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Thread: Adding scripted events?

  1. #1

    Icon5 Adding scripted events?

    I searched the forum and couldnt find a guide/tutorial that shows you how to implement scripted events, such as the invasion of one nation into another at a specific point in time. If someone could link me a tutorial or quickly summarize the steps I would be REALLY greatful!

  2. #2
    Nizam's Avatar Ordinarius
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    Default Re: Adding scripted events?

    I am wondering too. Could someone help us.

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

  3. #3
    Nizam's Avatar Ordinarius
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    Default Re: Adding scripted events?

    upupupu

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

  4. #4

    Default Re: Adding scripted events?

    Too late to help a thread starter, but for those who will come after us:

    Just information script event without any additional effect:

    cm:show_message_event(cm:get_local_faction(),
    event_feed_string_lookup("att_event_feed_string_scripted_event_attila_title"), -- window title
    event_feed_string_lookup("att_event_feed_string_scripted_event_attila_born_primary_detail"), -- a text title
    event_feed_string_lookup("att_event_feed_string_scripted_event_attila_born_secondary_detail"), --text body
    true,
    34 -- eventpics identifier
    );

    these string ids refers to 'event_feed_string_table'
    also local_en.pack:text\db\event_feed_strings.loc should contains these strings with 'event_feed_strings_text_' prefix


    how to script military invasion is still unclear for me.

  5. #5

    Default Re: Adding scripted events?

    I would really like some tutorial or guide on how to create a simple dilemma or event to trigger randomly and give you x gold, x exp, x whatever

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