Hey folks,
Here is a small submod for 2.2b. All that it does is expose some hidden traits which I preferred to see directly. For example, for the Romans, there is a trait called RomanMilitaryService, and basically when your generals turn 26, they become eligible for the office of Quaestor, and there's some nice text describing whether they have acquitted themselves well with military service or whether their limited service might be a hindrance to their political career due to accusations of laziness or cowardice. And if you go put him on more military service in conjunction with the advice, it will eventually update his eligibility and you'll get a notice about it at the start of your turn. That's great, but unfortunately this is the ONLY WAY to know how long he has served in the military. You can keep track of your own FMs if they come of age, but adoptees come with some random previous amount of service, so it becomes difficult.
I made this because I think it's silly that the records got lost or something, so now the three levels of service on each character are now visible, with a little text that I wrote for their descriptions. Now you can check each general. If there's no trait, then they have no service. The first level takes 10 turns of ending outside of a settlement to kick in, and then you'll see it.
I also changed 5 other traits to be visible: the main character property ones. Right now, we get S/C/V and U/O traits, that is, Sharp or Dull (intelligence) / Charismatic or Uncharismatic (Charisma) / Energetic or Languorous (Energy), plus a second trait Unselfish or Selfish / Optimistic or Pessimistic. So basically all your men are sorted into two categories for each trait: above a certain cutoff and below a certain cutoff. But I think that even before standardized testing, you would have a general idea better than simply "I think I'm smarter than half of these people / I think I'm dumber than half of these people." The actual internal values are on a 5 point scale, or 20 percentile swaths. They used to be totally hidden, but I made them visible. The EB team had already written names for those levels, so I kept them. But I cloned them into the mouse-over descriptions and added (1/5) after them.
e.g.:
You won't see those numbers uglying up your character sheet unless you mouse over. But when you do, it helps you understand where the word falls on the scale in case it isn't obvious.Code:Egotistical (1/5) Selfish (2/5) Individualistic (3/5) Altruistic (4/5) Maganimous (5/5)
Note that the cutoff is 3 points. So values of 1/5 and 2/5 for any of the categories result in the "negative" trait (Dull, Uncharismatic, Selfish, etc), and values of 3/5, 4/5, or 5/5 result in the "positive" trait (Sharp, Charismatic, Unselfish) etc. This is all the same as Vanilla. All I've changed in this submod is to make it visible for you. The game plays the same.
Download:
myarta_visible_traits.zip
Instructions:
Extract to your EB2 directory AFTER you've installed the 2.2B patch. It already has a data directory inside it, so just extract to the main mods/EB2 folder. It should ask to overwrite:
data/export_descr_character_traits.txt
data/text/export_vnvs.txt
data/text/export_VnVs.txt.strings.bin
Note: This is not save-game compatible. So patch then fire up a new one.
Also, note that ALL factions benefit from this. I'm not aware of any other trait like RomanMilitaryService for any of the other factions where you really wish you could keep track of it, so they were the only ones that got a faction-specific tweak.
Updated: 2016-08-19 2244 GMT. Now for 2.2b!
Updated: 2015-12-21 2230 GMT. I left an underscore in "Very_Happy", the top tier Pessimist/Optimist trait. If the underscore bothers you, get this updated file. This change IS save-compatible (but only with the earlier version of this submod. If you haven't used this submod at all, either the first or the second upload of it are still not save compatible with 2.1b itself).


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