. Has a lot of health points.
    7) Lancer - an unarmored cavalry unit with a pike. Has a lot of health, but below average damage.
    8) Raider is a light cavalry unit with a broadsword. Has high health and damage parameters, but takes a while to build.
    9) Fframe gun is a multibarrel cannon. It's a viable range support, although watch out for friendly fire.
    10) Scotland also has a unique officer with an extremely large health pool.
    The mini-expansion is not a part of the Deluxe Edition of the game.

  8. #188

    Default Re: Cossacks 3

    Anything that is not just a reskin with stats changed? As in new mechanics? Scotland should not really fight in perfect lines like other nations because they were so irregular and should have a high speed charge option.
    It's interesting that you think Scotland only had units with weapons from the 1700s (no 18c barracks)? Does that mean they have no muskets? This means just pikemen and arquibusiers?

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  9. #189
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Quote Originally Posted by Destraex View Post
    Anything that is not just a reskin with stats changed? As in new mechanics? Scotland should not really fight in perfect lines like other nations because they were so irregular and should have a high speed charge option.
    It's interesting that you think Scotland only had units with weapons from the 1700s (no 18c barracks)? Does that mean they have no muskets? This means just pikemen and arquibusiers?
    Sword clansmen has the high speed charge with sword
    Covenant musketeer has a musket
    no 18c barracks as you said they are irregulars
    Thank you.

  10. #190
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    GSC Game World wholeheartedly wishes you a great Easter! May this wonderful day bring only joy and happiness into your and your loved ones lives. To commemorate this, we’ve changed our title artwork a bit, bringing both holiday and Scottish motifs into the game.
    Some of you may not be aware, but Easter is celebrated differently in various countries. Here in Ukraine, an Orthodox nation, we have a few distinct centuries-old traditions, that the cossacks themselves were sure to follow: we bake and eat delicious kulichs, decorate eggs as pysanky, krashanky or driapanky, and visit our relatives to exchange our Easter greetings.
    As Cossacks 3 is played across almost every continent (Antarctica needs to step up its game), by players from various countries and cultures, we would love to know Easter traditions that you follow. What are the special quirks that you or your family do each year on this great day? Lets us know in the comments!
    Have a majestic Easter, and as we say in Ukraine today - Christ has arisen!

  11. #191
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Stream with developers: Evgeniy Grygorovych



    Translation in tuesday
    Last edited by condor ukr; April 21, 2017 at 04:19 PM.

  12. #192
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Trancription of the second stream with developers.
    On 21st of April we had conducted our second developers stream (you may watch it https://www.youtube.com/watch?v=NldbDSpkUbY]here[/url]). Evgeniy Grygorovych, the lead developer of Cossacks 3, answered your questions, explained how to play Scotland and elucidated details in AI adviser`s behaviour. Questions were asked by well known streamer and magnificent anchorman Lord Eagle.
    Here are the questions and answers from our stream:
    1. Will you work further on optimizing the game?
    Yes, we have two ideas on improvements:
    1) Graphics optimizations, which would allow our players to train more units, maintaining good fps.
    2) Improving random map generation and game loading speed.
    2. Would you organize new game key raffles?
    Well, this question should be redirected to our PR-department. They're creating such contests periodically, so it`s possible.
    3. Could you add the standard bearer unit to the game?
    Currently we`re using two units to form a squad - officer and drummer and that's hard enough to constantly control. Adding third unit would render this task even harder. It`ld make sense only after implementing simpler mechanics of squad forming.
    4. Can you provide us with further details on AI adviser and it`s (his) functions?
    First of all, adviser was created with new players in mind, which aren't familiar with our demanding game mechanics. For example, game punishes forgetful players with starvation mechanic. Using AI adviser they're getting acknowledged with importance of having stored food, gold; default build orders et cetera much faster. Our veteran players also would be pleased, as new players would be able to provide better resistance, leading to more interesting games. Such features as reminding about key upgrades, commanding peasants to gather resources after finishing a building and filling empty mines automatically would help everyone, not only the newcomers.
    5. How exactly does adviser commands peasants?
    For now he`s choosing peasants semi-randomly from the ones which`re gathering wood or stone. We`re working on further improvements, to suit players with different build-orders and tactics, where taking peasants from some resources is more critical.
    6. Would you add cooperative mode to control 1 nation via 2 players?
    Yes, we would do this, though it won't be in the next month at least. It could be added in the most basic mode fast, but we want to make this feature as bug-less as possible.
    7. Question about Scotland - you`ve promised that all nations would be free to the buyers of basic game, why this one is released as luxury mini-expansion?
    We've promised to provide access to all 20 nations from Cossacks 1, deluxe players are able to play new nations earlier than basic version players. Scotland is absolutely new nation to Cossacks series, therefore it`s added as mini-expansion. We're also planning to add new unit-packs to existing nations. Adding such a unique nation is much harder task, since we have to invent, test and balance new units and their interactions. More nations like this could be added in future, as they're expanding game experience, in comparison with other european nations.
    8. Could you tell us about next new nation to be added into Cossacks 3?
    There`are some ideas, but nation is still not 100% sure chosen, so I won`t voice it, as our fans may be disappointed if we would choose the other one. In the next deluxe edition dlc we would add Portugal and Hungary, with some new units for Turkey and Spain.
    9. Would you change units from default European nations ?
    It`s possible, but only with addition of new unique units to existed nations.
    10. Do you plan to add new naval units and improve existing ones?
    We`re testing naval rebalance now, as we hadn`t added these changes to last rebalance patch. 18th century units aren`t in development right now, they exist as concepts only. We do hope to provide further improvements on navy in free patches.
    11. When would you fix dark edges on the map?
    There`re some possible fixes: for example, we can render grass further. We think that trouble would be with pointing these areas as unplayable(impassable terrain) to our players. Dark edges isn`t the most aesthetically pleasing solution, though they provide clear border between game regions.
    12. Is it possible to add Scotland shooter from English barracks to Scotland`s castle and why each next castle costs 4x comparing to previous one?
    First of all, this unit is England`s unique one from 18th century and we won`t “steal” him to add to Scotland. Our vision of Scotland is as of unique nation without 18th century with its own strong and weak sides. For example, Scotland would most likely lose in long perspective, so it`s strong side is in dynamic early game and mid-game. Players should keep harassing their enemies with clans swordsmen and raiders. This nation requires different mindset. Castle isn`t another 17th century barracks, it acts as viable alternative to 18th century barracks during mid-game, as clans swordsmen have insane high attack with all upgrades.
    13. Why Swedish 18th century pikemen are weaker than European ones?
    This revision of rebalance isn`t perfect, and has some errors. This inequality is probably one of them. Good news is, after rebalance rarely used units, such as musketeers, reiters and other units became much more viable.
    14. What are you planning to do with misusing officers as attack units?
    After our latest rebalance officers got nerfed, and this tactics is no longer as widely used as it was. Before nerfing officers even further we should analyze top-players tactics on countering them. Nowadays this units are only part of players armies, not the whole army in itself.
    15. Do you plan to add 18th century requirement to mercenary 18th century dragoons?
    I don`t think that this is a good idea, as dragoons aren`t imbalanced units now; I suppose they may even got nerfed too much. This requirement would decrease amount of 17th century strategies.
    16. Will you fix unobtainable steam achievements?
    We are acknowledged of this bug, it`s harder to fix than we thought. We`re patching the game actively, and in time would fix achievements too.
    17. Would you change the rating system?
    Many top-players aren`t pleased with existing system and are wishing to use ELO system, like the one used in MOBAs and chess. This system has negative feature :if you`re high level in ELO, it`s better to abstain from further games, as you would only lose rating. Our current system is similar to Cossacks 1, and it`s imperfect as players who`re able to play frequently are getting higher rankings. Next rating reset is planned on next dlc release. We would work on it, to make it better.
    18. Could you provide us with paper on mac and linux porting, and why it`s so hard?
    We do want to write and publish it after finishing this task, as linux version is ready, and mac one has good progress too. It`d be an interesting reading for both programmers and gamers.
    19. Is it possible to create map-option prohibiting peasants to finish other nations builidings creation?
    Yes, it`s possible. Though, I don`t suppose it`d be positive to our game dynamics, as capturing other nations peasants and leading them to base is hard. Modders should be able to do it, as they`re provided with same tools as we`ve used in game creation.
    20. Will you add allied player-to-player trading functionality?
    Yes, it`s required.
    21. Question on Scotland`s build order – is it better to construct castles or stables first?
    I don`t think there`s definite build order for all possible situations. In some games castles would be better, while in other stables would dominate. Castle is oriented on longer games, as you can have less upgrades, cause you have only 1 castle at start, and you can't make several upgrades at once. So slow unit upgrades would stagger your army quantity. If you`re using stables, you won't have such problem but, wood resource collection upgrade is must-have in that case.
    22. When would you release the Mac version?
    Mac version is almost ready. It`s going to be released soon after Linux version. Sadly, i can`t say that it`s going to be released today
    23. Why mortar`s shooting range is 3 times longer now? It`s able to hit buildings across half of the map.
    I suppose the question was about howitzer, since mortars range weren`t changed. In rating games, however, map size is smaller, so it may look as mortar`s range is much longer.
    Howitzer`s damage was lowered, and it`s not the mass destruction weapon now. Missing with howitzers shoot is much less devastating for nearby units, while direct hit damage is still good. Actually, howitzer should be played as totally new unit.
    24. Do you plan to develop American Conquest 2?
    AC was a good game, and i would like to create sequel. However, we`re focused on Cossacks 3 right now and i can`t make any promises.
    25. Do you plan to develop new games?
    Yes.
    26. When you would fix towers and mines mass upgrades?
    We are working on it, and will provide a fix, but it`s not on the top of the list.
    27. Are there going to be any new multiplayer modes? For example custom sea/land battles, or capturing some points.
    I`ve heard modders were talking about them, though there weren`t any complete ideas on definitively fun and interesting new modes. So, it`s possible to implement by our users, but we would add them to base game only after some proofs on their efficiency. User mods may become even popular than base game (DotA, Counter Strike), so modders may try it.
    28. Could you add cobblestones near buildings, similar to Cossacks 1?
    Currently we`re using different textures under different buildings. Some of them are using ground/dirt instead of cobblestones. We can add cobblestones to all buildings, but we won`t, since current solution seems good to us.
    29. By any chance, do you plan to change ranking system?
    It is unknown whether the new system would be better than current one. We`ll have to clear ratings and experiment, while other tasks on bug-fixing and polishing mechanics would be delayed. We have very many single players, which would appreciate balance changes or new content. Creating new system would mean our single players are getting robbed of patches.
    30. Will you change the trades on market? Is it possible to nerf the market?
    If you`re talking about reverse trades (for example, if you have 1000 gold and would like to trade stone to gold, it`d be much more profitable to exchange 1000 gold in stone, and then sell all existing stone in exchange for gold), than it`s the side-bug of our economic model.After all previous balance changes market isn`t as important as it was. We have another market model, but it isn`t implemented as we`re afraid of breaking the existing balance. And there`s the other idea: one player is focusing on market, while other is spending their resources on something completely new, which would provide him with similar benefits. We`re thinking that creating new ways of progressing would be better than nerfing market.
    31. What chair are you sitting on?
    That`s NaVi branded chair.
    32. Is it possible to re-release Cossacks 1 campaigns in Cossacks 3?
    It is possible, but we`re definitely against reusing old campaigns. In Cossacks 3 we`ve even used new plot-schemes.
    33. Which benefits has the attacker, in comparison to defending player?
    In my opinion, attacker is able to constantly harass defender with raids and diversions. That would lead defender to making errors, while attacker is enjoying more safe environment. Capturing buildings is also extremely effective.
    34. When would you improve the palisade stats?
    It was made a lot more effective in latest rebalance.
    35. How should you play with Scottish archers? They`re unplayable, just like chasseurs, pandurs and English highlanders.
    It`s a question to pro-players. In my opinion they`re usable. Chasseurs and pandurs were also improved in latest rebalance patch.
    36. Is it possible for you to implement “invite friend” button for steam?
    Yes it is must-have feature, but it isn`t our top priority.
    37. Can you add some delay in game starting process in multiplayer?
    We`ll definitely add it.
    38. Would you create the ingame encyclopedia, with all units and nations features and statistics? New players should browse patch-notes and forums as for now.
    We have this table and are planning to incorporate it ingame. I`m not sure on how it`ll look, but we`re working on this.
    39. Any new DLCs with improved naval units mechanics this year?
    We`d like to do it, but it depends on time constraints
    40. Do you plan to add day-night cycle and precipitation?
    It is possible to add day-night cycle via modifications. We are not planning to add it to the base game, as it would make game look worse and render problems in visibility of some units
    41. Do you plan to add Japan with original samurai units?
    I don't want to answer this question
    42. You should improve burgomeister`s resource collection options. I was training peasants and sending new ones to mine stone, while AI has changed their orders to “gather food"
    This is definitely a bug. We`re working on further improvements to AI assistant. Only peasants without player orders should be redirected to resources .
    43. Would you stream with mods in future?
    It`s possible.
    44. Why the AI adviser isn`t free?
    This is game`s expansion and result of hard work. Work should be paid off. This allows us to release new patches and provide further support to game. You may try adviser for free in multiplayer games. In order to do this you should join game where host has Guardians of the Highlands DLC.
    45. Would there be any swamps or other obstacles on the map?
    We`re going to add lakes and rivers (which are almost finished).
    46. Is it possible to add pirates nation? Maybe you`ll release special program to create custom nations?
    It is possible to add custom nation right now and it isn`t technically difficult. We will try to make some tools or wizards to make this process easier, but it isn`t in high priority right now.
    47. Will you implement the system of giving unit controls to ally?
    No, we don`t think it`s a necessity. Such system could be used for cheating purposes. For example, one player could waste all his resources on upgrades and other would train an army and give it to first one. Upgrades are tied to player, so it may be used for cheating.
    48. Using drummer as scout is abit farcically. Maybe you should add new scout unit?
    It wouldn`t make the gameplay more interesting, the only improvements would be in visuals. While choosing between scout or new gameplay units for European nations – we`d choose new units, as they`ve much more worth for our players.

  13. #193
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    Default Re: Cossacks 3

    Dear friends!
    We are glad to announce Cossacks 3: Path to Grandeur, a valiant addition to the Cossacks series that will be released on May 16th.
    Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
    Main features:
    • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
    • Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
    • New unique Units:
    Portugal:
    - 17th century Pikeman
    - Jaeger
    - Unique Shipyard
    Hungary:
    - Hajduk
    - Grenzer
    - Grenadier
    - Hussar (available in 17th century)
    Turkey:
    - Sipahi (heavy armored cavalry)
    Spain:
    - Coselete (one of the strongest pikemen)
    • New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
    • New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
    Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May.
    This DLC is part of the Deluxe Edition.

  14. #194
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Dear friends!
    We are glad to present patch, which adds new minimal size of map to Cossacks 3. This option will ideally suit fast and fierce 1x1 and 2x2 battles. This is the final patch until the release of our next DLC - Path to Grandeur (16.05). Next patch will be released simultaneously with DLC, and will provide changes in balance, introduce new units to existing nations along with other improvements.
    Patch Notes 05.05.17 (1.5.4.72.5195)
    General:
    1. Implemented algorithm to search for proper place to construct a building, if current position is unavailable. Now the game would propose to use proper place nearby
    2. Campaign units stats were corrected, in correspondence to latest rebalance patch.
    3. Transport ship`s movement speed increased on 25%, transport capacity increased from 80 to 120 units
    4. Added new hotkey for pause , for keyboards without Pause key: Ctrl+Shift+P
    5. Decreased game, save loading and map generation times for some users, especially while running the game on slow hard drives
    AI Adviser (function from DLC Guardians of the Highlands):
    1. Fixed an error, which caused adviser to place too much guards.
    2. Fixed an error, which caused lags in very long games with adviser.
    Errors:
    1. Fixed errors in wrong display of resources on resource panel.
    2. Fixed an error, which allowed to exceed artillery limits.
    3. Achievements for destroying 10 and 100 buildings (The destroyer and The scourge of God) are now functioning properly.
    4. Improved an AI for Turkey and Algeria. Fixed an error, which caused his inability to progress on island maps, and irrational resource collection peasants distribution.
    5. Fixed an error, when after pressing surrender button player's units and buildings kept living for long time. Now base destruction is being processed faster.
    Units balance:
    17th century musketeer - Poland:
    - Production time decreased from 6 to 5 sec
    Winged Hussar - Poland:
    - Bullet protection increased from 4 to 5
    Reiter:
    - Bullet protection increased from 5 to 6.
    Cuirassier:
    - Sword protection increased from 3 to 4
    - Bullet protection increased from 9 to 10
    Cavalry guard - Saxony:
    - Bullet protection increased from 8 to 9
    Multibarrel cannon:
    - Multibarrel cannons now can form squads (formation type - line, like howitzer).
    Changed cannonball protection for armored units. Now resistance to cannonball fragments damage is more closely tied to units visual armor.
    Buildings balance:
    1. Changed construction cost and next building cost multiplier coefficient for 17th century barracks:
    - Next building cost multiplier decreased from 10 times to 5 times.
    - Increased gold cost from 300 to 500
    In practice, first 4 barracks had next costs:
    100 wood, 100 stone, 300 gold
    1000 wood, 1000 stone, 3000 gold
    10000 wood, 10000 stone, 30000 gold
    100000 wood, 100000 stone, 300000 gold
    New costs:
    100 wood, 100 stone, 500 gold
    500 wood, 500 stone, 2500 gold
    2500 wood, 2500 stone, 12500 gold
    12500 wood, 12500 stone, 62500 gold
    This change should increase european nations dynamics and variety of game styles.
    2. Changed building cost and next building cost multiplier for Castle (Scotland)
    - Next building cost multiplier decreased from 4 times to 3 times
    - Changed cost from 300 wood, 400 stone, 5000 gold to 500 wood, 2000 stone, 4000 gold.

  15. #195
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Dear friends!
    The third DLC Cossacks 3: Path to Grandeur is closer than ever!
    To commemorate it's release, we decided to start a new GIVE AWAY! Astonishing prizes are in this time, and you have an extremely high chance of getting them:
    1st place: Deluxe Edition of Cossacks 3
    2nd place: Basic Edition
    3rd place: Cossacks 3: Path to Grandeur code
    To participate in this amazing give away follow the two simple steps:
    1. Like our Facebook page https://www.facebook.com/cossacks3/
    2. Like and share post with giveaway https://www.facebook.com/cossacks3/p...type=3&theater

    We’ll select the winners with help of almighty random.
    As always, we also plan to reward engaging users that share their opinions with us. This time we would love to know which possibilities of gaming process are missing and why. Share your thoughts and comments, we promise to reward the most creative and interesting responses
    We'll choose winners on May 15, at 08:00 PM +2 EET (06:00 PM GMT), so you have time until then!
    We wish you good luck and to have a great day!




  16. #196
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    Default Re: Cossacks 3

    Dear friends!
    To commemorate the release of the third DLC Path to Grandeur, we decided to make a GIVE AWAY. We sincerely congratulate the winners!
    Repost competition winners:
    1. Adrian Siepiela
    2. Charles Jonathon Wise
    3. Alexandru Tanase
    There were so much interesting ideas in our creative-comment competition and here is the winner:
    Conrad Cody Cline

    Thanks to all subscribers, who participated this contest!
    Wish you have a nice day!

  17. #197
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    Default Re: Cossacks 3

    Dear friends!
    GSC Game World is happy to announce that ‘Cossacks 3: Path to Grandeur’ is now available!
    Path to Grandeur will allow you to participate in glorious wars, marching through half of the Europe and battling the greatest empires of an era. DLC would introduce two new nations, 8 unique units, amusing campaigns and more!
    Main features of Path to Grandeur:
    • Ottoman campaign: Take part in greatest battles of Köprülü era and lead the Ottoman to grandeur.
    • Spanish campaign: Become an Ambrogio Spinola. Demonstrate your wits in sieges of mighty fortresses and calm mind in fiery battles.
    • New climatic zone: Get ready to fierce battles among great sands under the scorching desert sun.
    • New nations: Highly anticipated by our players Hungary and Portugal are returning to game and entering the battlefields, each with its own custom soundtrack.
    • New unique Units:
    "17th century Pikeman - Portugal:
    Hp-100
    Damage - 9 (19 with the maximum upgrade)
    Price - food 40, gold 4, iron 5
    Time of posts - 4
    Protection - pike: 0 (10), sword: 1 (11), bullet: 1, cannister: 25, arrow: 4 (14), cannonball: 0
    Jaeger - Portugal:
    Hp-50
    Damage - 10 (16)
    Price - food 30, gold 2, iron 5
    Build time - 2.25
    Protection - unarmored (with maximum upgrade pike, sword, arrow: 6)
    Hajduk - Hungary:
    Hp-60
    Damage - 9 (13)
    Price - food 35, gold 4, iron 4
    Time of posts - 5
    Protection - unarmored (pike, sword, arrow: 7)
    Szekelys - Hungary:
    Hp-75
    Damage - 19 (27)
    Price - food 30, gold 30, iron 10
    Time of posts - 8.5
    Protection - unarmored (pike, sword, arrow: 8)
    Grenadier - Hungary:
    Hp-125
    Melee damage - 30 (50), musket - 16
    Price - food 90, gold 70, iron 30
    Time of construction - 6.5
    Protection - unarmored (pike, sword, arrow: 12)
    Hussar(available in 17th century) - Hungary:
    Hp-225
    Damage - 10 (28)
    Price - food 100, gold 30, iron 2
    Time of posts - 21
    Protection - unarmored (pike, sword, arrow: 10)
    Sipahi - Turkey:
    Hp 360
    Damage - 12 (22)
    Price - food 130, gold 20, iron 70
    Post time - 19.5
    Protection - pike: 3 (15), sword: 7 (19), bullet: 4, cannister: 225, arrow: 25 (37), cannonball: 60
    Coselete - Spain:
    Hp-100
    Damage - 10 (20)
    Price - food 35, gold 7, iron 30
    Post time - 5.5
    Protection - pike: 4 (12), sword: 5 (13), bullet: 6, cannister: 240, arrow: 12 (20), cannonball: 50
    Hungary and Portugal would be available to all our players in two weeks after release of the DLC. Owners of Deulxe Edition or DLC would be able to use them since 16th May, while other players will get access to these nations for free on 30th of May
    This DLC is part of the Deluxe Edition.
    Wish you have a nice day!

  18. #198
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Dear friends!
    We are glad to announce that Cossacks 3 participates in midweek madness!
    We have unique discounts: -40% for basic, Deluxe and Complete Experience editions would allow new players to enjoy this game.
    Take haste, as discounts will last until 10AM 18.05 PDT time.
    New information on Deluxe edition:
    Deluxe edition contains 4 DLC, which are being released conequently in one year after the game's release date. Since 3 deluxe DLCs were already released, we`ve decided to remove Deluxe edition from sale. Complete Cossacks 3 Experience, which containsall existing DLC (*except Soundtrack) at the moment of purchase, would remain though.
    If you wish to buy Deluxe edition, you`ve still have time until 2AM PDT on 22.05.
    Have a good day!
    Spoiler Alert, click show to read: 

  19. #199
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    Default Re: Cossacks 3


    Dear friends!
    We have astonishing news for you!
    Greetings to all, who has Deluxe Edition and DLC Path to Grandeur!
    Desert maps are now available not only in turkish campaign, but in random maps & internet-battles too!
    Also Portugal received unique shipyard, which is armed with cannons and has ability to shoot.
    So, go on, to hot sandy battlefields!
    Also, we`d like to present you the latest patch notes:
    Patch Notes 26.05.17 (1.5.8.75.5317)
    General:
    1. Nations list in game creation room has been changed and adapts to your resolution.
    Balance:
    1. Officer`s attack speed decreased in a factor of 2.
    Europe - Production time increased from 5s to 12s.
    Russia - Production time increased from 6s to 15s.
    Turkey, Algeria - Production time increased from 4s to 10s.
    Scotland - Production time increased from 6s to 14s.
    2. Attack upgrades for russian and scottish officers values decreased from 45 to 30.
    Defense upgrades values for russian, ottoman and scottish officers decreased from 10 to 8.
    3. Production time for officers attack upgrade increased to 46.875s.
    4. Production time for artillery has been decreased:
    Cannons - from 120s to 75s
    Howitzers - from 150s to 94s
    5. Movement speed for cannon, howitzer and multi-barreled cannon increased by 10-15% approximately.
    6. Art depo upgrades for all artillery units have been changed. Now, there are 3 upgrades for both production time and cost. These upgrades have higher efficiency and their cost was changed.
    7. Costs for 3rd, 4th and 5th attack speed upgrades in tower decreased:
    3rd upgrade - from 600 gold to 400 gold;
    4th upgrade - from 700 gold to 450 gold;
    5th upgrade - from 850 gold to 500 gold;
    8. Spanish and portuguese storehouses build time and cost have been decreased:
    Build time - from 6.25s to 4.68s
    Cost - from 20 wood 50 stone to 20 wood 20 stone
    Errors:
    1. Fixed a bug, which allowed to upgrade mines and towers above the limits.
    2. Fixed a bug, which caused healing upgrade in academy to disappear, in case if academy was captured upgrade process.
    Have a nice day!

  20. #200
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    Default Re: Cossacks 3


    Dear friends!

    The first rating season is coming to its end. We`ve decided to organize first official Cossacks 3 tournament - "Season Clash" - due to this particular event. There`d be 16 participants, 12 of them would be chosen based on rating table. Last 4 slots would be taken by invited guests, which had already shown their prominent skills on battlefields.

    On next Wednesday (14.06) our top players would receive their invitations. You have one more week to improve your current rating. Good luck and have fun.

    Have a good day!

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