Marauder
Scimitar +2,5 att
No offhand weapon/two handed bonus 1,0 att
Well trained +2,0 att
Total attack ~6
No shield/offhand weapon + 0 shield
poor armour +2 armour
well trained +4 defense
total defense 6
Unit mass 1,1
6-6 with combat bonus in desert, fast moving(1,2) and high stamina due to gerudo bonus/youth, excellent for hunting down fleeing enemies or doing flanked attacks
2 turns to recruit, 300
glaive grunt
glaive 2,0, ap
exceptional skill 2,5
twohanded 1,0
6
poor armour 2
exceptional skill 5
no shield 0
7
6-7 spear, spear bonus 8, combat bonus in desert, fast moving(1,2), high stamina
3, 400, free upkeep in town(guard)
mass 1.0
Dune archers
missile att
composite bow? 2,0, long range
basic training 1,5
4
melee att
basic training 1,5
missile -2
unarmed 0
0~1
clothes 1 armour
basic training 3
missile -2
no shield 0
2
4-2, combat bonus in desert, fast moving(1,2) long range hide anywhere, low morale
1, 200, always
mass, 0.8
Gerudadorf
katar 2,0, ap
elite 3,5
6
clothes 1
elite 7
offhand katar 1 shield
9
6-9 ap, combat bonus in desert, fast moving(1,4), hide anywhere, high morale, very high stamina
3, 600, always
mass 1.0
Vagrudanon
scimitar 2,5
mounted -1
veteran 3,0
no offhand 1,0
6
good armour 4
mounted -1
veteran 6
no shield 0
9
6-9, fast moving 1,4, very hardy, combat bonus desert, high morale
4, 900, always
mass 2
dune runner
missile att
composiote bow 2,0 long range
excellent training 2,5
mounted -1
4
melee att
excellent training 2,5
mounted -1
missile -2
unarmed 0
o ~1
poor armour 2
excellent training 5
mounted -1
no shield 0
6
4-6, fast moving 1,2, hardy, combat bonus desert,
4, 700, always
mass 2
tomb guard
kopesh 3,0
veteran 3,0
6
mirror shield 9
good armour 4
veteran 6
19
6-19, fast moving 1,2, combat bonus desert, shield wall, high morale
3, 750, always
mass 1.2
ice archers
missile attack
veteran 3,0
shortbow 1,0
ice arrow 6,0 ap, short range, launching
10
melee
veteran 3,0
missile -2
unarmed 0
1
clothes 1
veteran 6
missile -2
no shield 0
5
10-5, fast moving 1,2, combat bonus desert, ap, short range
3, 550, always
mass 0.8
wind witches
missile magic
melee unarmed 0
mage -3
hero 4,0
1
clothes 1
no shield 0
hero 8
mage -3
small 1
7
magic - 7, combat bonus desert +2, mage, small, excellent morale
3,
mass 0.6(mage+small)
iron knuckles
two handed axe 3,5 ap
two handed bonus 1,0
huge 1,0 area, powerful charge
veteran 3,0
9
full plate 10
veteran 6
no shield 0
huge -1
15
9-15, ap, area, animated +1hp, no morale, very high stamina, power charge
3, 1000, always