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Thread: Campaign developer livestream.

  1. #1
    HigoChumbo's Avatar Definitely not Jom.
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    Default Campaign developer livestream.

    Probably an hour late, but still live, and I see this posted nowhere, so: You can watch the recorded stream here:

    http://www.twitch.tv/totalwarofficial/v/29364363


    SUMMARY:

    Introductory talk by the community team (Joey and the Hat Man)

    • They went back to the term "expand" when talking about new expansions, and said they would both unlock and add new parts of the world, including new continents, so that to me pretty much confirms at least parts of naggaroth/ulthuan/lustria instead of elf/lizardmen expeditions.
    • One of the victory conditions for the dwarfs is to retake the strongholds they've lost to greenskings over the millenia.
    • You can expect dwarfs in all parts of the world other than the World's edge mountains. Essentially, where there are mountains, there are dwarves.
    • There are "lots and lots and lots" of human factions. The Empire player starts in Reikland when Karl Franz has just become emperor and has to unite the other imperial lands and gaing support of the elector counts, some of whom are not happy about him becoming emperor.
    • Norsemen are very unfriendly and aggresive and will often raid coastal lands.
    • Armies marching into Norsca suffer attrition.
    • Characters gain traits as the game progresses (for instance, when they win or loose battles). I saw "arrogant", "easily deceived", "distinguishing scar", "choleric", "misshapen", "phlegmatic", "blind".
    • They said you unlock the "other legendary lords" later in the campaign. I'm not sure if this means that you are limited to just one in your first playthrough and then unlock other options or that you can actually start with one and unlock the others later in the campaign, letting you play with several.
    • Every lord has its own skill tree. All of them have three core skill paths (campaign, battle and character)
    • The Underway is just an army stance which allows you to move through impassable terrain, such as armies or mountains. Enemy armies around have a chance of intercepting you.
    • The quest chains are completelly voluntary, although they are the only way to obtain certains specific items.



    Devloper talk:

    • You can change unit sizes (but pretty much like in any other Total War game, you can't pump your unit size to 400 or something like that).
    • 20vs20 units is standard but there is a large army option for 40vs40 battles (tickbox in the pre-battle screen).
    • You can't conquer the entire map. It's essentially humans vs vampires and dwarves vs greenskins in terms of conquering stuff.
    • You get items mainly from quests, but you can also steal items from enemies after winning battles. You can then decide which of your characters you want to give the item to. Legendary items/mounts can't be stolen.
    • Items have rarity (legendary etc.). The chance of getting rare items increases with how well you do in the battle.
    • Skills are stackable: you can add several points into one skill to increase how powerful it is.
    • There is racial variation among the different greenskin tribes/factions (savage orcs roaming around in bands, goblins, night goblins, orc warbosses etc)
    • Characters can't join other units. Grimgor's bodyguard is merely a retinue.
    • Multiplayer campaign is still limited to two players. Players can't play as the same race with different legendary lords.
    • Quest are present in the multiplayer campaign.
    • Characters on flying mounts can't pass over normal impassable terrain in the campaign map, such as mountains and rivers.
    • You can only have one lord per army. In the other hand you can theoretically have an entire army of heroes, but you will probably get obliterated if you play against a well balanced army.
    • The option to wait for good weather in battles is gone. Now you have a similar system for the winds of magic instead.
    • The appearance of the battle map changes depending on who owns the province (for instance, an imperial province controlled by the Empire won't look the same as that same imperial region controlled by vampires).
    • They said that units can't dismount because it's a feature of the tabletop game and they want to stay true to that. I personally call that nonsensical political talk.
    • There are mounstruous heroes/lords. Kholek Suneater (the hammer-drake in the Chaos preview) being one of them.
    • There are no mercenaries. Races have "internal" systems to recruit units when they are away from their home territories. For orcs, is the camp thing we saw the goblin do in the campaign preview.
    • Minor factions (Tilea, Estalia, Kislev, Border Princes, etc.) are in the game, but they won't be playable. They are limiting themselves to 8th. edition army books factions.
    • If Chaos corruption gets too high in a region, a "rebel" chaos army spawns in that region.
    • All Karak (dwarf fortress) siege battles are subterranean sieges battles.
    • You can move items around your characters, but not for legendary weapons or mounts which are character specific.
    • The max zoom out is closer than Attila (this in my opinion is a good thing, helps with immersion), but you can now zoom a lot closer to the campaign map, even below the highest point in the scenery (you can get to a point where you are surrounded by mountains, for instance).
    • Athel Loren is innacessible.
    • Reading through the political talk here: In the empire, you'll only see cults other than Sigmar's in lore events and such, but not as part of a gameplay mechanic.
    • The different types of greenskins have their own gameplay traits, it's not just visual differences (night goblins, savage orcs, black orcs etc). Savage orcs act as hordes around the map.
    • Wurzag (savage orc lord) will be a free dlc.
    • Dwarves have magic resistance and anti magic banners (one-use item), but apparently no runelords to actively counter-spell (lots of political talk here again, so who knows).
    • Lizardmen are pretty much confirmed to my understanding.
    • You can conquer Marienburg.
    • You can't rename lords or heroes.
    • You can switch between mounts in the campaign map (for instance, Karl Franz can ride Deathclaw or a horse, for orcs you have boards, wyverns, chariots...).
    • More political talk to avoid saying that units are not customizable further than giving them items with different effects (banners, runes, marks of chaos and such, the drag and drop stuff we saw during pre-battle).
    • And political talk strikes again, this time to avoid saying that only Legendary lords will have their legendary equipment visually represented (like the warhammer for Karl Franz). What I understand is that all other items are just stat buffs.
    • There is diplomacy between the different Empire factions. Elector Counts don't always do what the emperor tells them to do.
    • They'll talk about vampires "Soon tm".
    • There are no dedicated naval units in the first game. The navies we have seen are just transport fleets (so, embarked armies) and encounters between those are auto-resolved. This might change with further releases.
    • In the multiplayer campaign, when you play a quest battle, you can hand a few of your units to your buddy.
    Last edited by HigoChumbo; December 11, 2015 at 11:14 PM.

  2. #2

    Default Re: Campaign developer livestream.

    Just to let everyone know CA has decided to re-add in the 40vs40 unit limit as a option. Woohoo!

  3. #3

    Default Re: Campaign developer livestream.

    Quote Originally Posted by DavidtheDuke View Post
    Just to let everyone know CA has decided to re-add in the 40vs40 unit limit as a option. Woohoo!
    And Ca has decided that an undeground stance is just as good as a true undeground map with tunnels ā la HOMM5, so not only goblin an dwarfs won't feel unique at all but in the future Skavens will be boring as too, yohoo !

    I just started watching the stream and my secret hope of a future implementation already got crushed :'(

  4. #4

    Default Re: Campaign developer livestream.

    Quote Originally Posted by Gryffon View Post
    And Ca has decided that an undeground stance is just as good as a true undeground map with tunnels ā la HOMM5, so not only goblin an dwarfs won't feel unique at all but in the future Skavens will be boring as too, yohoo !

    I just started watching the stream and my secret hope of a future implementation already got crushed :'(
    Yeah I was hoping that s much as you but 40vs40 was even more important.

    I still agree tho a proper underground network would've been the female mammaries!

  5. #5
    Tiro
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    Default Re: Campaign developer livestream.

    Anyone has a summary of everything interesting that was said? Or maybe a link to a youtube record of that talk? ^^

    -----Red Dox

  6. #6

    Default Re: Campaign developer livestream.

    Stuff-

    -40v40 optional in menu
    -Can't conquer entire map
    -No Mercs (Booooo!). All races have abilities to raise troops in the field.
    -Can swap items between characters
    -Athel Loren innacessible
    -Many Goblin types with own units and characteristics e.g Night Goblins fight better underground etc
    -Orc types like Savage orcs with own units
    -Dwarves use Runes like banners i.e applied to units before battle. Marks of Chaos done similarly.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  7. #7
    Aquila_Mars's Avatar Semisalis
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    Default Re: Campaign developer livestream.

    Thanks Markas, they were boring me to death in there.
    LET US SHOOT THE BOOT, MAKE THE TOPHAT GO MOOT

    Sign the petition to remove hardcoded limits for M2TW

  8. #8
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: Campaign developer livestream.

    Added a summary to the op. Some stuff is new and shiny, some old and irrelevant, and I might have missed a few things, but that's pretty much most of it.

  9. #9

    Default Re: Campaign developer livestream.

    -There are no dedicated naval units in the first game. The navies we have seen are just transport fleets (so, embarked armies) and encounters between those are auto-resolved. This might change with further releases.

    Hmmm where do they say that? I think there are dedicated naval units, or there wouldn't be Admirals available or any point in Ports settlements.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  10. #10

    Default Re: Campaign developer livestream.

    What a bunch of lies when they said they are going deep. Absolute bollocks lads, this game will be bad.
    The words of a banished king "I swear revenge"
    Filled with anger aflamed our hearts
    Full of hate full of pride
    We screamed for revenge

  11. #11
    BalrogOfMorgoth's Avatar Decanus
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    Default Re: Campaign developer livestream.

    I would love to know if minor faction have their own rosters or are just copypasted imperial units ( I think it's the case for border princes and Tilea ), especially for Kislev, like, is the Ice Queen present

  12. #12
    Modestus's Avatar Protector Domesticus
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    Default Re: Campaign developer livestream.

    Quote Originally Posted by NejkoPejko View Post
    What a bunch of lies when they said they are going deep. Absolute bollocks lads, this game will be bad.
    Does it? I know flip all about the Warhammer world but it sounds pretty good to me and bodes well for MTW3 if they only get Warcrap to work well in battles.

  13. #13

    Default Re: Campaign developer livestream.

    Only factions with 8th edition army books? So no Bretonnia? That's pretty surprising...

  14. #14
    Påsan's Avatar Hva i helvete?
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    Default Re: Campaign developer livestream.

    I bet they are going with the official factions as of 8th edition. So no kislev or estralia but bretonia is probably going to be an early DLC

  15. #15
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: Campaign developer livestream.

    Quote Originally Posted by Markas View Post
    -There are no dedicated naval units in the first game. The navies we have seen are just transport fleets (so, embarked armies) and encounters between those are auto-resolved. This might change with further releases.

    Hmmm where do they say that? I think there are dedicated naval units, or there wouldn't be Admirals available or any point in Ports settlements.
    "Because of the nature of the Old World, the landmass, there's not a lot of sea around it... with the initial release we are not going with naval battles on the campaign map, explicit naval units on the campaign map... armies that go into the sea will form transports and you could have battles which are autoresolved between those transport fleets but we are not going for specific naval vessels as such, this might change as we go through the range of the product."


    Quote Originally Posted by Påsan View Post
    I bet they are going with the official factions as of 8th edition. So no kislev or estralia but bretonia is probably going to be an early DLC
    They actually specified that they are going for factions from 8th edition army books.

  16. #16
    Påsan's Avatar Hva i helvete?
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    Default Re: Campaign developer livestream.

    They said earlier that they are going for all the factions. Seems a bit of a backtrack to leave out Skaven and Bretonnia.
    Last edited by Påsan; December 11, 2015 at 06:40 PM.

  17. #17
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: Campaign developer livestream.

    Quote Originally Posted by Påsan View Post
    Seems odd to leave out Bretonnia considering how popular they are. Also they said earlier that they are going for all the factions. Seems a bit of a backtrack to leave out Skaven and Bretonnia.
    Skaven and Bretonnia are not in the 8th edition?

    I honestly highly, highly doubt they leave those two out.




    edit: just checked the wiki, these are the army books from the 8th edition:

    First game:

    1. Orcs & Goblins
    2. Dwarfs
    3. The Empire
    4. Vampire Counts
    5. Warriors of Chaos



    So only 7 factions remaining for 2 expansions+dlcs? Does not seem right:

    1. Wood Elves
    2. Dark Elves
    3. Lizardmen
    4. High Elves
    5. Daemons of Chaos
    6. Ogre Kingdoms
    7. Tomb Kings



    What they said exactly:

    - "The Warhammer world is vast, it's got loads of cool things in it and what we've looked to do in this game is to focus in the 8th. edition army books, so all the big races that you're kind of aware in those army books that's what we are gonna try and bring to this game starting with the ones we've announced.

    That's not to say these factions don't have a pressence in the game, we've got Kislev there, Tilea, Estalia, Border Princes, so, these factions are present".


    If that's so, I really can't believe that stuff such as the Ogre Kindoms or the Tomb Kings are getting priorty over Bretonnia and, specially, Skaven. In any case, I believe the starter set box for 8th edition had skavens in it, so maybe we can still hope.
    Last edited by HigoChumbo; December 11, 2015 at 06:42 PM.

  18. #18
    Bobington's Avatar Ordinarius
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    Default Re: Campaign developer livestream.

    Well, this is the first good news in a while.....
    As God wills it.

  19. #19

    Default Re: Campaign developer livestream.

    Thanks for compiling this motherload, Higo.

    I'm chuffed as hell they stuck with 40vs40 option. Here's hoping actual unit sizes will be moddable.

  20. #20

    Default Re: Campaign developer livestream.

    Quote Originally Posted by HigoChumbo View Post
    If that's so, I really can't believe that stuff such as the Ogre Kindoms or the Tomb Kings are getting priorty over Bretonnia and, specially, Skaven. In any case, I believe the starter set box for 8th edition had skavens in it, so maybe we can still hope.
    Whoa there! Tomb Kings are awesome!

    But as to your real point... Bretonnia would be surprising if left out; Skaven left out would be shocking to the core. No way that'll happen. They're basically GW's most unique contribution to fantasy races.

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