Italian Wars 4.0 Mod Download
http://www.twcenter.net/forums/showt...n-4-0-lt-lt-lt
HotSeat Sub Mod Download
http://www.twcenter.net/forums/showt...HotSeat-SubMod
DO NOT DOWNLOAD/INSTALL Italian Wars 4.1 patch.
Admin
Dragon.
Co-Admin
Jadli
Factions/Players
Turn 25
Turn 30
Turn 35
Turn 40
Turns 45
THE RULES
- Time to play your turn is 24h. The Admin may grant a 24h extension if needed.
- If you are late with no notification you will be subbed or skipped by the admin. Do not expect the admin to spend a lot of time on your turn. Once you have been subbed/skipped it is final. Do not ask to replay if you do not like the results.
- No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect
Military rules
-One turn peace. You may only attack another player if they have already played their first turn.
- All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Heroic victories vs players aren't allowed (exception when it's impossible to get another result)
- Not allowed to sally out if the result is a defeat.- You are not allowed to post a losing Naval Battle.
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. .
Agent rules
- Spies are not allowed to open Gates
- Limit of 5 assassins per player.
- Assassins cannot sabotage. Not allowed to kill family members or generals
- Princesses are not allowed to steal Generals/Family Members. They may marry other players characters only through diplomatic means.
- Merchants are allowed to eliminate other merchants only in your own regions, Rebel Controlled Regions, or regions you have acquired Trade rights to. Screenshots required
Settlement rules
- You may only destroy Temples, Guilds, Military Buildings and buildings that produce Spies or Assassins.-In order to Destroy any buildings you must have held control of the settlement for at least 3 turns. Temples may be destroyed immediately.
- When receiving a region through diplomacy all units except 1 must be disbanded.
- Not allowed to exterminate settlements
Victory Conditions
Defeat other players. An alliance may win.
Rewards
The winner will be awarded a nice +rep boost, a wooden sword medal (1st level of gaming winner medal) under your avatar and a custom sig made by Lifthrasir. So all can bear witness to your glorious victory.