hey there I was wondering if someone could help me out, I'm running a macbook pro, I downloaded TWM2 from the mac app store and then applied the Third Age mod successfully. However I really want to add the DaC mod and was wondering how to get that to work. Should I open the exe files using the same wine wrapper as I used for Third Age? what folder do I need to drag into/copy to get DaC to work, I'm at a complete loss and would appreciate any help greatly my friends!
If I were you guys I would just say screw Feral (they'll neve get around to helping you) and just partition your Mac hard drives like I did. You'd have to sacrifice a lot of space for both TATW and one of its submods like MOS, though. To be frank, given the evil faction "crusades" against your settlements, it's almost pointless to play the game if you can't personally defend a settlement like Minas Tirith, Osgiliath, or Isengard. Auto-resolving usually does not work in your favor if the odds are even slightly stacked against you (when you could otherwise win just by being a competent player). Plus the visuals are half the experience of the game and missing out on arguably the greatest and most gorgeous settlements, Minas Tirith, Osgiliath, even Rivendell, would be enough for me to say "screw that" and move on.
We know what the problem is, it is just the custom gates, and perhaps the custom walls. We have done a great job in identifying and narrowing down the cause, and because of that i have faith that Feral Interactive will fix it. It might take time, but if we continue to remind people about it, we just might get to play Third Age.
Last edited by ElvenKind; April 10, 2016 at 11:00 AM. Reason: censor bypassing.. first warning.
Does anyone know how we could go about removing/editing/replacing custom settlements as a temporary fix?
If we can replace the custom walls/gate designs with regular ones like at the Henneth Annun/Carn Dum custom settlements, then they should work. I tried just swapping the files with the North_European counterparts with same name, but it resulted in error 163 whatever that is.
EDIT: This thread seems to talk through the process, but it's quite hard to break the wall of text down into a step by step guide.
Last edited by Bingbangbong; April 10, 2016 at 05:55 AM.
Gondor, Isengard, Rohan, Mordor and possibly Harad/OoMM would really notice the broken settlements though.
Here's my 'fix' for the broken settlements (you can't play on them, but you do get default maps, which is better than autoresolve). Go to where the custom maps are kept (for me it's ~/Library/Application Support/Steam/SteamApps/common/Medieval II Total War/Medieval2Data/mods/Third_Age_3/data/settlements/Unique_Settlements, I don't know what it's like for non Steam users) and, making sure you have backups first, delete the contents of the folders for the broken settlements. At first I tried replacing them with an appropriate settlement, but then I worked out that it doesn't make any difference, so you might as well just delete everything in the folders.
The broken cities are the Black Gates, Cair Andros, Edoras, Hornburg, Isengard, Minas Morgul, Minas Tirith and East and West Osgiliath. I presume repaired Osgiliath doesn't work either. Moria is also broken apparently, but I've left it for the Fellowship Campaign. If you're planning to fight there, you should empty it as well though.
Once I work out how custom settlements actually work, I should be able to make a less terrible fix (it may well be possible to use the correct cultures or something).
The other issue that I had with the mod is that the area surrounding the battlemaps is just black (where you should be able to see hills and stuff in the distance, they're there, but there's no texture, it's just black). Does anyone know where the problem would be here, or how to go about fixing it?
Spoiler Alert, click show to read:
Hmm just realised that Esgaroth is lake town, which does work and does have custom walls. Combined with Cair Andros not having custom walls or gates I guess that kind of shoots down mine and itza's theory of custom walls/gates being the problem. Suppose we should focus on the difference between working/crashing settlement files and see if we can spot any differences between them that might be causing problems.
Worth checking whether that's the issue.
A guy on page 4 of this thread said he got DAC running without any problems so could be worth sending him a message to see how he did it if that doesn't work.