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Thread: Third Age Total War for Mac: Now that Macs have M2?

  1. #181

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Any progress on custom settlements working??

  2. #182

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by TomSrx View Post
    Any progress on how to fix this issue, or do we just give up and wait for feral?
    Doubt Feral will do anything about this. Their ports are great, but support after release sucks.

  3. #183

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by vakama112 View Post
    Yes, but custom settlements do not work, just crash on start of battle. If you are crashing on just any battle, check if the battles work in Vanilla. If they do, then try knocking down your graphic settings.
    Hello, sorry I'm new, but what is Vanilla and how do check if the battles work in it?

  4. #184

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Vanilla = unmodded, in this case TATW (v3.2, or earlier) without any submods

    Isildur and Anárion preview out



    DCI: Last Alliance
    - WIP Second Age mod
    | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI |Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection

    The Sundering
    - a M2 Warhammer Total War experience


    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon

  5. #185

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    So any news from anyone on getting it to work through wineskin?

  6. #186

    Default

    Quote Originally Posted by vakama112 View Post
    Also, in case anyone is wondering, this is what my screen looks like:

    [IMG]file:///Users/37329/Desktop/Screen%20Shot%202016-08-02%20at%2023.36.55.png[/IMG]

    I got the same problem


    Wow, you'll have to pardon my sheer incompetence, I am largely unfamiliar with this website. Here is the screenshot of the problem I am having: http://imgur.com/a/0kB0G
    I got the same problem
    Last edited by Veteraan; September 15, 2016 at 05:04 PM.

  7. #187

    Icon5 Third Age crashes on startup - Mac

    ​Moved from the main TATW page

    Hi everyone,
    I have been wanting to play Third age for a very long time and I was excited when I found forums on how to make it work on mac. Anyways I followed all of the instructions people gave on many different websites and it seems like Third age is installed but it crashes when I start the game. I'll press start and i'll see the third age loading screen for a split second and it turns off and sends me this error message:


    Spoiler Alert, click show to read: 
    Process: Medieval II Total War [2928]
    Path: /Users/USER/Library/Application Support/Steam/*/Medieval II Total War.app/Contents/MacOS/Medieval II Total War
    Identifier: com.feralinteractive.medieval2
    Version: 1.0.1 (118426.24162)
    Code Type: X86 (Native)
    Parent Process: ??? [1]
    Responsible: Medieval II Total War [2928]
    User ID: 501


    Date/Time: 2016-09-26 10:54:29.764 -0500
    OS Version: Mac OS X 10.11.6 (15G1004)
    Report Version: 11
    Anonymous UUID: A0138A78-4D65-D0F8-0D55-2E29594336E0


    Sleep/Wake UUID: 3AC32824-72D5-4323-9056-38F498A144CE


    Time Awake Since Boot: 68000 seconds
    Time Since Wake: 1000 seconds


    System Integrity Protection: enabled


    Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread


    Exception Type: EXC_CRASH (SIGSEGV)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Exception Note: EXC_CORPSE_NOTIFY


    Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.CoreFoundation 0x941d7dc6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x941d71d1 __CFRunLoopRun + 1521
    4 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x941d67db CFRunLoopRunInMode + 123
    6 com.apple.HIToolbox 0x92c442f1 RunCurrentEventLoopInMode + 267
    7 com.apple.HIToolbox 0x92c440f3 ReceiveNextEventCommon + 503
    8 com.apple.HIToolbox 0x92c43eec _BlockUntilNextEventMatchingListInModeWithFilter + 99
    9 com.apple.AppKit 0x918b12e2 _DPSNextEvent + 1053
    10 com.apple.AppKit 0x918b085b -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1057
    11 com.apple.AppKit 0x918b0432 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
    12 com.apple.AppKit 0x918a3b47 -[NSApplication run] + 1063
    13 com.feralinteractive.medieval2 0x00f5be27 0xfd000 + 15068711
    14 com.feralinteractive.medieval2 0x01121f9d 0xfd000 + 16928669
    15 com.feralinteractive.medieval2 0x01135a56 0xfd000 + 17009238
    16 com.feralinteractive.medieval2 0x0132ee2b 0xfd000 + 19078699
    17 com.feralinteractive.medieval2 0x01328ffa 0xfd000 + 19054586
    18 com.apple.Foundation 0x957f87e1 __NSFireDelayedPerform + 489
    19 com.apple.CoreFoundation 0x941e0ff6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
    20 com.apple.CoreFoundation 0x941e0aa2 __CFRunLoopDoTimer + 1250
    21 com.apple.CoreFoundation 0x941e052d __CFRunLoopDoTimers + 349
    22 com.apple.CoreFoundation 0x941d7421 __CFRunLoopRun + 2113
    23 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    24 com.apple.CoreFoundation 0x941d67db CFRunLoopRunInMode + 123
    25 com.apple.HIToolbox 0x92c442f1 RunCurrentEventLoopInMode + 267
    26 com.apple.HIToolbox 0x92c440f3 ReceiveNextEventCommon + 503
    27 com.apple.HIToolbox 0x92c43eec _BlockUntilNextEventMatchingListInModeWithFilter + 99
    28 com.apple.AppKit 0x918b12e2 _DPSNextEvent + 1053
    29 com.apple.AppKit 0x918b085b -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1057
    30 com.apple.AppKit 0x918b0432 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 121
    31 com.apple.AppKit 0x918a3b47 -[NSApplication run] + 1063
    32 com.apple.AppKit 0x9186a469 NSApplicationMain + 1630
    33 com.feralinteractive.medieval2 0x004ff698 0xfd000 + 4204184
    34 libdyld.dylib 0x9926c6ad start + 1


    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x935c77fa kevent_qos + 10
    1 libdispatch.dylib 0x935827ea _dispatch_mgr_invoke + 234
    2 libdispatch.dylib 0x935823be _dispatch_mgr_thread + 52


    Thread 2:
    0 libsystem_kernel.dylib 0x935c6d5e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x9c7a934b _pthread_wqthread + 1289
    2 libsystem_pthread.dylib 0x9c7a6f56 start_wqthread + 34


    Thread 3:: com.apple.NSEventThread
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.CoreFoundation 0x941d7dc6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x941d71d1 __CFRunLoopRun + 1521
    4 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x941d67db CFRunLoopRunInMode + 123
    6 com.apple.AppKit 0x91a18dde _NSEventThread + 291
    7 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    8 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    9 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 4:
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.CoreFoundation 0x941d7dc6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x941d71d1 __CFRunLoopRun + 1521
    4 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x9421ca51 CFRunLoopRun + 129
    6 com.feralinteractive.medieval2 0x00ef2ad1 0xfd000 + 14637777
    7 com.feralinteractive.medieval2 0x00eea6aa 0xfd000 + 14603946
    8 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    9 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    10 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 5:: IOPollingHelperThread
    0 libsystem_kernel.dylib 0x935c77c2 kevent + 10
    1 steamclient.dylib 0x0905fcd2 OSXHelpers::CIOPollingHelper::RealRun() + 210
    2 libtier0_s.dylib 0x0a1cb8c3 CatchAndWriteContext_t::Invoke() + 159
    3 libtier0_s.dylib 0x0a1cb20b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
    4 libtier0_s.dylib 0x0a1cb2f2 CatchAndWriteMiniDumpExForVoidPtrFn + 87
    5 libtier0_s.dylib 0x0a1cb31b CatchAndWriteMiniDumpForVoidPtrFn + 35
    6 steamclient.dylib 0x0905fbef OSXHelpers::CIOPollingHelper::Run() + 41
    7 libtier0_s.dylib 0x0a1cff7a SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
    8 libtier0_s.dylib 0x0a1cb8c3 CatchAndWriteContext_t::Invoke() + 159
    9 libtier0_s.dylib 0x0a1cb20b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
    10 libtier0_s.dylib 0x0a1cb2f2 CatchAndWriteMiniDumpExForVoidPtrFn + 87
    11 libtier0_s.dylib 0x0a1cb31b CatchAndWriteMiniDumpForVoidPtrFn + 35
    12 libtier0_s.dylib 0x0a1cfeee SteamThreadTools::CThread::ThreadProc(void*) + 238
    13 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    14 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    15 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 6:: com.apple.NSURLConnectionLoader
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.CoreFoundation 0x941d7dc6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x941d71d1 __CFRunLoopRun + 1521
    4 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x941d67db CFRunLoopRunInMode + 123
    6 com.apple.CFNetwork 0x9a95c397 +[NSURLConnection(Loader) _resourceLoadLoop:] + 717
    7 com.apple.Foundation 0x957967a7 -[NSThread main] + 45
    8 com.apple.Foundation 0x95796532 __NSThread__start__ + 1550
    9 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    10 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    11 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 7:: com.apple.CFSocket.private
    0 libsystem_kernel.dylib 0x935c6726 __select + 10
    1 com.apple.CoreFoundation 0x94219010 __CFSocketManager + 912
    2 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    3 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    4 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 8:
    0 libsystem_kernel.dylib 0x935c6d5e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x9c7a934b _pthread_wqthread + 1289
    2 libsystem_pthread.dylib 0x9c7a6f56 start_wqthread + 34


    Thread 9:: JavaScriptCore::Marking
    0 libsystem_kernel.dylib 0x935c63ea __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x9c7aa538 _pthread_cond_wait + 757
    2 libsystem_pthread.dylib 0x9c7ac276 pthread_cond_wait$UNIX2003 + 71
    3 libc++.1.dylib 0x90078793 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4 com.apple.JavaScriptCore 0x95f2fc0c JSC::GCThread::waitForNextPhase() + 172
    5 com.apple.JavaScriptCore 0x95f2fa48 JSC::GCThread::gcThreadMain() + 72
    6 com.apple.JavaScriptCore 0x964acbe2 std::__1::__function::__func<WTF::createThread(void (*)(void*), void*, char const*)::$_0, std::__1::allocator<WTF::createThread(void (*)(void*), void*, char const*)::$_0>, void ()>::operator()() + 18
    7 com.apple.JavaScriptCore 0x95f2450d WTF::threadEntryPoint(void*) + 173
    8 com.apple.JavaScriptCore 0x95f24440 WTF::wtfThreadEntryPoint(void*) + 16
    9 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    10 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    11 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 10:: JavaScriptCore::Marking
    0 libsystem_kernel.dylib 0x935c63ea __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x9c7aa538 _pthread_cond_wait + 757
    2 libsystem_pthread.dylib 0x9c7ac276 pthread_cond_wait$UNIX2003 + 71
    3 libc++.1.dylib 0x90078793 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4 com.apple.JavaScriptCore 0x95f2fc0c JSC::GCThread::waitForNextPhase() + 172
    5 com.apple.JavaScriptCore 0x95f2fa48 JSC::GCThread::gcThreadMain() + 72
    6 com.apple.JavaScriptCore 0x964acbe2 std::__1::__function::__func<WTF::createThread(void (*)(void*), void*, char const*)::$_0, std::__1::allocator<WTF::createThread(void (*)(void*), void*, char const*)::$_0>, void ()>::operator()() + 18
    7 com.apple.JavaScriptCore 0x95f2450d WTF::threadEntryPoint(void*) + 173
    8 com.apple.JavaScriptCore 0x95f24440 WTF::wtfThreadEntryPoint(void*) + 16
    9 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    10 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    11 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 11:: JavaScriptCore::Marking
    0 libsystem_kernel.dylib 0x935c63ea __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x9c7aa538 _pthread_cond_wait + 757
    2 libsystem_pthread.dylib 0x9c7ac276 pthread_cond_wait$UNIX2003 + 71
    3 libc++.1.dylib 0x90078793 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
    4 com.apple.JavaScriptCore 0x95f2fc0c JSC::GCThread::waitForNextPhase() + 172
    5 com.apple.JavaScriptCore 0x95f2fa48 JSC::GCThread::gcThreadMain() + 72
    6 com.apple.JavaScriptCore 0x964acbe2 std::__1::__function::__func<WTF::createThread(void (*)(void*), void*, char const*)::$_0, std::__1::allocator<WTF::createThread(void (*)(void*), void*, char const*)::$_0>, void ()>::operator()() + 18
    7 com.apple.JavaScriptCore 0x95f2450d WTF::threadEntryPoint(void*) + 173
    8 com.apple.JavaScriptCore 0x95f24440 WTF::wtfThreadEntryPoint(void*) + 16
    9 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    10 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    11 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 12:: com.apple.coremedia.player.async
    0 libsystem_kernel.dylib 0x935bf4d6 semaphore_wait_trap + 10
    1 libdispatch.dylib 0x935888d7 _dispatch_semaphore_wait_slow + 298
    2 libdispatch.dylib 0x935887a4 dispatch_semaphore_wait + 37
    3 com.apple.MediaToolbox 0x9da24286 0x9d947000 + 905862
    4 com.apple.CoreMedia 0x9a3642df figThreadMain + 703
    5 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    6 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    7 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 13:
    0 libsystem_kernel.dylib 0x935c6d5e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x9c7a934b _pthread_wqthread + 1289
    2 libsystem_pthread.dylib 0x9c7a6f56 start_wqthread + 34


    Thread 14:: com.apple.coremedia.scheduledfileio
    0 libsystem_kernel.dylib 0x935c63ea __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x9c7aa538 _pthread_cond_wait + 757
    2 libsystem_pthread.dylib 0x9c7ac276 pthread_cond_wait$UNIX2003 + 71
    3 com.apple.CoreMedia 0x9a36336e WaitOnCondition + 26
    4 com.apple.CoreMedia 0x9a363154 FigSemaphoreWaitRelative + 178
    5 com.apple.CoreMedia 0x9a358797 FigScheduledFileIOThread + 105
    6 com.apple.CoreMedia 0x9a3642df figThreadMain + 703
    7 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    8 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    9 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 15:
    0 libsystem_kernel.dylib 0x935c6d5e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x9c7a934b _pthread_wqthread + 1289
    2 libsystem_pthread.dylib 0x9c7a6f56 start_wqthread + 34


    Thread 16:
    0 libsystem_kernel.dylib 0x935bf4ee semaphore_timedwait_trap + 10
    1 libdispatch.dylib 0x93588881 _dispatch_semaphore_wait_slow + 212
    2 libdispatch.dylib 0x935887a4 dispatch_semaphore_wait + 37
    3 libdispatch.dylib 0x935822f9 _dispatch_worker_thread + 159
    4 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    5 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    6 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 17:: WinMain
    0 com.feralinteractive.medieval2 0x001c3976 0xfd000 + 813430
    1 com.feralinteractive.medieval2 0x00b8a546 0xfd000 + 11064646
    2 com.feralinteractive.medieval2 0x00b8a293 0xfd000 + 11063955
    3 com.feralinteractive.medieval2 0x00b85fb7 0xfd000 + 11046839
    4 com.feralinteractive.medieval2 0x00174fee 0xfd000 + 491502
    5 com.feralinteractive.medieval2 0x001751be 0xfd000 + 491966
    6 com.feralinteractive.medieval2 0x00b84884 0xfd000 + 11040900
    7 com.feralinteractive.medieval2 0x011222be 0xfd000 + 16929470
    8 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    9 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    10 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 18:
    0 libsystem_kernel.dylib 0x935bf4ee semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x928d6719 MPWaitOnSemaphore + 104
    2 libMilesX86.dylib 0x03df9541 0x3dbd000 + 247105
    3 libMilesX86.dylib 0x03de8fd7 0x3dbd000 + 180183
    4 libMilesX86.dylib 0x03df9ae0 0x3dbd000 + 248544
    5 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138


    Thread 19:: com.apple.coreaudio.AQClient
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.CoreFoundation 0x941d7dc6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x941d71d1 __CFRunLoopRun + 1521
    4 com.apple.CoreFoundation 0x941d6976 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x941d67db CFRunLoopRunInMode + 123
    6 com.apple.audio.toolbox.AudioToolbox 0x998283ee GenericRunLoopThread::Entry(void*) + 200
    7 com.apple.audio.toolbox.AudioToolbox 0x998282f0 CAPThread::Entry(CAPThread*) + 96
    8 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    9 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    10 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 20:: AQConverterThread
    0 libsystem_kernel.dylib 0x935c63ea __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x9c7aa538 _pthread_cond_wait + 757
    2 libsystem_pthread.dylib 0x9c7ac276 pthread_cond_wait$UNIX2003 + 71
    3 com.apple.audio.toolbox.AudioToolbox 0x99843225 CAGuard::Wait() + 67
    4 com.apple.audio.toolbox.AudioToolbox 0x998414a9 AQConverterManager::AQConverterThread::Run() + 279
    5 com.apple.audio.toolbox.AudioToolbox 0x99841389 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 21
    6 com.apple.audio.toolbox.AudioToolbox 0x998282f0 CAPThread::Entry(CAPThread*) + 96
    7 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    8 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    9 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 21:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x935bf49a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x935be884 mach_msg + 68
    2 com.apple.audio.CoreAudio 0x92bc48ac HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
    3 com.apple.audio.CoreAudio 0x92bbdab2 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
    4 com.apple.audio.CoreAudio 0x92bbbf20 HALC_ProxyIOContext::IOWorkLoop() + 1392
    5 com.apple.audio.CoreAudio 0x92bbb894 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
    6 com.apple.audio.CoreAudio 0x92bc79ec ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
    7 com.apple.audio.CoreAudio 0x92bbb7b9 HALB_IOThread::Entry(void*) + 71
    8 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    9 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    10 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 22:
    0 libsystem_kernel.dylib 0x935bf4ee semaphore_timedwait_trap + 10
    1 libdispatch.dylib 0x93588881 _dispatch_semaphore_wait_slow + 212
    2 libdispatch.dylib 0x935887a4 dispatch_semaphore_wait + 37
    3 libdispatch.dylib 0x935822f9 _dispatch_worker_thread + 159
    4 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    5 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    6 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 23:
    0 libsystem_kernel.dylib 0x935bf4ee semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x928d6719 MPWaitOnSemaphore + 104
    2 libMilesX86.dylib 0x03df9541 0x3dbd000 + 247105
    3 libMilesX86.dylib 0x03de36ba 0x3dbd000 + 157370
    4 libMilesX86.dylib 0x03df9ae0 0x3dbd000 + 248544
    5 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138


    Thread 24:
    0 libsystem_kernel.dylib 0x935c67ce __semwait_signal + 10
    1 libsystem_c.dylib 0x9cda68d1 nanosleep$UNIX2003 + 218
    2 libc++.1.dylib 0x900ba32c std::__1::this_thread::sleep_for(std::__1::chrono::duration<long long, std::__1::ratio<1ll, 1000000000ll> > const&) + 133
    3 com.apple.JavaScriptCore 0x964b3258 bmalloc::Heap::scavenge(std::__1::unique_lock<bmalloc::StaticMutex>&, std::__1::chrono::duration<long long, std::__1::ratio<1ll, 1000ll> >) + 648
    4 com.apple.JavaScriptCore 0x964b2e10 bmalloc::Heap::concurrentScavenge() + 80
    5 com.apple.JavaScriptCore 0x964b5609 bmalloc::AsyncTask<bmalloc::Heap, void (bmalloc::Heap::*)()>::entryPoint() + 73
    6 com.apple.JavaScriptCore 0x964b55b1 bmalloc::AsyncTask<bmalloc::Heap, void (bmalloc::Heap::*)()>::pthreadEntryPoint(void*) + 17
    7 libsystem_pthread.dylib 0x9c7a9780 _pthread_body + 138
    8 libsystem_pthread.dylib 0x9c7a96f6 _pthread_start + 155
    9 libsystem_pthread.dylib 0x9c7a6f7a thread_start + 34


    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x10004005 ebx: 0x07000806 ecx: 0xbfeff54c edx: 0x935bf49a
    edi: 0x00002a03 esi: 0xbfeff688 ebp: 0xbfeff588 esp: 0xbfeff54c
    ss: 0x00000023 efl: 0x00200206 eip: 0x935bf49a cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x81097000

    Logical CPU: 0
    Error Code: 0xffffffe1
    Trap Number: 132




    Binary Images:
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    0x9eacf000 - 0x9ead1fff libsystem_coreservices.dylib (19.2) <360AF758-E51B-3B37-A9CF-CA6958292A11> /usr/lib/system/libsystem_coreservices.dylib
    0x9ead2000 - 0x9ec75ff7 libGLProgrammability.dylib (12.1) <04C73AFA-E7B2-38A0-969C-62593E8524E9> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x9ec76000 - 0x9ecb5ffb libGLImage.dylib (12.1) <F79A1EE3-A4A2-3463-8885-445BFEB56041> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    0x9ecb6000 - 0x9ed56ffb com.apple.QD (3.12 - 302) <4B99C015-A518-3C0E-9512-463E79B8F444> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
    0x9ed63000 - 0x9ed6cfff com.apple.icloud.FindMyDevice (1.0 - 1) <E3441829-BBAC-3791-897F-C826BDE8DA18> /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice


    External Modification Summary:
    Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
    Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
    Calls made by all processes on this machine:
    task_for_pid: 27983
    thread_create: 0
    thread_set_state: 0


    VM Region Summary:
    ReadOnly portion of Libraries: Total=316.4M resident=0K(0%) swapped_out_or_unallocated=316.4M(100%)
    Writable regions: Total=381.4M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=381.4M(100%)

    VIRTUAL REGION
    REGION TYPE SIZE COUNT (non-coalesced)
    =========== ======= =======
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    Activity Tracing 2048K 2
    CG backing stores 32.1M 4
    CG image 200K 13
    CG shared images 272K 7
    CoreAnimation 33.1M 21
    CoreUI image data 1572K 8
    CoreUI image file 192K 4
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    Image IO 16.5M 11
    JS JIT generated code 1856K 27
    Kernel Alloc Once 4K 2
    MALLOC 121.9M 74
    MALLOC guard page 48K 10
    MALLOC_LARGE (reserved) 656K 2 reserved VM address space (unallocated)
    Memory Tag 242 12K 2
    Memory Tag 249 156K 3
    OpenCL 8K 2
    Process Corpse Info 2048K 2
    Stack 23.2M 26
    Stack Guard 56.1M 26
    VM_ALLOCATE 9392K 49
    VM_ALLOCATE (reserved) 36K 2 reserved VM address space (unallocated)
    WebKit Malloc 82.0M 42
    __DATA 37.5M 300
    __GLSLBUILTINS 2588K 2
    __IMAGE 528K 2
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    __TEXT 243.2M 297
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    mapped file 116.1M 100
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    =========== ======= =======
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    Model: MacBookPro12,1, BootROM MBP121.0167.B17, 2 processors, Intel Core i5, 2.7 GHz, 8 GB, SMC 2.28f7
    Graphics: Intel Iris Graphics 6100, Intel Iris Graphics 6100, Built-In
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1867 MHz, 0x80AD, 0x483943434E4E4E424C54424C41522D4E5544
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x133), Broadcom BCM43xx 1.0 (7.21.95.175.1a6)
    Bluetooth: Version 4.4.6f1 17910, 3 services, 18 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en0
    Serial ATA Device: APPLE SSD SM0128G, 121.33 GB
    USB Device: USB 3.0 Bus
    USB Device: Bluetooth USB Host Controller
    Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1


    Please help me solve this issue, I've tried everything it seems like and nothing has worked.
    Thank you for your help!
    Last edited by Veteraan; September 30, 2016 at 05:04 PM. Reason: Moved to the Mac thread

  8. #188

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Hi, I did everything that was instructed to be done to download TATW on mac but the only problem is that it kept crashing when it is on the loading screen. What should I do to make it up and running?

  9. #189

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    @ashburnz93 @sundaymonkey123 did u guys install it with wineskin and have you installed it for steam?

  10. #190

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    @tprb I did install it using wine and i think i did everything to make if work on steam, because it shows the loading screen but then crashes

  11. #191

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Need some help here!!

    So basically, i did #66, and whenever i try to launch Total War: Medieval 2, i see the Third Age launcher for about 1 second and then it crashes. Im no computer expert, so i'm not the type of guy who is gonna replace the launcher by myself or something, so some support would be great :-) (Btw. i know this thread is a bit old, but it is the only one i could find about this subject)

  12. #192

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Hello fellow fans. My question is this. I have installed Third age on my mac and it works. Now i want to install Third age Divide and Conquer as well but I can't get that one to work. Please Please help me some one.
    This might be the wrong thread but i can't find the right one. So sorry about that..

  13. #193

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by in84rock View Post
    Hello fellow fans. My question is this. I have installed Third age on my mac and it works. Now i want to install Third age Divide and Conquer as well but I can't get that one to work. Please Please help me some one.
    This might be the wrong thread but i can't find the right one. So sorry about that..
    Dude, how came you installed Third age on your mac ?? I'm about to be crazy, I've been trying for days to make it. Please I beg you to tell me how you did it !
    :-)

  14. #194

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by Crawdad5000 View Post
    Has anybody gotten the cinematics to work on a mac? Is there a certain program I need? It would be nice to watch the scenes as I pick up the missions in the Fellowship campaign.
    You need to convert the bink files to .mov files(Apples signature video filetype). I used Bigasoft total video converter and I left the old bink files in and it worked great for me!

    Hope this helps!

  15. #195

    Default Re: Installation Help

    Hello,

    I recently downloaded the Third Age Total War 3.0 2 part download for my MTW2. I play on a mac, (I know...), but I got the 3.0 version to work (in most aspects of the game) and have not had too many troubles with other total war mods in the past.

    With the 3.2 update, I am not sure exactly where to place it. When I try to replace the entire 3.0 data file with the entire 3.2 data file it crashes on startup screen. I was hoping you had some ideas on where to place the files so it wouldn't crash on start up.

    I realize my playing on a mac is less than ideal but any advice on where I might be going wrong would be appreciated.

    Many thanks,

  16. #196
    atthias's Avatar Citizen
    Join Date
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    the netherlands
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    2,219

    Default Re: Installation Help

    Quote Originally Posted by willy232 View Post
    Hello,

    I recently downloaded the Third Age Total War 3.0 2 part download for my MTW2. I play on a mac, (I know...), but I got the 3.0 version to work (in most aspects of the game) and have not had too many troubles with other total war mods in the past.

    With the 3.2 update, I am not sure exactly where to place it. When I try to replace the entire 3.0 data file with the entire 3.2 data file it crashes on startup screen. I was hoping you had some ideas on where to place the files so it wouldn't crash on start up.

    I realize my playing on a mac is less than ideal but any advice on where I might be going wrong would be appreciated.

    Many thanks,
    w
    when you have run the 2 3.0 installers
    there in your medieval total war 2/mods folder there should be a third age 3 folder
    cliick on the folder when inside it copy the file path to it wich should look like
    medieval total war 2/mods/third_age_3 copy the whole adress as text[that means everything that comes before it including like C/user ect ect]
    paste that in the 3.2 installer when it ask where you would like to install 3.2
    and it should work now
    Total War - Rise of Mordor

    Are you a 3D Environment and Character artist, or a Character Animator?
    If yes, then the Rise of Mordor team linked above is looking for you!

    DO you want some uints back in MOS 1.7 then install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    it adds back units who are deleted from campaing in MOS 1.7
    namely the Winged swordsmen the Citadel guard archers and the gondor dismounted bodyguard.

    under the proud patronage of Frunk of the house of Siblesz

  17. #197

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    I have TATW 3.2 installed and running in Mac but, as many say in this thread, the coolest custom settlements like Minas Tirith or Helms Deep make the application to crash (CTD). Does anyone know how to play a custom battle in those settlements?

  18. #198
    atthias's Avatar Citizen
    Join Date
    Mar 2013
    Location
    the netherlands
    Posts
    2,219

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by vconesa View Post
    I have TATW 3.2 installed and running in Mac but, as many say in this thread, the coolest custom settlements like Minas Tirith or Helms Deep make the application to crash (CTD). Does anyone know how to play a custom battle in those settlements?
    ATM no
    but they work on a fix for lunix and will probably get it to the mac to
    Total War - Rise of Mordor

    Are you a 3D Environment and Character artist, or a Character Animator?
    If yes, then the Rise of Mordor team linked above is looking for you!

    DO you want some uints back in MOS 1.7 then install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    it adds back units who are deleted from campaing in MOS 1.7
    namely the Winged swordsmen the Citadel guard archers and the gondor dismounted bodyguard.

    under the proud patronage of Frunk of the house of Siblesz

  19. #199
    Socrates1984's Avatar Content Staff
    Citizen

    Join Date
    Jun 2014
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    Athens, Greece
    Posts
    554

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by vconesa View Post
    I have TATW 3.2 installed and running in Mac but, as many say in this thread, the coolest custom settlements like Minas Tirith or Helms Deep make the application to crash (CTD). Does anyone know how to play a custom battle in those settlements?
    Quote Originally Posted by atthias View Post
    ATM no
    but they work on a fix for lunix and will probably get it to the mac to
    On the custom settlements bug, things have progressed a lot lately. With the immense help by makanyane we have made considerable progress and have indeed reached a working solution. To be precise, this means that custom settlements will work, but with no wall animations (i.e. they will go to the next level of destruction with any animation -stones falling down etc) and with some gate graphics glitches (e.g. when the ram hits them, they will show different textures for a brief moment -it is also reported that they may open and close quite wildly and incoherently). It's a compromise and a good one I think considering the alternative.

    Concluding, the way to solve this has been found, but it has not be incorporated, and I doubt it will ever be. One has probably to learn how to do it himself or ask for help in doing it. In any case, I will write a tutorial on how to do it and of course I will provide help. If this will work on mac too, I really don't know. A test by a Mac user () would answer this question.

    Just to be clear: Without makanyane, none of this would be possible.

    @vconesa Welcome to TWC!

    By the way, in case you didn't already know, there is this thread called "Welcome to TWC", where you can stop by and say hello if you like.

  20. #200

    Default Re: Third Age Total War for Mac: Now that Macs have M2?

    Quote Originally Posted by Socrates1984 View Post
    On the custom settlements bug, things have progressed a lot lately. With the immense help by makanyane we have made considerable progress and have indeed reached a working solution. To be precise, this means that custom settlements will work, but with no wall animations (i.e. they will go to the next level of destruction with any animation -stones falling down etc) and with some gate graphics glitches (e.g. when the ram hits them, they will show different textures for a brief moment -it is also reported that they may open and close quite wildly and incoherently). It's a compromise and a good one I think considering the alternative.

    Concluding, the way to solve this has been found, but it has not be incorporated, and I doubt it will ever be. One has probably to learn how to do it himself or ask for help in doing it. In any case, I will write a tutorial on how to do it and of course I will provide help. If this will work on mac too, I really don't know. A test by a Mac user () would answer this question.

    Just to be clear: Without makanyane, none of this would be possible.

    @vconesa Welcome to TWC!

    By the way, in case you didn't already know, there is this thread called "Welcome to TWC", where you can stop by and say hello if you like.
    You guys are awesome! Count on me as a Mac tester. Total War rocks!!!! I'm in my 30s and this is the first time I bought a game since 2009 (getting married and having kids doesn't give you much time to play at first...) so I couldn't be more engaged.

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