unhidden beta of tuskmod
What is in the oven:
Currently, this contains the new Roman Empire faction traits, some AI tweaks that will make the AI prioritize expansion and development more then... Whatever it normally wastes its funds on... It also makes AI's more willing to fight each other in field battles, and includes some tweaks focused on making
the AI assume its "natural" boarders are much larger then they would be in a vanilla campaign.
This last bit is interesting, as this will completely change the priorities, the end game goals, of most AI factions, whom will normally just want to make a two province kingdom.
It also tweaks the AI handicaps a little, to make the functions that are designed to kill empires more in scale with what the AI is smart enough to handle, as the roman empires really should be something that takes a more concentrated effort to kill off for good.
Later versions will expand the diplomacy system as well, and fix any battle mechanics issues I spot (Like always.)