Kinda sorta theory about custom settlements with gates has slightly more confirmation as the Custom Erebor and Hobbiton Settlements do not crash the game.
There is a high probability that the programs used for making custom settlement files are not Mac compatible/friendly. Windows versions are mostly backward compatible with older programs/software, maybe that's not the case when it comes to Apple's products.
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
Have you tried the old Steam Windows method:
- Navigate to Steam ...> Medieval II > mods folder
- Rename an existing folder there to something else, e.g. british_isles to british_isles1
- Paste the Third_Age_3 folder into the location with all the other campaigns (Medieval II TW/ mods folder) and name it to the original name of the folder you just renamed, i.e british_isles
- In Steam start the Britannia campaign and it should start TATW.
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
Hi thermo, follow instructions on here - http://wineskin.urgesoftware.com/tik...es+from+Finder - while it looks like it isn't the recommended use of wrappers, it worked fine for me installing TATW 3.0 and patch 3.2. Hope that helps!
Divide and Conquer (submod for TATW) works perfectly with method above, apart from the same issue with custom cities crashing if you try and play them on battle map. This wouldn't have changed issue massively as it works in the same way as a patch, but I was hoping something might have changed to let us play custom cities as well!
look here for your axe throwers problem http://www.twcenter.net/forums/showt...1#post14826170
greetings atthias
Rise of Mordor 3D Modelers Wanted
Massive Overhaul Submod Units!
Under the proud patronage of
Frunk of the house of Siblesz
Hmmm - we're all having the same problems and Feral has stopped helping me. Anyone else having any luck ?
We need someone who knows stuff about mods to help us out
@elvenkind - that makes sense with the city problems - especially if other mods are doing the same
Ive spoken to feral and they said they will try to solve the problem for us - I've let them know that as far as we know its the gates which are causing the issues on the custom made maps for Third Age Total war - hopefully they can fix it for us and get back to me. Ill let you know as i get updates !