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Thread: Cossacks 3

  1. #201
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    Today we will start the selections of Season Clash participants and in the end of June the battle among the best Cossacks players would begin. We will provide further details on tournament on Friday. Meet the last pre-tournament balance patch, which includes reworked economics and market trades. Balance has been changed too. You may find further details on these changes below:
    Patch Notes 14.06.17 (1.6.1.77.5342)
    Economics:
    1. Increased food harvesting speed by 15% (1 field holds more concurrently working peasants now).
    2. Mine upgrades cost has been decreased.
    3. Academy food upgrades costs have been decreased.
    Market:
    1. Resource prices regenerate (restore to their former values) much faster now.
    2. Stone and wood prices has been increased. Wood is more valuable than stone now.
    New features:
    1. Random and multiplayer games options now include fixed speed options.
    2. Random and multiplayer games options now include population limit options.
    3. Critical hit mechanics has been reworked. Now, critical chance concludes 4%. Critical hit adds random damage (from 0 to 400). Units with high health would die less frequently, than infantry.
    4. Now, you can form squads starting from 15 soldiers.
    Palisade (wooden wall):
    1. Protection increased from 15 to 95. Now it can hold some time against archers, but grenades are still highly effective.
    Ships:
    1. Ships construction speed upgrade increases construction speed in 5 times instead of 10.
    2. Ships are constructed twice as fast now.
    3. Ships construction prices are lowered.
    Errors:
    1. Fixed wood resource gathering on desert maps.
    2. Improved game`s performance for large quantities of heavy sipahis on screen.
    3. Fixed achievements: Frantic struggle, Uneven chances, Surrounded at all sides.
    4. Fixed Stand Ground error for shooters. When you commanded to move&attack to point, shooters often didn`t attacked enemies. And, when they reached destination point, they weren`t attacking units located too far, when they had enemy units nearby. Now, when shooter has Stand Ground order he looks for target he`s able to attack.
    5. Fixed an error, which caused incorrect display of buildings hit points on client PCs. There were mines, which were looking damaged, and players were unable to order peasants to repair this mine or get inside. Shipyards, standing still with 0 hp, while not exploding were fixed too.
    Upgrades:
    1. XVIII century upgrade cost decreased.
    2. Balloon upgrade cost increased from 1750 gold to 5750 gold, to compensate lower 18th century upgrade cost.
    3. Bayonet upgrades (academy ones) costs have been decreased.
    4. Changed firepower upgrades in Academy. All of them are granting +15% bonus now. Costs changed from 6000, 7000, 12000, 21000 gold to 5000 iron, 4000 gold, 7000 gold, 11000 coal
    5. Added both cuirass upgrades for Turkey (effects heavy sipahi)
    Balance:
    1. Stables, 18th century barracks, artillery depot costs decreased.
    2. Artillery depot requires academy now (stables aren`t required anymore).
    3. Construction time for stone and wooden walls has been lowered (33% approximately)
    4. 18th century barracks construction time decreased by 20%
    5. Cannon`s reload time for cannister shot and cannonball shot is the same now.
    Units balance:
    Mercenaries:
    1. Light infantry damage increased from 14 to 15
    2. Roundshier damage decreased from 8 to 6.
    3. Roundshier price increased from 8 gold to 12.
    4. Roundshier protection changed from (pike 4, sword 5, arrow 17) to (pike 5, sword 3, arrow 19).
    5. Archer damage increased from 20 to 25.
    6. Grenadier grenade attack range decreased from 500 to 370.
    7. Grenadier`s health increased from 25 to 30
    8. Dragoon's damage decreased from 20 to 16.
    9. Dragoon's reload time decreased by 15%.
    10. Dragoon's minimal shooting range increased from 300 to 350
    11. Dragoon's maximal shooting range decreased from 850 to 800
    12. Dragoon's shot cost in iron increased from 4 to 5.
    Register cossack - Ukraine:
    - Damage decreased from 13 to 12.
    Hetman - Ukraine:
    - Damage decreased from 75 to 70.
    - Decreased hetman attack upgrade value from 50 to 30.
    - Training time increased from 13.5s to 17.5s
    Heavy sipahi - Turkey:
    - Pike protection decreased from 3 to 2.
    Peasant - Algeria, Turkey:
    - Food consumption decreased by 10%.
    Light Infantry - Algeria, Turkey:
    - Damage with all upgrades increased by 2.
    17c musketeer:
    - Protection upgrades costs decreased.
    Grenadier:
    - Protection upgrades costs decreased.
    17c dragoon:
    - Protection upgrades costs decreased.
    18c cavalry:
    - Protection upgrades costs decreased.
    17c shooters:
    - Almost all 17th century shooters (except serdiuk and portuguese volunteer) are trained 0.5-1 second faster now.
    Mounted shooters:
    - Almost all mounted shooters are trained faster.
    18c shooters without bayonets:
    - Protection upgrades costs decreased.

  2. #202
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3



    From today "Cossacks 3" is officially available for two platforms - Linux & Windows. Everybody who has Linux-version of the game, without time limitations, gets Early Bird bonus, which contains:
    - Additional mini campaign for single player.
    - 2 unique mercenary units that could be hired from the every nation’s Diplomatic Centre.
    - A special Early Bird Badge visible in multiplayer shell.
    We are deeply sorry for delays on its release, as we hadn`t foreseen all the difficulties which occured during porting process on other OS. But we sincerely hope you will get enjoy playing our game and this will reward your patience.
    If you already have the game in your library - just click Play (reload Steam if it's needed), otherwise, you can buy it in Steam: http://store.steampowered.com/app/333420/Cossacks_3/
    As version was tested only in closed beta, we call it Beta-version at this moment, we want to make it final and comfortable with help of our community.
    What will be fixed in nearest time: resolution change parameter, Steam Workshop and achievements. If you found any bugs, please, send us info on support@cossacks3.com or to our's official social pages private messages.
    P.S. We're not kidding! After the last update, you can also enjoy playing Cossacks 3 on Linux!
    P.P.S. And, of course, internet-shell supports multiplatform battles.
    For MAC users - there are some finishing touches and the game will be able to give you an opportunity to move you on European battlefields. We are afraid of saying to you release dates exactly, because we failed with them so many times, but we can say that there are truly no day without working to make this process faster. We will provide you with info in the same second when it will appear.



    1. Cossacks 3 is taking part in Steam Summer Sale, with astounding -50% discounts for both base game and DLC.
    2. We`ve got a new free DLC dedicated to this event. Cossacks 3: Summer Fair introduces summer campaign with funny mission, which would add some colors to your summer holidays.
    3. Due to many requests from our community we`re releasing Cossacks 3:Christmas Gift - a free DLC, containing previously released seasonal content. Holiday gift mission would allow our players to help Santa and save Christmas!
    4. Cossacks 3: OST would allow our players to listen to their beloved tunes outside of game. It contains 21 tracks in lossless wav format.
    5. Our first ranked season has come to its logical conclusion - 'Season Clash' tournament, which will run on these and next weekends (24-25th of June and 1st-2nd of July). All the games would be streamed in English and Russian on our official Youtube (https://www.youtube.com/cossacks3) and Twitch (https://www.twitch.tv/cossacks_3) channels, along with live translations on our social network pages.
    6. New main menu element - News panel. It will help you to stay tuned to latest game events, changes, and will inform you about new DLC.

    7. Mac version of Cossacks 3 would receive its own open beta soon.

    Have a good summer!

  3. #203
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends, this long-expected day has come!
    Second rating season has started!
    New season holds many interesting updates:
    1. New ELO rating system, which gives even more possibilities for our players to show themselves. Only quailty games, no half measures. Leaving the game before it's finished nets you a penalty to your rating.
    2. New option - 5000 resources with 0pt. Games would be faster, grittier and juicer, and the fights would be fiercer.
    3. Tournament heights - this update allows players, who've achieved top30 positions in ladder, to train on tournament settings. If top30 player meets an opponent of the same level, their games would use mirror nations. This update has been added, to help top30 players with their trainings before the season finale, which would be hosted in September.
    4. The season would end with "Season Clash 2", where the best ladder players would fight for glory and prizes.
    5. Top 100 ladder players, along with winners of the tournament would receive special badges in internet shell, which would remain for the next seasons.
    New feature:
    New type of quick play games has been added: players can choose now, whether they'd like to play ranked games, or unranked with the same options, without getting rating points. Unranked quick play games allow players to use AI adviser (if you've got it available). Now you can try new tactics without risking your points.
    Of course, you're still able to create custom game rooms with your own settings.
    Starting of the new season, would mean that last one would have a glorious ending!
    Top 100 ladder players of the First season are getting special badges, corresponding to their ladder achievements. We congratulate the owners of these badges, who've got unfading glory and respect in our community.
    We'd wish to highlight the three ladder leaders, since achieveng a victory on such a long distance is an admirable feat:
    1 place - [GFF]Petru_BwM
    2 place - HYPPS
    3 place - nazariy81
    The winners of the First official tournament would also receive special badges:
    1 place - [-RA-]SAnek_PCT
    2 place - [GFF]Petru_BwM
    3 place - [1S]SecretPlayer
    Good luck in a new season and may the strongest win!
    P.S This patch has also fixed several small bugs.
    We wish us all nice warm weekends!

  4. #204
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Dear friends!
    Cossacks 3 tournaments keep coming - tomorrow starts Nation Cup's registration. Qualifiers would start on Saturday at 22.07.2017 and would continue up to 05.08.2017. Each player can participate in qualifiers for both his parent country, and the country, he currently lives in. This tournaments feature lies in using of 5 options: 5k 0pt, 1k 0pt, 5k 10pt, $$ 10pt no art, 1k 30pt no market/no dip.centre/no art. After running up the qualifiers, teams made of best 8 players from each country would fight each other for supremacy.
    You may find additional details about this tournament and register on it by following the link:
    1shot.uphero.com/nation-cup/rules/english/

  5. #205
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    Default Re: Cossacks 3

    Will Turkey get 18th century?

  6. #206
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    Quote Originally Posted by cenkiss View Post
    Will Turkey get 18th century?
    Later we plan to give to Turkey something like military reform

  7. #207
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    Here's the first big post-tournament patch. It introduces new functions, to improve big armies handling, and fixes many errors.
    Patch Notes 21.07.17 (1.8.0.79.5460)
    General:
    1. Improved game's initial loading. Now the game's waiting for all players to load. Prior to patch, it was possible for a player with less performant PC to load slightly later than other players.
    2. Improved units locations synchronization in multiplayer games.
    3. New astonishing backgrounds on game's loading screens.
    4. Added new hotkeys, to complement existing ones:
    Shift+(1-0) - binds a number to a group of units, adding units to an existing on this number group
    5. New 'Free camera' option in settings, which allows to disable un-zoom constraints. Attention! as enabling this option may have negative impact on game performance.
    Errors:
    1. Fixed a rare error, rendering DLCS invisible for game, even when user owned them.
    2. Fixed an error, which prevented players from building one of the mines in second mission of Turkey campaign.
    3. Fixed an error with medicine upgrade, which was increasing max hp for other nations units.

  8. #208
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    [IMG]img=https://scontent.fhen1-1.fna.fbcdn.net/v/t31.0-0/p403x403/20449276_1789240524424577_5022224086441376314_o.jpg?oh=bffc1bfa66053d06958b0d7590f1de85&oe=59F0FB28[/IMG]
    Dear friends!
    There's a small pause in tournament era, and that means we're getting new balance changes. This patch drastically changes the melee units, greatly improves the food as main resource, and of course changes alot of different units stats!
    Patch Notes 1.08.17 (1.8.1.80.5478)
    Battle:
    - Attack animation speed is decreased by 20%. Attack time is higher by 25%. All melee units start to deal damage less frequently. While shooters reload time wasn't changed
    - Removed 30% chance that mortar ball won't deal any damage.
    - Changes in map generation rules. Places for one gold, iron and coal mines were moved further from the base.
    Economics:
    - Decreased needed count of wheat cut out to gather food from 26 to 22 times
    - Increased portion of gathered food by 12.5%
    - Price for buying Iron and Coal is increased by ~40%. Now you have to sell more resources to buy same amount of Iron and Coal. Selling price of this resources wasn't changed
    General:
    Mill:
    - 2st food harvesting upgrade efficiency decreased from 250 to 180%
    Academy:
    - Field life upgrade cost decreased from 1400 wood 525 gold to 1000 wood 475 gold
    - New construction materials" upgrade cost decreased from 13500 wood, 8714 stone, 1150 gold to 9400 wood, 7850 stone, 1150 gold
    - Design new barrel types" upgrade cost decreased from 7000 stone, 9050 gold, 27235 iron to 3000 stone, 4550 gold, 19200 iron
    - Develop geology" upgrade cost decreased from 500 gold to 250 gold
    - "Develop medical science" research time doubled, and effects reduced in 2 times (heals 50% of health points now)
    Blacksmith:
    - Forge metal armature" upgrade cost decreased from 19320 stone, 350 gold, 900 iron to 12320 stone, 350 gold, 900 iron
    Artillery Depot:
    - 1st, 2nd and 3rd upgrades for cost and construction time for cannons and howitzers research times decreased from 31.25s to 10s
    Balance:
    Coselette - Spain:
    - Pike protection decreased from 4 to 3
    Pikeman 17th century - Poland:
    - Fixed bug when 6th protection upgrade gave +3 only to sword, and not to pike and arrow
    Roundshier - Austria:
    - 5th protection upgrade protection bonus decreased from 2 to 1
    18th century Pikeman - Europe:
    - Training time decreased from 1.5s to 1.25s
    18th century Pikeman - Sweden:
    - Training time decreased from 2s to 1.5s
    Serdiuk - Ukraine:
    - Damage increased from 10 to 12
    - 5th and 6th damage upgrades bonus damage decreased by 1
    17th century Musketeer - Austria:
    - Training time decreased from 7.5s to 6.5s
    17th century Musketeer - Spain:
    - Training time decreased from 9s to 7.5s
    17th century Musketeers, Janissary, Strelets:
    - 3rd protection upgrade's food costs decreased by 1000-2000
    Archer - Algeria:
    - Training time decreased from 2s to 1.5s
    Turkish Archer - Turkey:
    - Training time decreased from 4.5s to 3s
    17th century Officer - Europe:
    - Health points decreased from 150 to 125
    - Damage decreased from 40 to 30
    - Training time decreased from 12s to 10s
    - Gold consumption rate increased from 40 to 60
    - Damage upgrade's bonus damage decreased from +30 to +20
    - Upgrade time decreased from 47s to 15s
    17th century Officer - Russia:
    - Health points decreased from 150 to 125
    - Damage decreased from 55 to 40
    - Training time decreased from 15s to 12.5s
    - Gold consumption rate increased from 40 to 60
    - Protection upgrade's bonus increased from +8 to +10
    17th century Officer - Turkey, Algeria:
    - Health points decreased from 150 to 125
    - Training time decreased from 10s to 7.5s
    - Gold consumption rate increased from 35 to 50
    - Damage upgrade's bonus damage decreased from +30 to +20
    - Protection upgrade's bonus increased from +8 to +10
    17th century Officer - Scotland:
    - Health points decreased from 200 to 150
    - Training time decreased from 14s to 10s
    - Gold consumption rate increased from 45 to 70
    - Damage decreased from 45 to 40
    - Protection upgrade's bonus increased from +8 to +10
    18th century Officer - Europe:
    - Health points decreased from 150 to 125
    - Damage decreased from 75 to 50
    - Gold consumption rate increased from 80 to 90
    - Damage upgrade's bonus damage decreased from +75 to +30
    Hussar - Europe:
    - Health points increased from 200 to 230
    - Training time decreased from 16.5 to 15s
    Hussar - Prussia:
    - Health points increased from 210 to 240
    - Training time decreased from 12 to 11.25s
    Hussar - Hungary:
    - Health points increased from 225 to 250
    - 6th damage upgrades damage bonus decreased by 1
    Croat - Austria
    - Health points increased from 240 to 260
    - Training time decreased from 18s to 15.75s
    Hackapellita - Sweden
    - Health points increased from 220 to 245
    - Training time decreased from 19.5s to 18s
    Reiter - Europe:
    - Damage increased from 12 to 15
    - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
    - Damage upgrade research time increased from 15 to 23s
    - Protection upgrade research time decreased from 15 to 8s
    Cuirassier - Europe:
    - Training time increased from 21s to 22.5s
    Reiter - Sweden:
    - Damage increased from 11 to 14
    - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
    - Damage upgrade research time increased from 15 to 23s
    - Protection upgrade research time decreased from 15 to 8s
    Reiter - Poland:
    - Health points increased from 175 to 190
    Don Cossack - Russia:
    - Training time decreased from 15s to 13.5s
    Vityaz - Russia:
    - Damage increased from 11 to 14
    - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
    - Damage upgrade research time increased from 15 to 23s
    - Protection upgrade research time decreased from 15 to 8s
    Light Sipahi - Turkey:
    - Damage increased from 12 to 15
    - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1
    - Damage and protection upgrades costs decreased.
    Heavy Sipahi - Turkey:
    - Damage increased from 12 to 15
    - Training time decreased from 19.5s to 18s
    - 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
    Mameluke - Algeria:
    - Damage increased from 13 to 16
    - 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1
    - Damage and protection upgrades costs decreased.
    17th century Dragoon - Europe
    - Training time decreased from 16.5s to 15s
    Tatar - Turkey
    - Training time increased from 9s to 11.25s
    Cannon:
    - Health points increased from 6000 to 9000
    - Maximum attack range increased from 2000 to 2160
    Mortar:
    - Protection increased from 10 to 25
    - Dispertion decreased from 250 to 200
    Buildings:
    Artillery depot:
    - Construction time decreased from 380s to 300s
    Mercenaries:
    Archer:
    - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
    - Maximum attack range decreased from 700 to 650
    - Price increased from 6 gold to 15 gold
    - Training time increased from 1s to 1.25s
    - Gold consumption rate increased from 8 to 16
    Light infantry:
    - Training time increased from 1s to 1.25s
    Grenadier:
    - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
    - Bullet damage increased from 15 to 16
    - Price changed from 20 gold to 25 gold
    - Gold consumption rate increased from 40 to 60
    Sich Cossack:
    - Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
    - Damage decreased from 9 to 8
    - Training time decreased from 2.75s to 2.5s
    - Gold consumption rate increased from 75 to 150
    18th century Dragoon:
    - Price changed from 100 gold to 120 gold
    - Gold consumption rate increased from 90 to 120
    Have a good day!

  9. #209
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    https://www.youtube.com/watch?v=HBTkj9fqmrY&t
    Dear Friends!
    We are glad to announce "Cossacks 3: The Golden Age" - new brilliant DLC, that would be released on 24th of August.
    "Cossacks 3: The Golden Age" would impress you with a bunch of exciting content - its a whole new thrilling multiplayer gamemode "Historical Battle", intriguing single player scenarios, amazing campaign, early access to 2 new anticipated nations and 5 new units, and of course 2 new amazing tracks!
    Main features:
    • "Historical battle" – new multiplayer gamemode, which allows up to 8 players to participate. 8 fascinating and widescle historical battles are waiting for warlords, who are ready to challenge fate and rewrite the history.
    • "Oranien boven!" – new historical campaign. Lead the Dutch Republic through the darkest and brightest days alike, participating in major conflicts of XVII century.
    • Singleplayer scenarios – four new singleplayer missions: Siege of Dunkirk, War over Brazil, Caribbean war and Portuguese Restoration War.
    • Switzerland and Piedmon - new strong and beautiful nations and ready to battle in single and multiplayer game modes bath, as players fiercly fight for the top places in ranked.
    • New unique units – 5 new units will increase amount of your game's strategies even further. Switzerland would have 17th century Pikeman, Jaeger and Mounted Jaeger (unique hussar). Padre and 18th century Dragoon would join Piedmonte.
    • Soundtrack – 2 brand new soundtracks, dedicated to Switzerland and Piedmonte. Lead your armies to victory, while listening epic and picturesque execution of national motives.
    Digital Deluxe edition or DLC owners would have 2 weeks of exclusive access to Piedmonte and Switzerland. After this initial period, all players would be able to play with these nations.
    This DLC is the final part of Deluxe Edition.
    Have a good day!
    Last edited by condor ukr; August 03, 2017 at 03:37 PM.

  10. #210
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


  11. #211
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3


    Dear friends!
    The 4-th Cossacks 3 DLC "The Golden Age" is coming up next week. And as with earlier DLC releases we're going to celebrate it with KEY GIVEAWAY!
    Here's a list of prizes:
    1 place: Complete Cossacks 3 Experience
    2 place: Cossacks 3 base game
    3 place: Cossacks 3: The Golden Age
    In order to participate you have to:
    1. Like this post https://www.facebook.com/cossacks3/p...type=3&theater.
    2. Share it with your friends.

    Winners would be chosen randomly.
    "For those who've got bad luck, we've got a special contest:
    1. Take a beautiful screenshot in Cossacks 3, with epic battle or magnificent city, for example.
    2. Send the screenshot to us in Facebook messenger or at our support email: support@cossacks3.com.
    We will publish the best of them, and would reward the winners with special prizes!"
    Winners will be chosen on 23 of August, 6:00 PM +2 EET (04:00 PM GMT), so, you have plenty of time to participate!
    Good luck and have a nice day!

  12. #212
    condor ukr's Avatar Civis
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    Default Re: Cossacks 3

    "Cossacks 3: The Golden Age" DLC release is coming ... Piedmonte and Switzerland new game nations.

  13. #213

    Default Re: Cossacks 3

    Any news on the 18th century ships? I have been waiting for them since the game has been released.
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  14. #214
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Cossacks 3

    I hate to be bother with this question, but I have to ask again. When would we be able to buy Cossacks 3 in stores?
    [IMG][/IMG]
    أسد العراق Asad al-Iraq
    KOSOVO IS SERBIA!!!
    Under the proud patronage of the magnificent Tzar


  15. #215

    Default Re: Cossacks 3

    So, just to clarify what I've read in this thread, this game:

    1. Does not feature any morale mechanism: (a) formations remain intact until annihilated and (b) units follow orders regardless of the situation;

    2. Does not feature gun crews, making (as they were in the original Cossacks) cannon comically impervious to attack as long as they remain in sufficient proximity to a friendly unit;

    3. Does not feature gun limbers or horse artillery (whose absence from the campaign scenarios in Cossacks II was one of that game's most significant weaknesses, a weakness made inexplicable by their inclusion in the [unplayably buggy] town-building skirmish mode);

    4. Utilizes a physics system in which cavalry cannot trample or plunge through enemy infantry (another absurdity of both the original Cossacks and Cossacks II was the sight of a mass of heavy cavalry drawing up at a sudden standstill and having to hack down an entire picket line, where any actual cavalry charge would have ridden them down without breaking stride); and

    5. Does not permit seventeenth-century units to utilize both ranged and melee attacks;

    Correct?

    Also, I haven't seen this mentioned, but does the game:

    6. Still not permit musketeers or cannons to fire through or be mounted on stone walls?

    7. Utilize the cannon-ball physics from Cossacks II (in which shot would roll or bounce under certain conditions)?

    8. Still not contain any form of earthworks (the historical research in the original was top notch in many respects, but it displayed a very poor grasp of the era's fortification technology)?

    9. Utilize the road-movement and fatigue system from Cossacks II?


    I agree with the poster from 2016 who lamented the absence of some of those elements. Particularly without morale, the game is just StarCraft with modern graphics and interesting units: the game mechanics have zero relation to the historical context from which the units are drawn.

  16. #216
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Cossacks 3

    Is there any chance that game would be released in stores worldwide?
    [IMG][/IMG]
    أسد العراق Asad al-Iraq
    KOSOVO IS SERBIA!!!
    Under the proud patronage of the magnificent Tzar


  17. #217
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Cossacks 3

    Yeah, same question again... Will Cossacks 3 ever be for sale in the shops?
    [IMG][/IMG]
    أسد العراق Asad al-Iraq
    KOSOVO IS SERBIA!!!
    Under the proud patronage of the magnificent Tzar


  18. #218

    Default Re: Cossacks 3

    If I remember well, Koch Media had retail keys when the game released in 2016, there was also a collector but Polish only I think.
    Most were digital key sold on steam and GoG, and now that GSC is focused on STALKER 2 I woudn't expect them to make much effort now to make more retail of Cossacks 3.

  19. #219
    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Cossacks 3

    Quote Originally Posted by Foeurdr View Post
    If I remember well, Koch Media had retail keys when the game released in 2016, there was also a collector but Polish only I think.
    Most were digital key sold on steam and GoG, and now that GSC is focused on STALKER 2 I woudn't expect them to make much effort now to make more retail of Cossacks 3.
    How disappointing! I have all the Cossacks titles from the European Wars until the Cossacks:2 and they are all in those beautiful boxes. Can't believe that
    this title which we waited for for years will only be available through STEAM... I hate STEAM and inability to have actual physical copy of the game proudly displayed
    on my PC games shelf. What a turn off.

    And I had no idea they are working on STALKER: Shadow of Chernobyl 2!?...
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