Page 9 of 12 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 LastLast
Results 161 to 180 of 222

Thread: Third Age Total War for Mac: Now that Macs have M2?

  1. #161
    alreadyded's Avatar Work up a #6 on 'em!
    Join Date
    Mar 2009
    Location
    Stayin' Alive
    Posts
    2,998

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    You can try using a wrapper for GTA 4 instead of Sins. GTA is more similar, and popular enough to get a good porting, maybe that will help? I don't use Macs, just guessing. Sounds legit to me.
    Last edited by alreadyded; June 07, 2016 at 03:04 AM.

  2. #162

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Hi all,

    I'm still pretty new to the Total War games. I read the TA Mod can be installed for Medieval 2: Total War game?
    I recently bought this via Steam on my Mac and I am wondering on how to install this mod. Can anybody give me some heads up please?
    I found a few 'How-To' threads on this and other fora but I can't really figure it out...

    Thanks in advance!

  3. #163

    Default

    Hey, here's how I did it:

    1a) Download Wine from: http://winebottler.kronenberg.org/do...9tYm8vYnVpbGRz
    1b) Double click the .dmg file and drag both icons into your App folder

    2) Download both parts of the TATW mod: http://www.moddb.com/mods/third-age-total-war/downloads

    3a) After both download, double click on the part 1 exe file. Wine should open.
    3b) Select the "run directly in..." option and continue
    3c) A yellow window should open. You only have to change a few things before clicking install.

    ...

    3c) (cont.): Under installation mode, select "execute file". Also select the check box next to "self contained"
    3d) Click "install", name it TATW1 and save it to your desktop

    4) Do the same for part 2, naming it TATW2

    5) Double click on TATW1 in Desktop. Continue through the installation steps until it asks where to save the files. Select My Computer>Users>your user name>Desktop, and then make a new folder named TATW1 and save it there.

    6) Do the same for TATW2, saving the files in a folder called TATW2

    7) Drag the files from TATW2 over to TATW1. BE CAREFUL NOT TO DRAG ENTIRE FOLDERS OVER... macs replace the whole folder instead of the additional files within.

    8) Now move (or copy) the folder named Third_Age_3 (within "mods") to this location: Mac HD>users>your username>library>Application Support>Steam>Steamapps>Common>Medieval II Total War>Medieval2Data>mods

    9)Open M2TW through Steam, Select the Medieval II Total War

    10a) Go to the advanced tab
    10b) Select "Advanced Options" and type the following in the box next to it: "--features.mod=mods/Third_Age_3"
    BE CAREFUL NOT TO ALLOW THE 2 DASHES TO MERGE INTO 1 LONG DASH
    10c) Press Play
    Last edited by ElvenKind; July 06, 2016 at 12:02 PM.

  4. #164

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Dude thanks so much. Really helped me out. Finally got it to install.

  5. #165

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Okay, so I've followed all of the instructions for using the Sins wrapper, I've downloaded med 2 again, and tried to play the vanilla game, but it crashes at the game startup screen. I don't think I did anything wrong? Is it because my mac uses the Intel HD 3000 graphics? Any help would be greatly appreciated.

  6. #166

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Sorry I didn't include it in the first post, but here is a copy of the error text from Console:

    Spoiler Alert, click show to read: 
    6/27/16 7:36:27.904 AM MIDIServer[14961]: Bluetooth MIDI driver is starting ...
    6/27/16 7:36:27.906 AM MIDIServer[14961]: Bluetooth MIDI driver finished starting.
    6/27/16 7:36:28.856 AM WindowServer[179]: Display 0x4273c00 captured by conn 0x2ab07
    6/27/16 7:36:28.880 AM WindowServer[179]: Display 0x04273c00: GL mask 0x1; bounds (0, 0)[1440 x 900], 16 modes available
    Main, Active, on-line, enabled, built-in, boot, captured, OpenGL-accel, Vendor 610, Model 9cf0, S/N 0, Unit 0, Rotation 0
    UUID 0x60f5227bd14afb6b554fe301d534c60c, ColorSpace { 932535740 }
    6/27/16 7:36:28.881 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:28.881 AM WindowServer[179]: Display 0x003f003f: GL mask 0x8; bounds (2464, 0)[1 x 1], 2 modes available
    off-line, enabled, OpenGL-accel, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 3, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:28.881 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:28.881 AM WindowServer[179]: Display 0x003f003e: GL mask 0x4; bounds (2465, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 2, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:28.881 AM WindowServer[179]: Display 0x003f003d: GL mask 0x2; bounds (2466, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 1, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:29.186 AM WindowServer[179]: Display 0x04273c00: Unit 0: Mode 1024 x 768, CGSThirtytwoBitColor, Resolution 1, ioModeID 0x80001002, ioModeDepth 0x0, IOReturn 0x0
    6/27/16 7:36:29.192 AM WindowServer[179]: CGXDisplaysDidReconfigure: Display mode changed
    6/27/16 7:36:29.194 AM WindowServer[179]: Display 0x04273c00: GL mask 0x1; bounds (0, 0)[1024 x 768], 16 modes available
    Main, Active, on-line, enabled, built-in, boot, captured, OpenGL-accel, Vendor 610, Model 9cf0, S/N 0, Unit 0, Rotation 0
    UUID 0x60f5227bd14afb6b554fe301d534c60c, ColorSpace { 932535740 }
    6/27/16 7:36:29.194 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:29.194 AM WindowServer[179]: Display 0x003f003f: GL mask 0x8; bounds (2048, 0)[1 x 1], 2 modes available
    off-line, enabled, OpenGL-accel, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 3, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:29.195 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:29.195 AM WindowServer[179]: Display 0x003f003e: GL mask 0x4; bounds (2049, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 2, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:29.195 AM WindowServer[179]: Display 0x003f003d: GL mask 0x2; bounds (2050, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 1, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:31.191 AM WindowServer[179]: **DMPROXY** (2) Found `/System/Library/CoreServices/DMProxy'. Run with arg = -discovery
    6/27/16 7:36:31.248 AM WindowServer[179]: CGXSetDisplayColorProfileAndTransfer: Display 0x04273c00: Unit 0; ColorProfile { 932535740 }; TransferTable (256, 12)
    6/27/16 7:36:31.249 AM com.apple.AmbientDisplayAgent[197]: AMBD Agent: xpc connection became invalid during event handler
    6/27/16 7:36:31.273 AM DMProxy[14995]: AMBD Services: connection interrupted: com.apple.AmbientDisplayAgent (Connection interrupted)
    6/27/16 7:36:31.283 AM com.apple.AmbientDisplayAgent[197]: AmbientDisplayAgent started
    6/27/16 7:36:31.288 AM com.apple.AmbientDisplayAgent[197]: AMBD initializing devices
    6/27/16 7:36:31.307 AM WindowServer[179]: CGXSetDisplayColorProfileAndTransfer: Display 0x04273c00: Unit 0; ColorProfile { 932535740 }; TransferTable (256, 12)
    6/27/16 7:36:31.315 AM com.apple.AmbientDisplayAgent[197]: AMBD Agent: xpc connection became invalid during event handler
    6/27/16 7:36:39.178 AM WindowServer[179]: Display 0x04273c00: GL mask 0x1; bounds (0, 0)[1024 x 768], 16 modes available
    Main, Active, on-line, enabled, built-in, boot, captured, OpenGL-accel, Vendor 610, Model 9cf0, S/N 0, Unit 0, Rotation 0
    UUID 0x60f5227bd14afb6b554fe301d534c60c, ColorSpace { 932535740 }
    6/27/16 7:36:39.179 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:39.179 AM WindowServer[179]: Display 0x003f003f: GL mask 0x8; bounds (2048, 0)[1 x 1], 2 modes available
    off-line, enabled, OpenGL-accel, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 3, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.179 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:39.179 AM WindowServer[179]: Display 0x003f003e: GL mask 0x4; bounds (2049, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 2, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.179 AM WindowServer[179]: Display 0x003f003d: GL mask 0x2; bounds (2050, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 1, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.459 AM WindowServer[179]: Display 0x04273c00: Unit 0: Mode 1440 x 900, CGSThirtytwoBitColor, Resolution 1, ioModeID 0x80001000, ioModeDepth 0x0, IOReturn 0x0
    6/27/16 7:36:39.464 AM WindowServer[179]: Display 0x04273c00: Unit 0: Startup Mode 1440 x 900, CGSThirtytwoBitColor, Resolution 1, ioModeID 0x80001000, ioModeDepth 0x0, IOReturn 0x0
    6/27/16 7:36:39.464 AM WindowServer[179]: CGXDisplaysDidReconfigure: Display mode changed
    6/27/16 7:36:39.467 AM WindowServer[179]: Display 0x04273c00: GL mask 0x1; bounds (0, 0)[1440 x 900], 16 modes available
    Main, Active, on-line, enabled, built-in, boot, captured, OpenGL-accel, Vendor 610, Model 9cf0, S/N 0, Unit 0, Rotation 0
    UUID 0x60f5227bd14afb6b554fe301d534c60c, ColorSpace { 932535740 }
    6/27/16 7:36:39.467 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:39.467 AM WindowServer[179]: Display 0x003f003f: GL mask 0x8; bounds (2464, 0)[1 x 1], 2 modes available
    off-line, enabled, OpenGL-accel, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 3, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.467 AM WindowServer[179]: GLCompositor: GL renderer id 0x01024301, GL mask 0x0000000f, accelerator 0x00003ab3, unit 0, caps QEX|MIPMAP, vram 451 MB
    texture max 8192, viewport max {8192, 8192}, extensions NPOT|GLSL|FLOAT
    6/27/16 7:36:39.467 AM WindowServer[179]: Display 0x003f003e: GL mask 0x4; bounds (2465, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 2, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.467 AM WindowServer[179]: Display 0x003f003d: GL mask 0x2; bounds (2466, 0)[1 x 1], 1 modes available
    off-line, enabled, Vendor ffffffff, Model ffffffff, S/N ffffffff, Unit 1, Rotation 0
    UUID 0xffffffffffffffffffffffffffffffff
    6/27/16 7:36:39.791 AM WindowServer[179]: Display 0x4273c00 released by conn 0x2ab07
    6/27/16 7:36:41.463 AM WindowServer[179]: **DMPROXY** (2) Found `/System/Library/CoreServices/DMProxy'. Run with arg = -discovery
    6/27/16 7:36:41.519 AM WindowServer[179]: CGXSetDisplayColorProfileAndTransfer: Display 0x04273c00: Unit 0; ColorProfile { 932535740 }; TransferTable (256, 12)
    6/27/16 7:36:41.520 AM com.apple.AmbientDisplayAgent[197]: AMBD Agent: xpc connection became invalid during event handler
    6/27/16 7:36:41.541 AM DMProxy[15102]: AMBD Services: connection interrupted: com.apple.AmbientDisplayAgent (Connection interrupted)
    6/27/16 7:36:41.551 AM com.apple.AmbientDisplayAgent[197]: AmbientDisplayAgent started
    6/27/16 7:36:41.555 AM com.apple.AmbientDisplayAgent[197]: AMBD initializing devices
    6/27/16 7:36:41.573 AM WindowServer[179]: CGXSetDisplayColorProfileAndTransfer: Display 0x04273c00: Unit 0; ColorProfile { 932535740 }; TransferTable (256, 12)
    6/27/16 7:36:41.578 AM com.apple.AmbientDisplayAgent[197]: AMBD Agent: xpc connection became invalid during event handler
    6/27/16 7:36:43.178 AM WindowServer[179]: **DMPROXY** (2) Found `/System/Library/CoreServices/DMProxy'. Run with arg = -login
    6/27/16 7:36:43.206 AM DMProxy[15123]: AMBD Services: connection interrupted: com.apple.AmbientDisplayAgent (Connection interrupted)
    6/27/16 7:36:43.215 AM com.apple.AmbientDisplayAgent[197]: AmbientDisplayAgent started
    6/27/16 7:36:43.219 AM com.apple.AmbientDisplayAgent[197]: AMBD initializing devices
    6/27/16 7:36:43.236 AM WindowServer[179]: CGXSetDisplayColorProfileAndTransfer: Display 0x04273c00: Unit 0; ColorProfile { 932535740 }; TransferTable (256, 12)
    6/27/16 7:36:43.241 AM com.apple.AmbientDisplayAgent[197]: AMBD Agent: xpc connection became invalid during event handler
    6/27/16 7:36:48.060 AM MIDIServer[14961]: Bluetooth MIDI driver is stopping ...
    6/27/16 7:36:48.061 AM MIDIServer[14961]: Bluetooth MIDI driver finished stopping.

  7. #167

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Hi, I just want to say a big thanks to you d35966n ! The mod is working and the campaign ( at least with Gundabad ) but I can't do any siege battles... ( Custom Battles ) Any idea why? I can send you the crash if need be

  8. #168

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Okay so Siege Battles are working but not on Minas Tirith, Edoras, and all this kind of map. I don't know if its a known problem but the dwarven axethrowers make the game crash when throwing

  9. #169

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Just wanted to say a big thank you to for the mini guide above. I struggled with understanding the wine wrapper thingy and abandoned it until rechecking this thread recently so many thanks pal. Test run with Arnor working well so far

  10. #170

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Hi guys i have a Mac and have already downloaded and installed third age total war through steam. It works pretty well and i have had only a few minor defects. I really want to play divide and conquer but i can't figure out how to get it to run. I installed it in the same folder as the third age total war mod but when i try to run it it crashes after the startup screen. If anybody knows how to install it on a mac or can help it would be greatly appreciated. Thanks!

  11. #171

    Default

    Hey all, here is a link to what my game looks like after I launch the windows version of m2tw.
    http://www.webupd8.org/2014/10/parti...orted.html?m=1

    TATW 3.2 launches but looks distorted like the first picture.
    Last edited by Veteraan; July 09, 2016 at 05:24 AM.

  12. #172

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Drag the files from TATW2 over to TATW1. BE CAREFUL NOT TO DRAG ENTIRE FOLDERS OVER... macs replace the whole folder instead of the additional files within.

    8) Now move (or copy) the folder named Third_Age_3 (within "mods") to this location: Mac HD>users>your username>library>Application Support>Steam>Steamapps>Common>Medieval II Total War>Medieval2Data>mods

    9)Open M2TW through Steam, Select the Medieval II Total War

    10a) Go to the advanced tab
    10b) Select "Advanced Options" and type the following in the box next to it: "--features.mod=mods/Third_Age_3"
    BE CAREFUL NOT TO ALLOW THE 2 DASHES TO MERGE INTO 1 LONG DASH
    10c) Press Play
    After spending two days trying to get this mod to work, I finally did it by following d35966n's directions. You can copy and paste the folders on a Mac, you just need to merge them. The patch file 3.2 is two folders you can just copy and paste. The one thing I did different, and it just occurred to me after a day and a half, was I deleted the quotation marks for what is typed in the advance log. For the life of me I couldn't understand why this wasn't working and then I had an epiphany. Now it works and I've already played through a couple of the historic battles. On to the campaigns!!

  13. #173

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Word of warning, it currently seems all cinematics and custom settlements are bugged, custom settlements crash the game and cinematics simply don't play.
    Has anybody gotten the cinematics to work on a mac? Is there a certain program I need? It would be nice to watch the scenes as I pick up the missions in the Fellowship campaign.

  14. #174

    Default

    Quote Originally Posted by cbong32 View Post
    Hey all, here is a link to what my game looks like after I launch the windows version of m2tw.
    http://www.webupd8.org/2014/10/parti...orted.html?m=1

    TATW 3.2 launches but looks distorted like the first picture.
    Please tell me you've found a fix. I've been working on it for several hours straight, to no avail.

    Quote Originally Posted by d35966n View Post
    Hey, here's how I did it:

    1a) Download Wine from: http://winebottler.kronenberg.org/do...9tYm8vYnVpbGRz
    1b) Double click the .dmg file and drag both icons into your App folder

    2) Download both parts of the TATW mod: http://www.moddb.com/mods/third-age-total-war/downloads

    3a) After both download, double click on the part 1 exe file. Wine should open.
    3b) Select the "run directly in..." option and continue
    3c) A yellow window should open. You only have to change a few things before clicking install.

    ...

    3c) (cont.): Under installation mode, select "execute file". Also select the check box next to "self contained"
    3d) Click "install", name it TATW1 and save it to your desktop

    4) Do the same for part 2, naming it TATW2

    5) Double click on TATW1 in Desktop. Continue through the installation steps until it asks where to save the files. Select My Computer>Users>your user name>Desktop, and then make a new folder named TATW1 and save it there.

    6) Do the same for TATW2, saving the files in a folder called TATW2

    7) Drag the files from TATW2 over to TATW1. BE CAREFUL NOT TO DRAG ENTIRE FOLDERS OVER... macs replace the whole folder instead of the additional files within.

    8) Now move (or copy) the folder named Third_Age_3 (within "mods") to this location: Mac HD>users>your username>library>Application Support>Steam>Steamapps>Common>Medieval II Total War>Medieval2Data>mods

    9)Open M2TW through Steam, Select the Medieval II Total War

    10a) Go to the advanced tab
    10b) Select "Advanced Options" and type the following in the box next to it: "--features.mod=mods/Third_Age_3"
    BE CAREFUL NOT TO ALLOW THE 2 DASHES TO MERGE INTO 1 LONG DASH
    10c) Press Play
    Have you managed to get custom settlements to work?

    Quote Originally Posted by Bingbangbong View Post
    If anybody is interested, I've got custom settlements to work on my mac by using a wineskin wrapper intended for another game.

    Technically it's using the windows version of m2, not feral's port, but it seems as close as we'll get to a fix. This should also work for MOS, DaC and any other submods people have been struggling with.

    Download link is here: http://portingteam.com/files/file/80...ire-rebellion/

    When you run the wrapper, log into steam, redownload med 2 and copy/paste your third age folder into the wrapper by right clicking on the wrapper itself and clicking show package contents then finding the med 2 mods folder there.

    Since this is the windows version, you need to rename the third age folder to one of the kingdoms expansions then select that to make it work. I rename 'british-isles' to 'british isles original' and 'third_age_3' to 'british-isles'. To play TATW, i simply select the kingdoms Britain campaign.

    Spoiler Alert, click show to read: 


    EDIT: Just to confirm I have tested MOS using this method and it works.

    Spoiler Alert, click show to read: 
    Hi there. So I've followed your instructions, but I've run into a rather dreadful problem. The start up screen, and every screen there-after is terribly distorted, and the menus are all broken. Did you run into a similar issue, and if yes, how did you fix it? And if no, may I inquire as to what your system specs are? That perhaps may help in pinpointing the problem.
    Last edited by ElvenKind; August 02, 2016 at 11:31 AM.

  15. #175

    Default

    Also, in case anyone is wondering, this is what my screen looks like:

    [IMG]file:///Users/37329/Desktop/Screen%20Shot%202016-08-02%20at%2023.36.55.png[/IMG]

    Quote Originally Posted by vakama112 View Post
    Also, in case anyone is wondering, this is what my screen looks like:

    [IMG]file:///Users/37329/Desktop/Screen%20Shot%202016-08-02%20at%2023.36.55.png[/IMG]
    Wow, you'll have to pardon my sheer incompetence, I am largely unfamiliar with this website. Here is the screenshot of the problem I am having: http://imgur.com/a/0kB0G
    Last edited by ElvenKind; August 02, 2016 at 11:44 AM.

  16. #176

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by Crawdad5000 View Post
    After spending two days trying to get this mod to work, I finally did it by following d35966n's directions. You can copy and paste the folders on a Mac, you just need to merge them. The patch file 3.2 is two folders you can just copy and paste. The one thing I did different, and it just occurred to me after a day and a half, was I deleted the quotation marks for what is typed in the advance log. For the life of me I couldn't understand why this wasn't working and then I had an epiphany. Now it works and I've already played through a couple of the historic battles. On to the campaigns!!
    So can you make battles one the campaigns?

  17. #177

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Oh yeah also, just want to add on, installing the files on top of one another should work. Just pick a folder, and install everything into that folder. However, I don't recommend this, cause you have to know exactly where the installer wants to install those files. But, as far as you sort of know how it works, you just need to use some logic, and maybe some trial and error. It works for me just fine like that. Still crashes on custom settlements though. And still cant run the game through wineskin.

  18. #178

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by vakama112 View Post
    Oh yeah also, just want to add on, installing the files on top of one another should work. Just pick a folder, and install everything into that folder. However, I don't recommend this, cause you have to know exactly where the installer wants to install those files. But, as far as you sort of know how it works, you just need to use some logic, and maybe some trial and error. It works for me just fine like that. Still crashes on custom settlements though. And still cant run the game through wineskin.
    Can you fight battles on the campaigns?

  19. #179

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Yes, but custom settlements do not work, just crash on start of battle. If you are crashing on just any battle, check if the battles work in Vanilla. If they do, then try knocking down your graphic settings.

  20. #180

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Any progress on how to fix this issue, or do we just give up and wait for feral?

Page 9 of 12 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •