Re: Endurance writing: how to stay motivated and stick to a long-form project?
Yes, ignoring in-game events and just telling the reader what happened can work well, if it helps your story. If you want pictures for chapters that do that, then custom battles can sometimes provide them.
I agree with Dude with the Food about getting well into an AAR before releasing any of it. With my current Haiti AAR, that enabled me to develop news ideas. If you suddenly have a great idea for making chapter 5 better - and, to make this idea work, you need to add a new chapter in between chapters 1 and 2, then this is a lot easier to do if you haven't posted chapter 2 yet.
Making each chapter shorter could help. AAR writers often play a campaign and use whatever happen to provide the basis for a story (I noticed at one point in your AAR you mentioned that you were watching Poland move troops and hoping that they would attack, to provide drama). That's one way of writing an AAR, a 'campaign-led narrative AAR'. Another way is to work out what story you want to write and play the campaign that will cause that story to happen - a 'narrative-led AAR of a campaign'. Events which happen in-game which don't fit your story can be ignored, up to a point. If you want Poland to attack the HRE in your story, you can declare war on Poland in-game while, in your story, Poland could have declared war on the HRE. Custom battles can create events which happen in your story but not in the game - perhaps Poland didn't declare war until after they had treacherously sent an army to raid an HRE city which was the centre of HRE's commerce and which was lightly defended, causing many civilian casualties, taking away valuable property and enraging the people of the HRE. It might also help to form an idea of one or more 'story arcs' - what story/stories are you telling? Are you more interested in the story of your faction or the stories of individual characters (of course, your AAR can do both if you want to)?
Your AAR shows that you are interested in real history and in developing an alternative time-line. Would it help you to sustain your long-term project if you work out what your alternative time-line will focus on? You could focus on a particular event which could have turned history in a different direction - what if a king who survived a battle actually died (I used that as the starting point for my Ireland AAR for Empire Total War), what if a younger brother/sister rather than an older one inherited the throne of your faction or another faction, causing a different policy than was followed historically, or what if a vital message didn't get through in time. For example, if the 300 Spartans didn't reach the narrow valley where they were able to fight so effectively against the vast Persian army at Thermopylae because the messenger summoning them was late, then history could have turned out differently - perhaps school-children (when studying ancient European history) would have studied the history of Ancient Persia and Ancient Rome rather than Ancient Greece and Ancient Rome.
Last edited by Alwyn; November 22, 2015 at 09:10 AM.